Home | History | Annotate | Download | only in arm
      1 /*
      2  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
      3  *
      4  *  Use of this source code is governed by a BSD-style license
      5  *  that can be found in the LICENSE file in the root of the source
      6  *  tree. An additional intellectual property rights grant can be found
      7  *  in the file PATENTS.  All contributing project authors may
      8  *  be found in the AUTHORS file in the root of the source tree.
      9  */
     10 
     11 #include <arm_neon.h>
     12 
     13 #include "./vpx_config.h"
     14 #include "./vpx_dsp_rtcd.h"
     15 #include "vpx/vpx_integer.h"
     16 #include "vpx_dsp/arm/mem_neon.h"
     17 #include "vpx_dsp/arm/sum_neon.h"
     18 
     19 void vpx_sad4x4x4d_neon(const uint8_t *src, int src_stride,
     20                         const uint8_t *const ref[4], int ref_stride,
     21                         uint32_t *res) {
     22   int i;
     23   const uint8x16_t src_u8 = load_unaligned_u8q(src, src_stride);
     24   for (i = 0; i < 4; ++i) {
     25     const uint8x16_t ref_u8 = load_unaligned_u8q(ref[i], ref_stride);
     26     uint16x8_t abs = vabdl_u8(vget_low_u8(src_u8), vget_low_u8(ref_u8));
     27     abs = vabal_u8(abs, vget_high_u8(src_u8), vget_high_u8(ref_u8));
     28     res[i] = vget_lane_u32(horizontal_add_uint16x8(abs), 0);
     29   }
     30 }
     31 
     32 void vpx_sad4x8x4d_neon(const uint8_t *src, int src_stride,
     33                         const uint8_t *const ref[4], int ref_stride,
     34                         uint32_t *res) {
     35   int i;
     36   const uint8x16_t src_0 = load_unaligned_u8q(src, src_stride);
     37   const uint8x16_t src_1 = load_unaligned_u8q(src + 4 * src_stride, src_stride);
     38   for (i = 0; i < 4; ++i) {
     39     const uint8x16_t ref_0 = load_unaligned_u8q(ref[i], ref_stride);
     40     const uint8x16_t ref_1 =
     41         load_unaligned_u8q(ref[i] + 4 * ref_stride, ref_stride);
     42     uint16x8_t abs = vabdl_u8(vget_low_u8(src_0), vget_low_u8(ref_0));
     43     abs = vabal_u8(abs, vget_high_u8(src_0), vget_high_u8(ref_0));
     44     abs = vabal_u8(abs, vget_low_u8(src_1), vget_low_u8(ref_1));
     45     abs = vabal_u8(abs, vget_high_u8(src_1), vget_high_u8(ref_1));
     46     res[i] = vget_lane_u32(horizontal_add_uint16x8(abs), 0);
     47   }
     48 }
     49 
     50 static INLINE void sad8x_4d(const uint8_t *a, int a_stride,
     51                             const uint8_t *const b[4], int b_stride,
     52                             uint32_t *result, const int height) {
     53   int i, j;
     54   uint16x8_t sum[4] = { vdupq_n_u16(0), vdupq_n_u16(0), vdupq_n_u16(0),
     55                         vdupq_n_u16(0) };
     56   const uint8_t *b_loop[4] = { b[0], b[1], b[2], b[3] };
     57 
     58   for (i = 0; i < height; ++i) {
     59     const uint8x8_t a_u8 = vld1_u8(a);
     60     a += a_stride;
     61     for (j = 0; j < 4; ++j) {
     62       const uint8x8_t b_u8 = vld1_u8(b_loop[j]);
     63       b_loop[j] += b_stride;
     64       sum[j] = vabal_u8(sum[j], a_u8, b_u8);
     65     }
     66   }
     67 
     68   for (j = 0; j < 4; ++j) {
     69     result[j] = vget_lane_u32(horizontal_add_uint16x8(sum[j]), 0);
     70   }
     71 }
     72 
     73 void vpx_sad8x4x4d_neon(const uint8_t *src, int src_stride,
     74                         const uint8_t *const ref[4], int ref_stride,
     75                         uint32_t *res) {
     76   sad8x_4d(src, src_stride, ref, ref_stride, res, 4);
     77 }
     78 
     79 void vpx_sad8x8x4d_neon(const uint8_t *src, int src_stride,
     80                         const uint8_t *const ref[4], int ref_stride,
     81                         uint32_t *res) {
