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Searched
refs:D3DRS_NORMALORDER
(Results
1 - 6
of
6
) sorted by null
/external/swiftshader/src/D3D8/
Direct3DStateBlock8.hpp
112
bool renderStateCaptured[
D3DRS_NORMALORDER
+ 1];
113
unsigned long renderState[
D3DRS_NORMALORDER
+ 1];
Direct3DStateBlock8.cpp
123
for(int state = 0; state <
D3DRS_NORMALORDER
+ 1; state++)
206
for(int state = 0; state <
D3DRS_NORMALORDER
+ 1; state++)
408
for(int state = 0; state <
D3DRS_NORMALORDER
+ 1; state++)
Direct3DDevice8.hpp
240
unsigned long renderState[
D3DRS_NORMALORDER
+ 1];
Direct3DDevice8.cpp
[
all
...]
/external/swiftshader/include/Direct3D/
d3d8types.h
401
D3DRS_NORMALORDER
= 173, // NPatch normal interpolation order. D3DORDER_LINEAR (default) or D3DORDER_QUADRATIC
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h
804
D3DRS_NORMALORDER
= 173,
[
all
...]
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