/cts/tests/openglperf2/jni/graphics/ |
TransformationNode.h | 17 #include "Matrix.h" 23 explicit TransformationNode(Matrix* matrix); 26 virtual void before(Program& program, Matrix& model, Matrix& view, 27 Matrix& projection); 28 virtual void after(Program& program, Matrix& model, Matrix& view, 29 Matrix& projection); 31 Matrix mSavedModelMatrix [all...] |
ProgramNode.h | 17 #include "Matrix.h" 25 void drawProgram(Matrix& model, Matrix& view, Matrix& projection); 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) [all...] |
SceneGraphNode.h | 18 #include "Matrix.h" 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) [all...] |
MeshNode.h | 17 #include "Matrix.h" 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
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PerspectiveMeshNode.h | 18 #include "Matrix.h" 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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Program.cpp | 21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) { 25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) {
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Program.h | 17 #include "Matrix.h" 25 virtual void before(Matrix& model, Matrix& view, Matrix& projection); 26 virtual void after(Matrix& model, Matrix& view, Matrix& projection);
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TexturedMeshNode.h | 18 #include "Matrix.h" 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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Matrix.h | 17 class Matrix { 21 Matrix(); 22 Matrix(const Matrix& src); 24 bool equals(const Matrix& src); 25 // Loads this matrix with the identity matrix. 27 // Loads this matrix with the data from src. 28 void loadWith(const Matrix& src); 29 // Translates this matrix by the given amounts [all...] |
TransformationNode.cpp | 16 TransformationNode::TransformationNode(Matrix* matrix) : 17 mMatrix(matrix) { 24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, 25 Matrix& projection) { 26 // Save the current Matrix. 32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, 33 Matrix& projection) [all...] |
ProgramNode.cpp | 21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { 25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { 29 void ProgramNode::drawProgram(Matrix& model, Matrix& view, Matrix& projection) {
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PerspectiveProgram.h | 17 #include "Matrix.h" 28 virtual void before(Matrix& model, Matrix& view, Matrix& projection); 30 Matrix mMVMatrix; 31 Matrix mMVPMatrix; 32 Matrix mLightModelMatrix;
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/external/eigen/doc/snippets/ |
MatrixBase_identity.cpp | 1 cout << Matrix<double, 3, 4>::Identity() << endl;
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/frameworks/opt/net/wifi/tests/wifitests/src/com/android/server/wifi/util/ |
MatrixTest.java | 30 * Unit tests for {@link com.android.server.wifi.util.Matrix}. 38 assertEquals(new Matrix(3, 2), new Matrix(2, new double[]{0, 0, 0, 0, 0, 0})); 46 Matrix m1 = new Matrix(0, 20); 47 Matrix m2 = new Matrix(20, 0); 56 Matrix m1 = new Matrix(2, new double[]{1, 2, 3, 4}); 57 Matrix m2 = new Matrix(2, new double[]{10, 20, 30, 40}) 115 Matrix matrix = new Matrix(size, size); local [all...] |
/external/swiftshader/src/Renderer/ |
Matrix.hpp | 24 struct Matrix 26 Matrix(); 27 Matrix(const int i); 28 Matrix(const float m[16]); 29 Matrix(const float m[4][4]); 30 Matrix(float m11, float m12, float m13, 33 Matrix(float m11, float m12, float m13, float m14, 37 Matrix(const Vector &v1, const Vector &v2, const Vector &v3); // Column vectors 39 Matrix &operator=(const Matrix &N) [all...] |
/cts/tests/openglperf2/jni/reference/scene/flocking/ |
WaterMeshNode.h | 18 #include <graphics/Matrix.h> 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
