HomeSort by relevance Sort by last modified time
    Searched refs:AcceptMessage (Results 1 - 6 of 6) sorted by null

  /external/libmojo/mojo/edk/system/ports/
message_queue.h 30 // enforcing it for the producer (see AcceptMessage() below.)
56 void AcceptMessage(ScopedMessage message, bool* has_next_message);
message_queue.cc 62 void MessageQueue::AcceptMessage(ScopedMessage message,
node.h 64 // node alive and continue routing messages to it via AcceptMessage. This
65 // method may be called again after AcceptMessage to check if the Node is now
126 int AcceptMessage(ScopedMessage message);
node.cc 327 int Node::AcceptMessage(ScopedMessage message) {
427 DVLOG(4) << "AcceptMessage " << event->sequence_num
459 port->message_queue.AcceptMessage(std::move(message), &has_next_message);
852 int rv = AcceptMessage(std::move(m));
855 DVLOG(2) << "AcceptMessage failed: " << rv;
    [all...]
ports_unittest.cc 282 // NOTE: AcceptMessage() can re-enter this object to call any of the
285 node_.AcceptMessage(std::move(message));
    [all...]
  /external/libmojo/mojo/edk/system/
node_controller.cc 746 node_->AcceptMessage(std::move(messages.front()));
837 // AcceptMessage, we flush the queue after calling any of those methods.
    [all...]

Completed in 184 milliseconds