/external/swiftshader/src/OpenGL/libGL/ |
Device.cpp | 99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
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utilities.cpp | 565 case GL_REPEAT: return sw::ADDRESSING_WRAP; 571 return sw::ADDRESSING_WRAP;
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.cpp | 99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
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utilities.cpp | 668 case GL_REPEAT: return sw::ADDRESSING_WRAP; 674 return sw::ADDRESSING_WRAP;
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/external/swiftshader/src/Renderer/ |
Sampler.cpp | 57 addressingModeU = ADDRESSING_WRAP; 58 addressingModeV = ADDRESSING_WRAP; 59 addressingModeW = ADDRESSING_WRAP;
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Sampler.hpp | 103 ADDRESSING_WRAP,
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.cpp | 100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
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utilities.cpp | [all...] |
/external/swiftshader/src/Shader/ |
SamplerCore.cpp | 767 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 : -1, lod); 768 Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 : -1, lod); 769 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 : +1, lod); 770 Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 : +1, lod); 974 u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod); 975 v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, lod); 976 s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, lod); [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DDevice8.cpp | [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DDevice9.cpp | [all...] |