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Searched
refs:Blur
(Results
1 - 25
of
52
) sorted by null
1
2
3
/cts/tests/tests/graphics/src/android/graphics/cts/
BlurMaskFilter_BlurTest.java
22
import android.graphics.BlurMaskFilter.
Blur
;
34
assertEquals(
Blur
.NORMAL,
Blur
.valueOf("NORMAL"));
35
assertEquals(
Blur
.SOLID,
Blur
.valueOf("SOLID"));
36
assertEquals(
Blur
.OUTER,
Blur
.valueOf("OUTER"));
37
assertEquals(
Blur
.INNER,
Blur
.valueOf("INNER"));
42
Blur
[] blur = Blur.values()
local
[
all
...]
BlurMaskFilterTest.java
23
import android.graphics.BlurMaskFilter.
Blur
;
45
BlurMaskFilter filter = new BlurMaskFilter(RADIUS,
Blur
.NORMAL);
62
// check
blur
zone, color should remain, alpha varies
/frameworks/base/graphics/java/android/graphics/
BlurMaskFilter.java
21
* or not to include the original mask, and whether the
blur
goes outside,
23
*
Blur
enum.
27
public enum
Blur
{
29
*
Blur
inside and outside the original border.
34
* Draw solid inside the border,
blur
outside.
39
* Draw nothing inside the border,
blur
outside.
44
*
Blur
inside the border, draw nothing outside.
48
Blur
(int value) {
55
* Create a
blur
maskfilter.
57
* @param radius The radius to extend the
blur
from the original mask. Must be > 0
[
all
...]
/external/ImageMagick/PerlMagick/demo/
shadow-text.pl
11
$image->
Blur
('0x1');
demo.pl
33
print "Adaptive
Blur
...\n";
35
$example->Label('Adaptive
Blur
');
82
print "
Blur
...\n";
84
$example->Label('
Blur
');
85
$example->
Blur
('0.0x1.0');
223
print "Gaussian
Blur
...\n";
225
$example->Label('Gaussian
Blur
');
299
print "Motion
Blur
...\n";
301
$example->Label('Motion
Blur
');
349
print "Rotational
Blur
...\n"
[
all
...]
/frameworks/base/libs/hwui/utils/
Blur.cpp
19
#include "
Blur
.h"
26
// "high quality" mode, in SkBlurMask::
Blur
() (1 / sqrt(3)).
29
float
Blur
::convertRadiusToSigma(float radius) {
33
float
Blur
::convertSigmaToRadius(float sigma) {
40
uint32_t
Blur
::convertRadiusToInt(float radius) {
54
* radius gets, the more our gaussian
blur
will resemble a box
blur
since with
61
void
Blur
::generateGaussianWeights(float* weights, float radius) {
64
// Compute gaussian weights for the
blur
75
// the
blur
calculation
[
all
...]
Blur.h
26
class
Blur
{
PaintUtils.h
19
#include <utils/
Blur
.h>
76
SkDrawLooper::BlurShadowRec
blur
;
local
77
if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&
blur
)) {
79
textShadow->radius =
Blur
::convertSigmaToRadius(
blur
.fSigma);
80
textShadow->dx =
blur
.fOffset.fX;
81
textShadow->dy =
blur
.fOffset.fY;
82
textShadow->color =
blur
.fColor;
/packages/experimental/KBars/app/src/main/java/js/kbars/
DropShadowActivity.java
9
import android.graphics.BlurMaskFilter.
Blur
;
32
BlurMaskFilter blurFilter = new BlurMaskFilter(1.0f,
Blur
.SOLID);