/external/swiftshader/src/D3D9/ |
Direct3D9.hpp | 43 unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format) override; 44 long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode) override; 46 long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override; 47 long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override; 48 long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels) override; 49 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override [all...] |
Direct3D9Ex.hpp | 43 unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format) override; 44 long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode) override; 46 long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override; 47 long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override; 48 long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels) override; 49 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override [all...] |
Direct3DVolume9.hpp | 33 Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage); 57 static sw::Format translateFormat(D3DFORMAT format); 58 static unsigned int memoryUsage(int width, int height, int depth, D3DFORMAT format); 66 const D3DFORMAT format;
|
Direct3DSurface9.hpp | 31 Direct3DSurface9(Direct3DDevice9 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, unsigned int quality, bool lockableOverride, unsigned long usage); 63 static sw::Format translateFormat(D3DFORMAT format); 64 static int bytes(D3DFORMAT format); 67 static unsigned int memoryUsage(int width, int height, D3DMULTISAMPLE_TYPE multiSample, unsigned int quality, D3DFORMAT format); 73 const D3DFORMAT format;
|
Direct3DBaseTexture9.hpp | 32 Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage); 63 D3DFORMAT getFormat() const; 69 const D3DFORMAT format;
|
Direct3D9Ex.cpp | 99 unsigned int Direct3D9Ex::GetAdapterModeCount(unsigned int adapter, D3DFORMAT format) 101 TRACE("unsigned int adapter = %d, D3DFORMAT format = %d", adapter, format); 106 long Direct3D9Ex::EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode) 108 TRACE("unsigned int adapter = %d, D3DFORMAT format = %d, unsigned int index = %d, D3DDISPLAYMODE *mode = 0x%0.8p", adapter, format, index, mode); 120 long Direct3D9Ex::CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) 122 TRACE("unsigned int adapter = %d, D3DDEVTYPE checkType = %d, D3DFORMAT displayFormat = %d, D3DFORMAT backBufferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed); 141 long Direct3D9Ex::CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE resourceType, D3DFORMAT checkFormat [all...] |
Direct3DIndexBuffer9.hpp | 32 Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 64 const D3DFORMAT format;
|
Direct3DDevice9Ex.hpp | 80 long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) override; 81 long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) override; 82 long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) override; 84 long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) override; 85 long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) override; 86 long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) override; 93 long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) override; 141 long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride) override; 188 long __stdcall CreateRenderTargetEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override; 189 long __stdcall CreateOffscreenPlainSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) overr (…) [all...] |
/external/swiftshader/src/D3D8/ |
Direct3D8.hpp | 41 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override; 42 long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapaterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override; 43 long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType) override; 44 long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
|
Direct3DVolume8.hpp | 33 Direct3DVolume8(Direct3DDevice8 *device, Direct3DVolumeTexture8 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool locakble, unsigned long usage); 57 static sw::Format translateFormat(D3DFORMAT format); 58 static unsigned int memoryUsage(int width, int height, int depth, D3DFORMAT format); 65 const D3DFORMAT format;
|
Direct3DSurface8.hpp | 32 Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage); 56 static sw::Format translateFormat(D3DFORMAT format); 57 static int bytes(D3DFORMAT format); 60 static unsigned int memoryUsage(int width, int height, D3DMULTISAMPLE_TYPE multiSample, D3DFORMAT format); // FIXME: Surface::size 67 const D3DFORMAT format;
|
Direct3DIndexBuffer8.hpp | 32 Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 64 const D3DFORMAT format;
|
Direct3DTexture8.hpp | 31 Direct3DTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 69 const D3DFORMAT format;
|
Direct3DVolumeTexture8.hpp | 31 Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 70 const D3DFORMAT format;
|
Direct3DCubeTexture8.hpp | 31 Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 68 const D3DFORMAT format;
|
Direct3DVolume8.cpp | 26 Direct3DVolume8::Direct3DVolume8(Direct3DDevice8 *device, Direct3DVolumeTexture8 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool lockable, unsigned long usage) 191 sw::Format Direct3DVolume8::translateFormat(D3DFORMAT format) 196 unsigned int Direct3DVolume8::memoryUsage(int width, int height, int depth, D3DFORMAT format)
|
/external/mesa3d/src/gallium/state_trackers/nine/ |
adapter9.h | 81 D3DFORMAT AdapterFormat, 82 D3DFORMAT BackBufferFormat, 88 D3DFORMAT AdapterFormat, 91 D3DFORMAT CheckFormat ); 96 D3DFORMAT SurfaceFormat, 104 D3DFORMAT AdapterFormat, 105 D3DFORMAT RenderTargetFormat, 106 D3DFORMAT DepthStencilFormat ); 111 D3DFORMAT SourceFormat, 112 D3DFORMAT TargetFormat ) [all...] |
nineexoverlayextension.c | 33 D3DFORMAT OverlayFormat,
|
nineexoverlayextension.h | 44 D3DFORMAT OverlayFormat,
|
texture9.h | 46 D3DFORMAT Format,
|
volumetexture9.h | 45 D3DFORMAT Format,
|
device9ex.h | 116 D3DFORMAT Format, 128 D3DFORMAT Format, 138 D3DFORMAT Format,
|
/external/mesa3d/include/d3dadapter/ |
d3dadapter9.h | 41 HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); 42 HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); 43 HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); 44 HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); 45 HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9.h | 28 #define D3DFMT_FROM_FILE ((D3DFORMAT)-3)
|
d3dx9tex.h | 83 D3DFORMAT Format; 141 D3DFORMAT src_format, UINT src_pitch, const PALETTEENTRY *src_palette, const RECT *src_rect, 182 D3DFORMAT srcformat, UINT srcrowpitch, UINT srcslicepitch, const PALETTEENTRY *srcpalette, 194 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); 196 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); 198 UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); 201 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture); 203 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube); 205 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume); 244 UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format [all...] |