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    Searched refs:D3DRS_NORMALORDER (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DStateBlock8.hpp 112 bool renderStateCaptured[D3DRS_NORMALORDER + 1];
113 unsigned long renderState[D3DRS_NORMALORDER + 1];
Direct3DStateBlock8.cpp 123 for(int state = 0; state < D3DRS_NORMALORDER + 1; state++)
206 for(int state = 0; state < D3DRS_NORMALORDER + 1; state++)
408 for(int state = 0; state < D3DRS_NORMALORDER + 1; state++)
Direct3DDevice8.hpp 240 unsigned long renderState[D3DRS_NORMALORDER + 1];
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/include/Direct3D/
d3d8types.h 401 D3DRS_NORMALORDER = 173, // NPatch normal interpolation order. D3DORDER_LINEAR (default) or D3DORDER_QUADRATIC
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h 804 D3DRS_NORMALORDER = 173,
    [all...]

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