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Searched
refs:CORRUPTIBLE
(Results
1 - 5
of
5
) sorted by null
/system/core/libpixelflinger/codeflinger/
blending.cpp
42
if (!(temp.flags &
CORRUPTIBLE
)) {
44
temp.flags |=
CORRUPTIBLE
;
47
integer_t fogColor(scratches.obtain(), 8,
CORRUPTIBLE
);
51
integer_t factor(scratches.obtain(), 16,
CORRUPTIBLE
);
82
temp = component_t(regs.obtain(),
CORRUPTIBLE
);
138
if (temp.l && (temp.flags &
CORRUPTIBLE
)) {
147
// here we know temp is not
CORRUPTIBLE
150
fragment.flags |=
CORRUPTIBLE
;
153
if (!(temp.flags &
CORRUPTIBLE
)) {
154
// temp is not
corruptible
, but since it's the destination i
[
all
...]
texturing.cpp
183
fragment.setTo( regs.obtain(), 0, 32,
CORRUPTIBLE
);
209
// non
CORRUPTIBLE
so that the texture env or blending code
213
fragment.flags &= ~
CORRUPTIBLE
;
[
all
...]
GGLAssembler.cpp
258
pixel.flags &= ~
CORRUPTIBLE
;
285
pixel.flags |=
CORRUPTIBLE
;
541
// (so we know for sure fragment is
CORRUPTIBLE
)
568
if (fragment.flags &
CORRUPTIBLE
) {
569
fragment.flags &= ~
CORRUPTIBLE
;
580
fragment.size(),
CORRUPTIBLE
);
823
if (!(pixel.flags &
CORRUPTIBLE
)) {
825
pixel.flags |=
CORRUPTIBLE
;
944
if (!(pixel.flags &
CORRUPTIBLE
)) {
[
all
...]
GGLAssembler.h
198
CORRUPTIBLE
= 0x0004,
362
if (!(r.flags &
CORRUPTIBLE
)) {
364
r.flags |=
CORRUPTIBLE
;
load_store.cpp
48
if (!(s.flags &
CORRUPTIBLE
)) {
257
if (s.flags &
CORRUPTIBLE
) {
Completed in 169 milliseconds