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    Searched refs:CASETYPE_COMPLETE (Results 1 - 6 of 6) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcShaderLibraryCase.hpp 48 CASETYPE_COMPLETE = 0, //!< Has both shaders.
glcShaderLibraryCase.cpp 101 m_caseType = CASETYPE_COMPLETE;
    [all...]
  /external/deqp/framework/opengl/
gluShaderLibrary.hpp 41 CASETYPE_COMPLETE = 0, //!< Has all shaders specified separately.
gluShaderLibrary.cpp 151 if (spec.caseType != CASETYPE_COMPLETE)
226 if (spec.caseType == CASETYPE_COMPLETE && (!hasVertex || !hasFragment))
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/
vktShaderLibrary.cpp 701 if (spec.caseType == glu::sl::CASETYPE_COMPLETE)
    [all...]
  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp     [all...]

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