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  /cts/tests/tests/graphics/src/android/graphics/cts/
BlurMaskFilter_BlurTest.java 22 import android.graphics.BlurMaskFilter.Blur;
34 assertEquals(Blur.NORMAL, Blur.valueOf("NORMAL"));
35 assertEquals(Blur.SOLID, Blur.valueOf("SOLID"));
36 assertEquals(Blur.OUTER, Blur.valueOf("OUTER"));
37 assertEquals(Blur.INNER, Blur.valueOf("INNER"));
42 Blur[] blur = Blur.values() local
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BlurMaskFilterTest.java 23 import android.graphics.BlurMaskFilter.Blur;
45 BlurMaskFilter filter = new BlurMaskFilter(RADIUS, Blur.NORMAL);
62 // check blur zone, color should remain, alpha varies
  /frameworks/base/graphics/java/android/graphics/
BlurMaskFilter.java 21 * or not to include the original mask, and whether the blur goes outside,
23 * Blur enum.
27 public enum Blur {
29 * Blur inside and outside the original border.
34 * Draw solid inside the border, blur outside.
39 * Draw nothing inside the border, blur outside.
44 * Blur inside the border, draw nothing outside.
48 Blur(int value) {
55 * Create a blur maskfilter.
57 * @param radius The radius to extend the blur from the original mask. Must be > 0
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  /external/ImageMagick/PerlMagick/demo/
shadow-text.pl 11 $image->Blur('0x1');
demo.pl 33 print "Adaptive Blur...\n";
35 $example->Label('Adaptive Blur');
82 print "Blur...\n";
84 $example->Label('Blur');
85 $example->Blur('0.0x1.0');
223 print "Gaussian Blur...\n";
225 $example->Label('Gaussian Blur');
299 print "Motion Blur...\n";
301 $example->Label('Motion Blur');
349 print "Rotational Blur...\n"
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  /frameworks/base/libs/hwui/utils/
Blur.cpp 19 #include "Blur.h"
26 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)).
29 float Blur::convertRadiusToSigma(float radius) {
33 float Blur::convertSigmaToRadius(float sigma) {
40 uint32_t Blur::convertRadiusToInt(float radius) {
54 * radius gets, the more our gaussian blur will resemble a box blur since with
61 void Blur::generateGaussianWeights(float* weights, float radius) {
64 // Compute gaussian weights for the blur
75 // the blur calculation
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Blur.h 26 class Blur {
PaintUtils.h 19 #include <utils/Blur.h>
76 SkDrawLooper::BlurShadowRec blur; local
77 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
79 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
80 textShadow->dx = blur.fOffset.fX;
81 textShadow->dy = blur.fOffset.fY;
82 textShadow->color = blur.fColor;
  /packages/experimental/KBars/app/src/main/java/js/kbars/
DropShadowActivity.java 9 import android.graphics.BlurMaskFilter.Blur;
32 BlurMaskFilter blurFilter = new BlurMaskFilter(1.0f, Blur.SOLID);