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    Searched refs:ASurfaceTexture (Results 1 - 4 of 4) sorted by null

  /frameworks/native/include/android/
surface_texture.h 51 struct ASurfaceTexture;
54 * {@link ASurfaceTexture} is an opaque type to manage SurfaceTexture from native code
56 * {@link ASurfaceTexture} can be obtained from an android.graphics.SurfaceTexture object using
59 typedef struct ASurfaceTexture ASurfaceTexture;
62 * Release the reference to the native ASurfaceTexture acquired with
65 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
67 void ASurfaceTexture_release(ASurfaceTexture* st);
73 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
78 ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st)
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surface_texture_jni.h 36 * Get a reference to the native ASurfaceTexture from the corresponding java object.
39 * ASurfaceTexture. Failing to do so could result in the ASurfaceTexture to stop functioning
45 * \return native ASurfaceTexture reference or nullptr if the java object is not a SurfaceTexture.
49 ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture);
  /frameworks/base/native/android/
surface_texture.cpp 20 #define LOG_TAG "ASurfaceTexture"
31 struct ASurfaceTexture {
36 ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) {
40 ASurfaceTexture* ast = new ASurfaceTexture;
46 ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) {
53 void ASurfaceTexture_release(ASurfaceTexture* st) {
57 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) {
61 int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) {
65 int ASurfaceTexture_updateTexImage(ASurfaceTexture* st)
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  /cts/tests/tests/graphics/jni/
android_graphics_cts_ASurfaceTextureTest.cpp 50 ASurfaceTexture* ast = ASurfaceTexture_fromSurfaceTexture(env, surfaceTexture);

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