BlurMeshNode.h | 18 #include <graphics/Matrix.h> 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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GlowingScene.h | 32 Matrix* setUpModelMatrix(); 33 Matrix* setUpViewMatrix(); 34 Matrix* setUpProjectionMatrix(float width, float height); 43 Matrix* mFboModelMatrix; 44 Matrix* mFboViewMatrix; 45 Matrix* mFboProjectionMatrix;
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/frameworks/layoutlib/bridge/tests/src/android/graphics/ |
Matrix_DelegateTest.java | 29 Matrix m1 = new Matrix(); 38 Matrix m1 = new Matrix(); 39 Matrix m2 = new Matrix(m1); 52 Matrix m1 = new Matrix(); 53 Matrix inverse = new Matrix(); [all...] |
/frameworks/opt/net/wifi/service/java/com/android/server/wifi/util/ |
KalmanFilter.java | 25 public Matrix mF; // stateTransition 26 public Matrix mQ; // processNoiseCovariance 27 public Matrix mH; // observationModel 28 public Matrix mR; // observationNoiseCovariance 29 public Matrix mP; // aPosterioriErrorCovariance 30 public Matrix mx; // stateEstimate 44 public void update(Matrix z) { 45 Matrix y = z.minus(mH.dot(mx)); 46 Matrix tS = mH.dot(mP).dotTranspose(mH).plus(mR); 47 Matrix tK = mP.dotTranspose(mH).dot(tS.inverse()) [all...] |
/external/skia/experimental/sksg/effects/ |
SkSGTransform.h | 18 * Concrete node, wrapping an SkMatrix, with an optional parent Matrix (to allow chaining): 22 class Matrix : public Node { 24 static sk_sp<Matrix> Make(const SkMatrix& m, sk_sp<Matrix> parent = nullptr) { 25 return sk_sp<Matrix>(new Matrix(m, std::move(parent))); 28 ~Matrix() override; 30 SG_ATTRIBUTE(Matrix, SkMatrix, fLocalMatrix) 35 Matrix(const SkMatrix&, sk_sp<Matrix>); [all...] |
/external/skqp/experimental/sksg/effects/ |
SkSGTransform.h | 18 * Concrete node, wrapping an SkMatrix, with an optional parent Matrix (to allow chaining): 22 class Matrix : public Node { 24 static sk_sp<Matrix> Make(const SkMatrix& m, sk_sp<Matrix> parent = nullptr) { 25 return sk_sp<Matrix>(new Matrix(m, std::move(parent))); 28 ~Matrix() override; 30 SG_ATTRIBUTE(Matrix, SkMatrix, fLocalMatrix) 35 Matrix(const SkMatrix&, sk_sp<Matrix>); [all...] |
/external/clang/test/SemaCXX/ |
cxx11-call-to-deleted-constructor.cpp | 11 class Matrix { 18 template <class VT, unsigned int SIZE> using Vector = Matrix<VT, SIZE, 1>; 24 template <class VT> class Matrix<VT, 0, 0> { // expected-note {{passing argument to parameter here}} 27 Matrix(const unsigned int nRows, const unsigned int nColumns, const value_type* data = nullptr); 29 Matrix(const std::initializer_list<value_type>& list) = delete; // expected-note {{'Matrix' has been explicitly marked deleted here}} 35 Matrix<double> winI(0, 3); 37 winI = { inputPreL->at() }; // expected-error {{call to deleted constructor of 'cva::Matrix<double, 0, 0> &&'}}
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/external/deqp/framework/common/ |
tcuMatrixUtil.hpp | 23 * \brief Matrix utility functions 34 Matrix<T, Size+1, Size+1> translationMatrix (const Vector<T, Size>& translation); 37 Matrix<T, Cols, Rows> transpose (const Matrix<T, Rows, Cols>& mat); 40 Matrix<float, 2, 2> rotationMatrix (float radians); 41 Matrix<float, 2, 2> shearMatrix (const Vector<float, 2>& shear); 44 Matrix<float, 3, 3> rotationMatrixX (float radiansX); 45 Matrix<float, 3, 3> rotationMatrixY (float radiansY); 46 Matrix<float, 3, 3> rotationMatrixZ (float radiansZ); 50 // Builds a translation matrix for a homogenous coordinate syste [all...] |
/frameworks/support/core/ktx/src/main/java/androidx/core/graphics/ |
Shader.kt | 19 import android.graphics.Matrix 25 inline fun Shader.transform(block: Matrix.() -> Unit) { 26 val matrix = Matrix() 27 getLocalMatrix(matrix) 28 block(matrix) 29 setLocalMatrix(matrix)
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