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  /external/flatbuffers/tests/MyGame/Example/
Ability.go 9 type Ability struct {
13 func (rcv *Ability) Init(buf []byte, i flatbuffers.UOffsetT) {
18 func (rcv *Ability) Table() flatbuffers.Table {
22 func (rcv *Ability) Id() uint32 {
25 func (rcv *Ability) MutateId(n uint32) bool {
29 func (rcv *Ability) Distance() uint32 {
32 func (rcv *Ability) MutateDistance(n uint32) bool {
Ability.cs 11 public struct Ability : IFlatbufferObject
16 public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
23 public static Offset<Ability> CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) {
27 return new Offset<Ability>(builder.Offset);
Ability.java 11 public final class Ability extends Struct {
13 public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
Ability.php 11 class Ability extends Struct
16 * @return Ability
Ability.py 7 class Ability(object):
10 # Ability
14 # Ability
16 # Ability
Monster.java 91 public Ability testarrayofsortedstruct(int j) { return testarrayofsortedstruct(new Ability(), j); }
92 public Ability testarrayofsortedstruct(Ability obj, int j) { int o = __offset(62); return o != 0 ? obj.__assign(__vector(o) + j * 8, bb) : null; }
Monster.py 327 from .Ability import Ability
328 obj = Ability()
Monster.cs 84 public Ability? Testarrayofsortedstruct(int j) { int o = __p.__offset(62); return o != 0 ? (Ability?)(new Ability()).__assign(__p.__vector(o) + j * 8, __p.bb) : null; }
Monster.php 388 $obj = new Ability();
Monster.go 422 func (rcv *Monster) Testarrayofsortedstruct(obj *Ability, j int) bool {
  /external/flatbuffers/tests/
monster_test_generated.h 31 struct Ability;
290 MANUALLY_ALIGNED_STRUCT(4) Ability FLATBUFFERS_FINAL_CLASS {
296 Ability() {
297 memset(this, 0, sizeof(Ability));
299 Ability(uint32_t _id, uint32_t _distance)
309 bool KeyCompareLessThan(const Ability *o) const {
323 STRUCT_END(Ability, 8);
598 std::vector<Ability> testarrayofsortedstruct;
852 const flatbuffers::Vector<const Ability *> *testarrayofsortedstruct() const {
853 return GetPointer<const flatbuffers::Vector<const Ability *> *>(VT_TESTARRAYOFSORTEDSTRUCT)
    [all...]
test.cpp 160 std::vector<Ability> abilities;
161 abilities.push_back(Ability(4, 40));
162 abilities.push_back(Ability(3, 30));
163 abilities.push_back(Ability(2, 20));
164 abilities.push_back(Ability(1, 10));
316 TEST_EQ(static_cast<const Ability*>(nullptr), vecofstructs->LookupByKey(5));
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monster_test_generated.js 489 MyGame.Example.Ability = function() {
504 * @returns {MyGame.Example.Ability}
506 MyGame.Example.Ability.prototype.__init = function(i, bb) {
515 MyGame.Example.Ability.prototype.id = function() {
523 MyGame.Example.Ability.prototype.mutate_id = function(value) {
537 MyGame.Example.Ability.prototype.distance = function() {
545 MyGame.Example.Ability.prototype.mutate_distance = function(value) {
562 MyGame.Example.Ability.createAbility = function(builder, id, distance) {
1309 * @param {MyGame.Example.Ability=} obj
1310 * @returns {MyGame.Example.Ability}
    [all...]

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