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  /cts/tests/openglperf2/jni/graphics/
TransformationNode.h 17 #include "Matrix.h"
23 explicit TransformationNode(Matrix* matrix);
26 virtual void before(Program& program, Matrix& model, Matrix& view,
27 Matrix& projection);
28 virtual void after(Program& program, Matrix& model, Matrix& view,
29 Matrix& projection);
31 Matrix mSavedModelMatrix
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ProgramNode.h 17 #include "Matrix.h"
25 void drawProgram(Matrix& model, Matrix& view, Matrix& projection);
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection)
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SceneGraphNode.h 18 #include "Matrix.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection)
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MeshNode.h 17 #include "Matrix.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
PerspectiveMeshNode.h 18 #include "Matrix.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
Program.cpp 21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) {
25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) {
Program.h 17 #include "Matrix.h"
25 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
26 virtual void after(Matrix& model, Matrix& view, Matrix& projection);
TexturedMeshNode.h 18 #include "Matrix.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
Matrix.h 17 class Matrix {
21 Matrix();
22 Matrix(const Matrix& src);
24 bool equals(const Matrix& src);
25 // Loads this matrix with the identity matrix.
27 // Loads this matrix with the data from src.
28 void loadWith(const Matrix& src);
29 // Translates this matrix by the given amounts
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TransformationNode.cpp 16 TransformationNode::TransformationNode(Matrix* matrix) :
17 mMatrix(matrix) {
24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view,
25 Matrix& projection) {
26 // Save the current Matrix.
32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view,
33 Matrix& projection)
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ProgramNode.cpp 21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
29 void ProgramNode::drawProgram(Matrix& model, Matrix& view, Matrix& projection) {
PerspectiveProgram.h 17 #include "Matrix.h"
28 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
30 Matrix mMVMatrix;
31 Matrix mMVPMatrix;
32 Matrix mLightModelMatrix;
  /external/eigen/doc/snippets/
MatrixBase_identity.cpp 1 cout << Matrix<double, 3, 4>::Identity() << endl;
  /frameworks/opt/net/wifi/tests/wifitests/src/com/android/server/wifi/util/
MatrixTest.java 30 * Unit tests for {@link com.android.server.wifi.util.Matrix}.
38 assertEquals(new Matrix(3, 2), new Matrix(2, new double[]{0, 0, 0, 0, 0, 0}));
46 Matrix m1 = new Matrix(0, 20);
47 Matrix m2 = new Matrix(20, 0);
56 Matrix m1 = new Matrix(2, new double[]{1, 2, 3, 4});
57 Matrix m2 = new Matrix(2, new double[]{10, 20, 30, 40})
115 Matrix matrix = new Matrix(size, size); local
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  /external/swiftshader/src/Renderer/
Matrix.hpp 24 struct Matrix
26 Matrix();
27 Matrix(const int i);
28 Matrix(const float m[16]);
29 Matrix(const float m[4][4]);
30 Matrix(float m11, float m12, float m13,
33 Matrix(float m11, float m12, float m13, float m14,
37 Matrix(const Vector &v1, const Vector &v2, const Vector &v3); // Column vectors
39 Matrix &operator=(const Matrix &N)
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  /cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.h 18 #include <graphics/Matrix.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
  /cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.h 18 #include <graphics/Matrix.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
GlowingScene.h 32 Matrix* setUpModelMatrix();
33 Matrix* setUpViewMatrix();
34 Matrix* setUpProjectionMatrix(float width, float height);
43 Matrix* mFboModelMatrix;
44 Matrix* mFboViewMatrix;
45 Matrix* mFboProjectionMatrix;
  /frameworks/layoutlib/bridge/tests/src/android/graphics/
Matrix_DelegateTest.java 29 Matrix m1 = new Matrix();
38 Matrix m1 = new Matrix();
39 Matrix m2 = new Matrix(m1);
52 Matrix m1 = new Matrix();
53 Matrix inverse = new Matrix();
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  /frameworks/opt/net/wifi/service/java/com/android/server/wifi/util/
KalmanFilter.java 25 public Matrix mF; // stateTransition
26 public Matrix mQ; // processNoiseCovariance
27 public Matrix mH; // observationModel
28 public Matrix mR; // observationNoiseCovariance
29 public Matrix mP; // aPosterioriErrorCovariance
30 public Matrix mx; // stateEstimate
44 public void update(Matrix z) {
45 Matrix y = z.minus(mH.dot(mx));
46 Matrix tS = mH.dot(mP).dotTranspose(mH).plus(mR);
47 Matrix tK = mP.dotTranspose(mH).dot(tS.inverse())
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  /external/skia/experimental/sksg/effects/
SkSGTransform.h 18 * Concrete node, wrapping an SkMatrix, with an optional parent Matrix (to allow chaining):
22 class Matrix : public Node {
24 static sk_sp<Matrix> Make(const SkMatrix& m, sk_sp<Matrix> parent = nullptr) {
25 return sk_sp<Matrix>(new Matrix(m, std::move(parent)));
28 ~Matrix() override;
30 SG_ATTRIBUTE(Matrix, SkMatrix, fLocalMatrix)
35 Matrix(const SkMatrix&, sk_sp<Matrix>);
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  /external/skqp/experimental/sksg/effects/
SkSGTransform.h 18 * Concrete node, wrapping an SkMatrix, with an optional parent Matrix (to allow chaining):
22 class Matrix : public Node {
24 static sk_sp<Matrix> Make(const SkMatrix& m, sk_sp<Matrix> parent = nullptr) {
25 return sk_sp<Matrix>(new Matrix(m, std::move(parent)));
28 ~Matrix() override;
30 SG_ATTRIBUTE(Matrix, SkMatrix, fLocalMatrix)
35 Matrix(const SkMatrix&, sk_sp<Matrix>);
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  /external/clang/test/SemaCXX/
cxx11-call-to-deleted-constructor.cpp 11 class Matrix {
18 template <class VT, unsigned int SIZE> using Vector = Matrix<VT, SIZE, 1>;
24 template <class VT> class Matrix<VT, 0, 0> { // expected-note {{passing argument to parameter here}}
27 Matrix(const unsigned int nRows, const unsigned int nColumns, const value_type* data = nullptr);
29 Matrix(const std::initializer_list<value_type>& list) = delete; // expected-note {{'Matrix' has been explicitly marked deleted here}}
35 Matrix<double> winI(0, 3);
37 winI = { inputPreL->at() }; // expected-error {{call to deleted constructor of 'cva::Matrix<double, 0, 0> &&'}}
  /external/deqp/framework/common/
tcuMatrixUtil.hpp 23 * \brief Matrix utility functions
34 Matrix<T, Size+1, Size+1> translationMatrix (const Vector<T, Size>& translation);
37 Matrix<T, Cols, Rows> transpose (const Matrix<T, Rows, Cols>& mat);
40 Matrix<float, 2, 2> rotationMatrix (float radians);
41 Matrix<float, 2, 2> shearMatrix (const Vector<float, 2>& shear);
44 Matrix<float, 3, 3> rotationMatrixX (float radiansX);
45 Matrix<float, 3, 3> rotationMatrixY (float radiansY);
46 Matrix<float, 3, 3> rotationMatrixZ (float radiansZ);
50 // Builds a translation matrix for a homogenous coordinate syste
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  /frameworks/support/core/ktx/src/main/java/androidx/core/graphics/
Shader.kt 19 import android.graphics.Matrix
25 inline fun Shader.transform(block: Matrix.() -> Unit) {
26 val matrix = Matrix()
27 getLocalMatrix(matrix)
28 block(matrix)
29 setLocalMatrix(matrix)

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