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    Searched refs:Color0 (Results 1 - 11 of 11) sorted by null

  /external/swiftshader/src/Renderer/
Context.cpp 671 (diffuseMaterialSource == MATERIAL_COLOR1 && !input[Color0]) ||
688 (specularMaterialSource == MATERIAL_COLOR1 && !input[Color0]) ||
705 (ambientMaterialSource == MATERIAL_COLOR1 && !input[Color0]) ||
722 (emissiveMaterialSource == MATERIAL_COLOR1 && !input[Color0]) ||
1271 vertexDiffuse = input[Color0] || lightingEnable;
1275 vertexDiffuse = input[Color0];
Context.hpp 43 Color0 = 5,
VertexProcessor.cpp 1017 if(context->diffuseActive() && (context->lightingEnable || context->input[Color0]))
1051 if(context->input[Color0 + i])
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 195 if(state.diffuseActive && state.input[Color0])
197 Vector4f diffuse = v[Color0];
314 diff = v[Color0];
365 spec = v[Color0];
412 Vector4f materialDiffuse = v[Color0];
443 Vector4f materialSpecular = v[Color0];
466 Vector4f alpha = v[Color0];
485 Vector4f alpha = v[Color0];
VertexProgram.cpp 636 o[C0 + i].x = v[Color0 + i].x;
637 o[C0 + i].y = v[Color0 + i].y;
638 o[C0 + i].z = v[Color0 + i].z;
639 o[C0 + i].w = v[Color0 + i].w;
    [all...]
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 181 mState.vertexAttribute[sw::Color0].mCurrentValue[0] = 1.0f;
182 mState.vertexAttribute[sw::Color0].mCurrentValue[1] = 1.0f;
183 mState.vertexAttribute[sw::Color0].mCurrentValue[2] = 1.0f;
184 mState.vertexAttribute[sw::Color0].mCurrentValue[3] = 1.0f;
    [all...]
libGL.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 210 setVertexAttrib(sw::Color0, 1.0f, 1.0f, 1.0f, 1.0f);
1184 params[i] = mState.vertexAttribute[sw::Color0].mCurrentValue[i];
    [all...]
libGLES_CM.cpp 587 context->setVertexAttrib(sw::Color0, red, green, blue, alpha);
665 VertexAttribPointer(sw::Color0, size, type, true, stride, pointer);
1253 case GL_COLOR_ARRAY: context->setVertexAttribArrayEnabled(sw::Color0, false); break;
    [all...]
  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DDevice9.cpp     [all...]

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