HomeSort by relevance Sort by last modified time
    Searched refs:ADDRESSING_WRAP (Results 1 - 11 of 11) sorted by null

  /external/swiftshader/src/OpenGL/libGL/
Device.cpp 99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
utilities.cpp 565 case GL_REPEAT: return sw::ADDRESSING_WRAP;
571 return sw::ADDRESSING_WRAP;
  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
utilities.cpp 668 case GL_REPEAT: return sw::ADDRESSING_WRAP;
674 return sw::ADDRESSING_WRAP;
  /external/swiftshader/src/Renderer/
Sampler.cpp 57 addressingModeU = ADDRESSING_WRAP;
58 addressingModeV = ADDRESSING_WRAP;
59 addressingModeW = ADDRESSING_WRAP;
Sampler.hpp 103 ADDRESSING_WRAP,
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
utilities.cpp     [all...]
  /external/swiftshader/src/Shader/
SamplerCore.cpp 767 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 : -1, lod);
768 Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 : -1, lod);
769 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 : +1, lod);
770 Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 : +1, lod);
974 u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod);
975 v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, lod);
976 s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, lod);
    [all...]
  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DDevice9.cpp     [all...]

Completed in 258 milliseconds