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    Searched refs:AKEY_EVENT_ACTION_DOWN (Results 1 - 8 of 8) sorted by null

  /frameworks/native/libs/input/tests/
InputChannel_test.cpp 79 serverMsg.body.key.action = AKEY_EVENT_ACTION_DOWN;
InputEvent_test.cpp 181 event.initialize(2, AINPUT_SOURCE_GAMEPAD, AKEY_EVENT_ACTION_DOWN,
188 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, event.getAction());
InputPublisherAndConsumer_test.cpp 76 const int32_t action = AKEY_EVENT_ACTION_DOWN;
  /frameworks/native/include/android/
input.h 165 AKEY_EVENT_ACTION_DOWN = 0,
    [all...]
  /frameworks/native/services/inputflinger/tests/
InputReader_test.cpp     [all...]
  /frameworks/native/services/inputflinger/
InputDispatcher.cpp 128 case AKEY_EVENT_ACTION_DOWN:
145 case AKEY_EVENT_ACTION_DOWN:
459 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
759 && entry->action == AKEY_EVENT_ACTION_DOWN
    [all...]
InputReader.cpp 233 (action == AKEY_EVENT_ACTION_DOWN
    [all...]
  /frameworks/native/libs/input/
KeyCharacterMap.cpp 325 outEvents[i].getAction() == AKEY_EVENT_ACTION_DOWN ? "down" : "up");
491 down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP,
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