     82   sad8x_4d(src, src_stride, ref, ref_stride, res, 8);
     83 }
     84 
     85 void vpx_sad8x16x4d_neon(const uint8_t *src, int src_stride,
     86                          const uint8_t *const ref[4], int ref_stride,
     87                          uint32_t *res) {
     88   sad8x_4d(src, src_stride, ref, ref_stride, res, 16);
     89 }
     90 
     91 static INLINE void sad16x_4d(const uint8_t *a, int a_stride,
     92                              const uint8_t *const b[4], int b_stride,
     93                              uint32_t *result, const int height) {
     94   int i, j;
     95   uint16x8_t sum[4] = { vdupq_n_u16(0), vdupq_n_u16(0), vdupq_n_u16(0),
     96                         vdupq_n_u16(0) };
     97   const uint8_t *b_loop[4] = { b[0], b[1], b[2], b[3] };
     98 
     99   for (i = 0; i < height; ++i) {
    100     const uint8x16_t a_u8 = vld1q_u8(a);
    101     a += a_stride;
    102     for (j = 0; j < 4; ++j) {
    103       const uint8x16_t b_u8 = vld1q_u8(b_loop[j]);
    104       b_loop[j] += b_stride;
    105       sum[j] = vabal_u8(sum[j], vget_low_u8(a_u8), vget_low_u8(b_u8));
    106       sum[j] = vabal_u8(sum[j], vget_high_u8(a_u8), vget_high_u8(b_u8));
    107     }
    108   }
    109 
    110   for (j = 0; j < 4; ++j) {
    111     result[j] = vget_lane_u32(horizontal_add_uint16x8(sum[j]), 0);
    112   }
    113 }
    114 
    115 void vpx_sad16x8x4d_neon(const uint8_t *src, int src_stride,
    116                          const uint8_t *const ref[4], int ref_stride,
    117                          uint32_t *res) {
    118   sad16x_4d(src, src_stride, ref, ref_stride, res, 8);
    119 }
    120 
    121 void vpx_sad16x16x4d_neon(const uint8_t *src, int src_stride,
    122                           const uint8_t *const ref[4], int ref_stride,
    123                           uint32_t *res) {
    124   sad16x_4d(src, src_stride, ref, ref_stride, res, 16);
    125 }
    126 
    127 void vpx_sad16x32x4d_neon(const uint8_t *src, int src_stride,
    128                           const uint8_t *const ref[4], int ref_stride,
    129                           uint32_t *res) {
    130   sad16x_4d(src, src_stride, ref, ref_stride, res, 32);
    131 }
    132 
    133 static INLINE void sad32x_4d(const uint8_t *a, int a_stride,
    134                              const uint8_t *const b[4], int b_stride,
    135                              uint32_t *result, const int height) {
    136   int i, j;
    137   uint16x8_t sum[4] = { vdupq_n_u16(0), vdupq_n_u16(0), vdupq_n_u16(0),
    138                         vdupq_n_u16(0) };
    139   const uint8_t *b_loop[4] = { b[0], b[1], b[2], b[3] };
    140 
    141   for (i = 0; i < height; ++i) {
    142     const uint8x16_t a_0 = vld1q_u8(a);
    143     const uint8x16_t a_1 = vld1q_u8(a + 16);
    144     a += a_stride;
    145     for (j = 0; j < 4; ++j) {
    146       const uint8x16_t b_0 = vld1q_u8(b_loop[j]);
    147       const uint8x16_t b_1 = vld1q_u8(b_loop[j] + 16);
    148       b_loop[j] += b_stride;
    149       sum[j] = vabal_u8(sum[j], vget_low_u8(a_0), vget_low_u8(b_0));
    150       sum[j] = vabal_u8(sum[j], vget_high_u8(a_0), vget_high_u8(b_0));
    151       sum[j] = vabal_u8(sum[j], vget_low_u8(a_1), vget_low_u8(b_1));
    152       sum[j] = vabal_u8(sum[j], vget_high_u8(a_1), vget_high_u8(b_1));
    153     }
    154   }
    155 
    156   for (j = 0; j < 4; ++j) {
    157     result[j] = vget_lane_u32(horizontal_add_uint16x8(sum[j]), 0);
    158   }
    159 }
    160 
    161 void vpx_sad32x16x4d_neon(const uint8_t *src, int src_stride,
    162                           const uint8_t *const ref[4], int ref_stride,
    163                           uint32_t *res) {
    164   sad32x_4d(src, src_stride, ref, ref_stride, res, 16);
    165 }
    166 
    167 void vpx_sad32x32x4d_neon(const uint8_t *src, int src_stride,
