1 /* 2 * Copyright 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include "main/bufferobj.h" 25 #include "main/context.h" 26 #include "main/enums.h" 27 #include "main/macros.h" 28 29 #include "brw_draw.h" 30 #include "brw_defines.h" 31 #include "brw_context.h" 32 #include "brw_state.h" 33 34 #include "intel_batchbuffer.h" 35 #include "intel_buffer_objects.h" 36 37 #ifndef NDEBUG 38 static bool 39 is_passthru_format(uint32_t format) 40 { 41 switch (format) { 42 case BRW_SURFACEFORMAT_R64_PASSTHRU: 43 case BRW_SURFACEFORMAT_R64G64_PASSTHRU: 44 case BRW_SURFACEFORMAT_R64G64B64_PASSTHRU: 45 case BRW_SURFACEFORMAT_R64G64B64A64_PASSTHRU: 46 return true; 47 default: 48 return false; 49 } 50 } 51 #endif 52 53 static void 54 gen8_emit_vertices(struct brw_context *brw) 55 { 56 struct gl_context *ctx = &brw->ctx; 57 bool uses_edge_flag; 58 59 brw_prepare_vertices(brw); 60 brw_prepare_shader_draw_parameters(brw); 61 62 uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL || 63 ctx->Polygon.BackMode != GL_FILL); 64 65 const struct brw_vs_prog_data *vs_prog_data = 66 brw_vs_prog_data(brw->vs.base.prog_data); 67 68 if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) { 69 unsigned vue = brw->vb.nr_enabled; 70 71 /* The element for the edge flags must always be last, so we have to 72 * insert the SGVS before it in that case. 73 */ 74 if (uses_edge_flag) { 75 assert(vue > 0); 76 vue--; 77 } 78 79 WARN_ONCE(vue >= 33, 80 "Trying to insert VID/IID past 33rd vertex element, " 81 "need to reorder the vertex attrbutes."); 82 83 unsigned dw1 = 0; 84 if (vs_prog_data->uses_vertexid) { 85 dw1 |= GEN8_SGVS_ENABLE_VERTEX_ID | 86 (2 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) | /* .z channel */ 87 (vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT); 88 } 89 90 if (vs_prog_data->uses_instanceid) { 91 dw1 |= GEN8_SGVS_ENABLE_INSTANCE_ID | 92 (3 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .w channel */ 93 (vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT); 94 } 95 96 BEGIN_BATCH(2); 97 OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2)); 98 OUT_BATCH(dw1); 99 ADVANCE_BATCH(); 100 101 BEGIN_BATCH(3); 102 OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2)); 103 OUT_BATCH(vue | GEN8_VF_INSTANCING_ENABLE); 104 OUT_BATCH(0); 105 ADVANCE_BATCH(); 106 } else { 107 BEGIN_BATCH(2); 108 OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2)); 109 OUT_BATCH(0); 110 ADVANCE_BATCH(); 111 } 112 113 /* Normally we don't need an element for the SGVS attribute because the 114 * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an 115 * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if 116 * we're using draw parameters then we need an element for the those 117 * values. Additionally if there is an edge flag element then the SGVS 118 * can't be inserted past that so we need a dummy element to ensure that 119 * the edge flag is the last one. 120 */ 121 const bool needs_sgvs_element = (vs_prog_data->uses_basevertex || 122 vs_prog_data->uses_baseinstance || 123 ((vs_prog_data->uses_instanceid || 124 vs_prog_data->uses_vertexid) && 125 uses_edge_flag)); 126 const unsigned nr_elements = 127 brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid; 128 129 /* If the VS doesn't read any inputs (calculating vertex position from 130 * a state variable for some reason, for example), emit a single pad 131 * VERTEX_ELEMENT struct and bail. 132 * 133 * The stale VB state stays in place, but they don't do anything unless 134 * a VE loads from them. 135 */ 136 if (nr_elements == 0) { 137 BEGIN_BATCH(3); 138 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2)); 139 OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) | 140 GEN6_VE0_VALID | 141 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) | 142 (0 << BRW_VE0_SRC_OFFSET_SHIFT)); 143 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) | 144 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) | 145 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) | 146 (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT)); 147 ADVANCE_BATCH(); 148 return; 149 } 150 151 /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */ 152 const bool uses_draw_params = 153 vs_prog_data->uses_basevertex || 154 vs_prog_data->uses_baseinstance; 155 const unsigned nr_buffers = brw->vb.nr_buffers + 156 uses_draw_params + vs_prog_data->uses_drawid; 157 158 if (nr_buffers) { 159 