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    Searched defs:willUseGeoShader (Results 1 - 2 of 2) sorted by null

  /external/skia/src/gpu/glsl/
GrGLSLVarying.cpp 15 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader());
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader();
57 if (willUseGeoShader) {
64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str();
100 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
  /external/skqp/src/gpu/glsl/
GrGLSLVarying.cpp 30 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader());
36 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader();
49 if (willUseGeoShader) {
56 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str();
92 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {

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