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Searched
defs:willUseGeoShader
(Results
1 - 2
of
2
) sorted by null
/external/skia/src/gpu/glsl/
GrGLSLVarying.cpp
15
SkASSERT(!fProgramBuilder->primitiveProcessor().
willUseGeoShader
());
44
bool
willUseGeoShader
= fProgramBuilder->primitiveProcessor().
willUseGeoShader
();
57
if (
willUseGeoShader
) {
64
varying->fFsIn = (
willUseGeoShader
? v.fGsOut : v.fVsOut).c_str();
100
if (fProgramBuilder->primitiveProcessor().
willUseGeoShader
()) {
/external/skqp/src/gpu/glsl/
GrGLSLVarying.cpp
30
SkASSERT(!fProgramBuilder->primitiveProcessor().
willUseGeoShader
());
36
bool
willUseGeoShader
= fProgramBuilder->primitiveProcessor().
willUseGeoShader
();
49
if (
willUseGeoShader
) {
56
varying->fFsIn = (
willUseGeoShader
? v.fGsOut : v.fVsOut).c_str();
92
if (fProgramBuilder->primitiveProcessor().
willUseGeoShader
()) {
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