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    Searched refs:ActiveProgram (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/mesa/main/
uniforms.c 153 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1);
163 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2);
174 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3);
187 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4);
194 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1);
204 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2);
215 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3);
227 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4);
234 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1);
241 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2)
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pipelineobj.c 66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
385 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
645 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
api_validate.c 173 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) {
175 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram,
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shaderapi.c 165 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
509 if (ctx->_Shader->ActiveProgram)
510 return ctx->_Shader->ActiveProgram->Name;
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get.c 947 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
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mtypes.h     [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 601 ctx->Shader.ActiveProgram);
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