assert(nr_buffers <= 33); 160 161 BEGIN_BATCH(1 + 4 * nr_buffers); 162 OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1)); 163 for (unsigned i = 0; i < brw->vb.nr_buffers; i++) { 164 const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i]; 165 EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo, 166 buffer->offset, 167 buffer->offset + buffer->size, 168 buffer->stride, 0 /* unused */); 169 } 170 171 if (uses_draw_params) { 172 EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers, 173 brw->draw.draw_params_bo, 174 brw->draw.draw_params_offset, 175 brw->draw.draw_params_bo->size, 176 0 /* stride */, 177 0 /* unused */); 178 } 179 180 if (vs_prog_data->uses_drawid) { 181 EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers + 1, 182 brw->draw.draw_id_bo, 183 brw->draw.draw_id_offset, 184 brw->draw.draw_id_bo->size, 185 0 /* stride */, 186 0 /* unused */); 187 } 188 ADVANCE_BATCH(); 189 } 190 191 /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS, 192 * presumably for VertexID/InstanceID. 193 */ 194 assert(nr_elements <= 34); 195 196 struct brw_vertex_element *gen6_edgeflag_input = NULL; 197 198 BEGIN_BATCH(1 + nr_elements * 2); 199 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1)); 200 for (unsigned i = 0; i < brw->vb.nr_enabled; i++) { 201 struct brw_vertex_element *input = brw->vb.enabled[i]; 202 uint32_t format = brw_get_vertex_surface_type(brw, input->glarray); 203 uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC; 204 uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC; 205 uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC; 206 uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC; 207 208 /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE): 209 * "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an 210 * element which has edge flag enabled." 211 */ 212 assert(!(is_passthru_format(format) && uses_edge_flag)); 213 214 /* The gen4 driver expects edgeflag to come in as a float, and passes 215 * that float on to the tests in the clipper. Mesa's current vertex 216 * attribute value for EdgeFlag is stored as a float, which works out. 217 * glEdgeFlagPointer, on the other hand, gives us an unnormalized 218 * integer ubyte. Just rewrite that to convert to a float. 219 */ 220 if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) { 221 /* Gen6+ passes edgeflag as sideband along with the vertex, instead 222 * of in the VUE. We have to upload it sideband as the last vertex 223 * element according to the B-Spec. 224 */ 225 gen6_edgeflag_input = input; 226 continue; 227 } 228 229 switch (input->glarray->Size) { 230 case 0: comp0 = BRW_VE1_COMPONENT_STORE_0; 231 case 1: comp1 = BRW_VE1_COMPONENT_STORE_0; 232 case 2: comp2 = BRW_VE1_COMPONENT_STORE_0; 233 case 3: 234 if (input->glarray->Doubles) { 235 comp3 = BRW_VE1_COMPONENT_STORE_0; 236 } else if (input->glarray->Integer) { 237 comp3 = BRW_VE1_COMPONENT_STORE_1_INT; 238 } else { 239 comp3 = BRW_VE1_COMPONENT_STORE_1_FLT; 240 } 241 242 break; 243 } 244 245 /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE): 246 * 247 * "When SourceElementFormat is set to one of the *64*_PASSTHRU 248 * formats, 64-bit components are stored in the URB without any 249 * conversion. In this case, vertex elements must be written as 128 250 * or 256 bits, with VFCOMP_STORE_0 being used to pad the output 251 * as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red 252 * component into the URB, Component 1 must be specified as 253 * VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE) 254 * in order to output a 128-bit vertex element, or Components 1-3 must 255 * be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex 256 * element. Likewise, use of R64G64B64_PASSTHRU requires Component 3 257 * to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex 258 * element." 