    168                           const uint8_t *const ref[4], int ref_stride,
    169                           uint32_t *res) {
    170   sad32x_4d(src, src_stride, ref, ref_stride, res, 32);
    171 }
    172 
    173 void vpx_sad32x64x4d_neon(const uint8_t *src, int src_stride,
    174                           const uint8_t *const ref[4], int ref_stride,
    175                           uint32_t *res) {
    176   sad32x_4d(src, src_stride, ref, ref_stride, res, 64);
    177 }
    178 
    179 static INLINE void sum64x(const uint8x16_t a_0, const uint8x16_t a_1,
    180                           const uint8x16_t b_0, const uint8x16_t b_1,
    181                           uint16x8_t *sum) {
    182   *sum = vabal_u8(*sum, vget_low_u8(a_0), vget_low_u8(b_0));
    183   *sum = vabal_u8(*sum, vget_high_u8(a_0), vget_high_u8(b_0));
    184   *sum = vabal_u8(*sum, vget_low_u8(a_1), vget_low_u8(b_1));
    185   *sum = vabal_u8(*sum, vget_high_u8(a_1), vget_high_u8(b_1));
    186 }
    187 
    188 static INLINE void sad64x_4d(const uint8_t *a, int a_stride,
    189                              const uint8_t *const b[4], int b_stride,
    190                              uint32_t *result, const int height) {
    191   int i;
    192   uint16x8_t sum_0 = vdupq_n_u16(0);
    193   uint16x8_t sum_1 = vdupq_n_u16(0);
    194   uint16x8_t sum_2 = vdupq_n_u16(0);
    195   uint16x8_t sum_3 = vdupq_n_u16(0);
    196   uint16x8_t sum_4 = vdupq_n_u16(0);
    197   uint16x8_t sum_5 = vdupq_n_u16(0);
    198   uint16x8_t sum_6 = vdupq_n_u16(0);
    199   uint16x8_t sum_7 = vdupq_n_u16(0);
    200   const uint8_t *b_loop[4] = { b[0], b[1], b[2], b[3] };
    201 
    202   for (i = 0; i < height; ++i) {
    203     const uint8x16_t a_0 = vld1q_u8(a);
    204     const uint8x16_t a_1 = vld1q_u8(a + 16);
    205     const uint8x16_t a_2 = vld1q_u8(a + 32);
    206     const uint8x16_t a_3 = vld1q_u8(a + 48);
    207     a += a_stride;
    208     sum64x(a_0, a_1, vld1q_u8(b_loop[0]), vld1q_u8(b_loop[0] + 16), &sum_0);
    209     sum64x(a_2, a_3, vld1q_u8(b_loop[0] + 32), vld1q_u8(b_loop[0] + 48),
    210            &sum_1);
    211     b_loop[0] += b_stride;
    212     sum64x(a_0, a_1, vld1q_u8(b_loop[1]), vld1q_u8(b_loop[1] + 16), &sum_2);
    213     sum64x(a_2, a_3, vld1q_u8(b_loop[1] + 32), vld1q_u8(b_loop[1] + 48),
    214            &sum_3);
    215     b_loop[1] += b_stride;
    216     sum64x(a_0, a_1, vld1q_u8(b_loop[2]), vld1q_u8(b_loop[2] + 16), &sum_4);
    217     sum64x(a_2, a_3, vld1q_u8(b_loop[2] + 32), vld1q_u8(b_loop[2] + 48),
    218            &sum_5);
    219     b_loop[2] += b_stride;
    220     sum64x(a_0, a_1, vld1q_u8(b_loop[3]), vld1q_u8(b_loop[3] + 16), &sum_6);
    221     sum64x(a_2, a_3, vld1q_u8(b_loop[3] + 32), vld1q_u8(b_loop[3] + 48),
    222            &sum_7);
    223     b_loop[3] += b_stride;
    224   }
    225 
    226   result[0] = vget_lane_u32(horizontal_add_long_uint16x8(sum_0, sum_1), 0);
    227   result[1] = vget_lane_u32(horizontal_add_long_uint16x8(sum_2, sum_3), 0);
    228   result[2] = vget_lane_u32(horizontal_add_long_uint16x8(sum_4, sum_5), 0);
    229   result[3] = vget_lane_u32(horizontal_add_long_uint16x8(sum_6, sum_7), 0);
    230 }
    231 
    232 void vpx_sad64x32x4d_neon(const uint8_t *src, int src_stride,
    233                           const uint8_t *const ref[4], int ref_stride,
    234                           uint32_t *res) {
    235   sad64x_4d(src, src_stride, ref, ref_stride, res, 32);
    236 }
    237 
    238 void vpx_sad64x64x4d_neon(const uint8_t *src, int src_stride,
    239                           const uint8_t *const ref[4], int ref_stride,
    240                           uint32_t *res) {
    241   sad64x_4d(src, src_stride, ref, ref_stride, res, 64);
    242 }
    243