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Searched
refs:Color0
(Results
1 - 11
of
11
) sorted by null
/external/swiftshader/src/Renderer/
Context.cpp
671
(diffuseMaterialSource == MATERIAL_COLOR1 && !input[
Color0
]) ||
688
(specularMaterialSource == MATERIAL_COLOR1 && !input[
Color0
]) ||
705
(ambientMaterialSource == MATERIAL_COLOR1 && !input[
Color0
]) ||
722
(emissiveMaterialSource == MATERIAL_COLOR1 && !input[
Color0
]) ||
1271
vertexDiffuse = input[
Color0
] || lightingEnable;
1275
vertexDiffuse = input[
Color0
];
Context.hpp
43
Color0
= 5,
VertexProcessor.cpp
1017
if(context->diffuseActive() && (context->lightingEnable || context->input[
Color0
]))
1051
if(context->input[
Color0
+ i])
/external/swiftshader/src/Shader/
VertexPipeline.cpp
195
if(state.diffuseActive && state.input[
Color0
])
197
Vector4f diffuse = v[
Color0
];
314
diff = v[
Color0
];
365
spec = v[
Color0
];
412
Vector4f materialDiffuse = v[
Color0
];
443
Vector4f materialSpecular = v[
Color0
];
466
Vector4f alpha = v[
Color0
];
485
Vector4f alpha = v[
Color0
];
VertexProgram.cpp
636
o[C0 + i].x = v[
Color0
+ i].x;
637
o[C0 + i].y = v[
Color0
+ i].y;
638
o[C0 + i].z = v[
Color0
+ i].z;
639
o[C0 + i].w = v[
Color0
+ i].w;
[
all
...]
/external/swiftshader/src/OpenGL/libGL/
Context.cpp
181
mState.vertexAttribute[sw::
Color0
].mCurrentValue[0] = 1.0f;
182
mState.vertexAttribute[sw::
Color0
].mCurrentValue[1] = 1.0f;
183
mState.vertexAttribute[sw::
Color0
].mCurrentValue[2] = 1.0f;
184
mState.vertexAttribute[sw::
Color0
].mCurrentValue[3] = 1.0f;
[
all
...]
libGL.cpp
[
all
...]
/external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp
210
setVertexAttrib(sw::
Color0
, 1.0f, 1.0f, 1.0f, 1.0f);
1184
params[i] = mState.vertexAttribute[sw::
Color0
].mCurrentValue[i];
[
all
...]
libGLES_CM.cpp
587
context->setVertexAttrib(sw::
Color0
, red, green, blue, alpha);
665
VertexAttribPointer(sw::
Color0
, size, type, true, stride, pointer);
1253
case GL_COLOR_ARRAY: context->setVertexAttribArrayEnabled(sw::
Color0
, false); break;
[
all
...]
/external/swiftshader/src/D3D8/
Direct3DDevice8.cpp
[
all
...]
/external/swiftshader/src/D3D9/
Direct3DDevice9.cpp
[
all
...]
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