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Searched
refs:ContextFactory
(Results
1 - 25
of
49
) sorted by null
1
2
/external/deqp/framework/opengl/
gluContextFactory.cpp
29
ContextFactory
::
ContextFactory
(const std::string& name, const std::string& description)
34
ContextFactory
::~
ContextFactory
(void)
gluContextFactory.hpp
45
class
ContextFactory
: public tcu::FactoryBase
48
ContextFactory
(const std::string& name, const std::string& description);
49
virtual ~
ContextFactory
(void);
67
ContextFactory
(const
ContextFactory
&);
68
ContextFactory
& operator= (const
ContextFactory
&);
71
typedef tcu::FactoryRegistry<
ContextFactory
> ContextFactoryRegistry;
gluFboRenderContext.hpp
38
class
ContextFactory
;
48
FboRenderContext (const
ContextFactory
& factory, const RenderConfig& config, const tcu::CommandLine& cmdLine);
/external/deqp/framework/platform/win32/
tcuWGLContextFactory.hpp
35
class
ContextFactory
: public glu::
ContextFactory
38
ContextFactory
(HINSTANCE instance);
tcuWin32Platform.cpp
42
wgl::
ContextFactory
* factory = DE_NULL;
46
factory = new wgl::
ContextFactory
(m_instance);
tcuWGLContextFactory.cpp
170
ContextFactory
::
ContextFactory
(HINSTANCE instance)
171
: glu::
ContextFactory
("wgl", "Windows WGL OpenGL context")
177
glu::RenderContext*
ContextFactory
::createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const
/frameworks/compile/mclinker/include/mcld/MC/
ContextFactory.h
1
//===-
ContextFactory
.h ---------------------------------------------------===//
17
/** \class
ContextFactory
18
* \brief
ContextFactory
avoids the duplicated LDContext of the same file.
24
*
ContextFactory
is the guard to prevent redundant opening. MCLinker does not
25
* create LDContext directly. Instead, it creates LDContext by
ContextFactory
.
26
*
ContextFactory
returns the identical reference of LDContext if it's openend.
31
class
ContextFactory
: public UniqueGCFactoryBase<sys::fs::Path, LDContext, 0> {
33
explicit
ContextFactory
(size_t pNum);
34
~
ContextFactory
();
FileAction.h
16
class
ContextFactory
;
InputBuilder.h
22
class
ContextFactory
;
38
ContextFactory
& pContextFactory,
89
ContextFactory
* m_pContextFactory;
/frameworks/compile/mclinker/lib/MC/
ContextFactory.cpp
1
//===-
ContextFactory
.cpp -------------------------------------------------===//
9
#include "mcld/MC/
ContextFactory
.h"
17
ContextFactory
::
ContextFactory
(size_t pNum)
21
ContextFactory
::~
ContextFactory
() {
24
LDContext*
ContextFactory
::produce(const sys::fs::Path& pPath) {
34
LDContext*
ContextFactory
::produce(const char* pPath) {
38
LDContext*
ContextFactory
::produce() {
InputBuilder.cpp
13
#include "mcld/MC/
ContextFactory
.h"
27
m_pContextFactory = new
ContextFactory
(MCLD_NUM_OF_INPUTS);
33
ContextFactory
& pContextFactory,
/external/deqp/framework/platform/lnx/X11/
tcuLnxX11GlxPlatform.hpp
39
de::MovePtr<glu::
ContextFactory
> createContextFactory (EventState& eventState);
/external/deqp/framework/platform/lnx/
tcuLnxEglPlatform.hpp
44
de::MovePtr<glu::
ContextFactory
> createContextFactory (void);
tcuLnxEglPlatform.cpp
55
de::MovePtr<glu::
ContextFactory
> Platform::createContextFactory (void)
57
return de::MovePtr<glu::
ContextFactory
>(new eglu::GLContextFactory(m_nativeDisplayFactoryRegistry));
tcuLnxPlatform.cpp
52
void registerFactory (de::MovePtr<glu::
ContextFactory
> factory)
/external/deqp/framework/platform/null/
tcuNullContextFactory.cpp
33
: glu::
ContextFactory
("null", "Null Render Context")
tcuNullContextFactory.hpp
34
class NullGLContextFactory : public glu::
ContextFactory
/frameworks/compile/mclinker/unittests/
UniqueGCFactoryBaseTest.cpp
9
#include "mcld/MC/
ContextFactory
.h"
40
ContextFactory
*
contextFactory
= new
ContextFactory
(10);
41
contextFactory
->produce("/");
42
contextFactory
->produce("ab/c");
43
ASSERT_TRUE(2 ==
contextFactory
->size());
44
delete
contextFactory
;
48
ContextFactory
*
contextFactory
= new ContextFactory(10)
[
all
...]
InputTreeTest.h
13
#include "mcld/MC/
ContextFactory
.h"
50
mcld::
ContextFactory
m_ContextFactory;
/frameworks/base/libs/hwui/tests/unit/
CanvasContextTests.cpp
28
class
ContextFactory
: public IContextFactory {
37
ContextFactory
contextFactory
;
39
CanvasContext::create(renderThread, false, rootNode.get(), &
contextFactory
));
/external/deqp/framework/egl/
egluGLContextFactory.hpp
48
class GLContextFactory : public glu::
ContextFactory
/external/deqp/framework/platform/ios/
tcuIOSPlatform.hh
62
class
ContextFactory
: public glu::
ContextFactory
65
ContextFactory
(ScreenManager* screenManager);
66
~
ContextFactory
(void);
tcuIOSPlatform.mm
62
//
ContextFactory
64
ContextFactory
::
ContextFactory
(ScreenManager* screenManager)
65
: glu::
ContextFactory
("eagl", "iOS EAGL Context")
70
ContextFactory
::~
ContextFactory
(void)
74
glu::RenderContext*
ContextFactory
::createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const
98
m_contextFactoryRegistry.registerFactory(new
ContextFactory
(screenManager));
/external/deqp/framework/platform/surfaceless/
tcuSurfacelessPlatform.cpp
195
class
ContextFactory
: public glu::
ContextFactory
198
ContextFactory
(void);
225
m_contextFactoryRegistry.registerFactory(new
ContextFactory
());
228
ContextFactory
::
ContextFactory
()
229
: glu::
ContextFactory
("default", "EGL surfaceless context")
232
glu::RenderContext*
ContextFactory
::createContext(const glu::RenderConfig& config, const tcu::CommandLine& cmdLine) const
/external/deqp/framework/platform/osx/
tcuOSXPlatform.cpp
175
class CGLContextFactory : public glu::
ContextFactory
179
: glu::
ContextFactory
("cgl", "CGL Context (surfaceless, use fbo)")
Completed in 508 milliseconds
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