259 */ 260 if (input->glarray->Doubles && !input->is_dual_slot) { 261 /* Store vertex elements which correspond to double and dvec2 vertex 262 * shader inputs as 128-bit vertex elements, instead of 256-bits. 263 */ 264 comp2 = BRW_VE1_COMPONENT_NOSTORE; 265 comp3 = BRW_VE1_COMPONENT_NOSTORE; 266 } 267 268 OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) | 269 GEN6_VE0_VALID | 270 (format << BRW_VE0_FORMAT_SHIFT) | 271 (input->offset << BRW_VE0_SRC_OFFSET_SHIFT)); 272 273 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) | 274 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) | 275 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) | 276 (comp3 << BRW_VE1_COMPONENT_3_SHIFT)); 277 } 278 279 if (needs_sgvs_element) { 280 if (vs_prog_data->uses_basevertex || 281 vs_prog_data->uses_baseinstance) { 282 OUT_BATCH(GEN6_VE0_VALID | 283 brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT | 284 BRW_SURFACEFORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT); 285 OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) | 286 (BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT) | 287 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) | 288 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT)); 289 } else { 290 OUT_BATCH(GEN6_VE0_VALID); 291 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) | 292 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) | 293 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) | 294 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT)); 295 } 296 } 297 298 if (vs_prog_data->uses_drawid) { 299 OUT_BATCH(GEN6_VE0_VALID | 300 ((brw->vb.nr_buffers + 1) << GEN6_VE0_INDEX_SHIFT) | 301 (BRW_SURFACEFORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT)); 302 OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) | 303 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) | 304 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) | 305 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT)); 306 } 307 308 if (gen6_edgeflag_input) { 309 uint32_t format = 310 brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray); 311 312 OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) | 313 GEN6_VE0_VALID | 314 GEN6_VE0_EDGE_FLAG_ENABLE | 315 (format << BRW_VE0_FORMAT_SHIFT) | 316 (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT)); 317 OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) | 318 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) | 319 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) | 320 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT)); 321 } 322 ADVANCE_BATCH(); 323 324 for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) { 325 const struct brw_vertex_element *input = brw->vb.enabled[i]; 326 const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer]; 327 unsigned element_index; 328 329 /* The edge flag element is reordered to be the last one in the code 330 * above so we need to compensate for that in the element indices used 331 * below. 332 */ 333 if (input == gen6_edgeflag_input) 334 element_index = nr_elements - 1; 335 else 336 element_index = j++; 337 338 BEGIN_BATCH(3); 339 OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2)); 340 OUT_BATCH(element_index | 341 (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0)); 342 OUT_BATCH(buffer->step_rate); 343 ADVANCE_BATCH(); 344 } 345 346 if (vs_prog_data->uses_drawid) { 347 const unsigned element = brw->vb.nr_enabled + needs_sgvs_element; 348 BEGIN_BATCH(3); 349 OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2)); 350 OUT_BATCH(element); 351 OUT_BATCH(0); 352 ADVANCE_BATCH(); 353 } 354 } 355 356 const struct brw_tracked_state gen8_vertices = { 357 .dirty = { 358 .mesa = _NEW_POLYGON, 359 .brw = BRW_NEW_BATCH | 360 BRW_NEW_BLORP | 361 BRW_NEW_VERTICES | 362 BRW_NEW_VS_PROG_DATA, 363 }, 364 .emit = gen8_emit_vertices, 365 }; 366 367 static void 368 gen8_emit_index_buffer(struct brw_context *brw) 369 { 370 const struct _mesa_index_buffer *index_buffer = brw->ib.ib; 371 uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB; 372 373 if (index_buffer == NULL) 374 return; 375 376 BEGIN_BATCH(5); 377 OUT_BATCH(CMD_INDEX_BUFFER << 16 | (5 - 2)); 378 OUT_BATCH(brw_get_index_type(index_buffer->type) | mocs_wb); 379 OUT_RELOC64(brw->ib.bo, I915_GEM_DOMAIN_VERTEX, 0, 0); 380 OUT_BATCH(brw->ib.size); 381 ADVANCE_BATCH(); 382 } 383 384 const struct brw_tracked_state gen8_index_buffer = { 385 .dirty = { 386 .mesa = 0, 387 .brw = BRW_NEW_BATCH | 388 BRW_NEW_BLORP | 389 BRW_NEW_INDEX_BUFFER, 390 }, 391 .emit = gen8_emit_index_buffer, 392 }; 393 394 static void 395 gen8_emit_vf_topology(struct brw_context *brw) 396 { 397 BEGIN_BATCH(2); 398 OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2)); 399 OUT_BATCH(brw->primitive); 400 ADVANCE_BATCH(); 401 } 402 403 const struct brw_tracked_state gen8_vf_topology = { 404 .dirty = { 405 .mesa = 0, 406 .brw = BRW_NEW_BLORP | 407 BRW_NEW_PRIMITIVE, 408 }, 409 .emit = gen8_emit_vf_topology, 410 }; 411