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    Searched refs:CORRUPTIBLE (Results 1 - 5 of 5) sorted by null

  /system/core/libpixelflinger/codeflinger/
blending.cpp 42 if (!(temp.flags & CORRUPTIBLE)) {
44 temp.flags |= CORRUPTIBLE;
47 integer_t fogColor(scratches.obtain(), 8, CORRUPTIBLE);
51 integer_t factor(scratches.obtain(), 16, CORRUPTIBLE);
82 temp = component_t(regs.obtain(), CORRUPTIBLE);
138 if (temp.l && (temp.flags & CORRUPTIBLE)) {
147 // here we know temp is not CORRUPTIBLE
150 fragment.flags |= CORRUPTIBLE;
153 if (!(temp.flags & CORRUPTIBLE)) {
154 // temp is not corruptible, but since it's the destination i
    [all...]
texturing.cpp 183 fragment.setTo( regs.obtain(), 0, 32, CORRUPTIBLE);
209 // non CORRUPTIBLE so that the texture env or blending code
213 fragment.flags &= ~CORRUPTIBLE;
    [all...]
GGLAssembler.cpp 258 pixel.flags &= ~CORRUPTIBLE;
285 pixel.flags |= CORRUPTIBLE;
541 // (so we know for sure fragment is CORRUPTIBLE)
568 if (fragment.flags & CORRUPTIBLE) {
569 fragment.flags &= ~CORRUPTIBLE;
580 fragment.size(), CORRUPTIBLE);
823 if (!(pixel.flags & CORRUPTIBLE)) {
825 pixel.flags |= CORRUPTIBLE;
944 if (!(pixel.flags & CORRUPTIBLE)) {
    [all...]
GGLAssembler.h 198 CORRUPTIBLE = 0x0004,
362 if (!(r.flags & CORRUPTIBLE)) {
364 r.flags |= CORRUPTIBLE;
load_store.cpp 48 if (!(s.flags & CORRUPTIBLE)) {
257 if (s.flags & CORRUPTIBLE) {

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