/external/swiftshader/src/D3D8/ |
Direct3DSurface8.cpp | 62 : Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample), translateFormat(format), lockable, (usage & D3DUSAGE_RENDERTARGET) == D3DUSAGE_RENDERTARGET || (usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL), device(device), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), lockable(lockable), usage(usage)
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Direct3D8.cpp | 187 else if(usage & D3DUSAGE_DEPTHSTENCIL) 303 else if(usage & D3DUSAGE_DEPTHSTENCIL) 419 else if(usage & D3DUSAGE_DEPTHSTENCIL) [all...] |
Direct3DDevice8.cpp | 575 if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION) 580 *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, format == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL); [all...] |
/external/mesa3d/src/gallium/state_trackers/nine/ |
cubetexture9.c | 99 if (Usage & D3DUSAGE_DEPTHSTENCIL)
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texture9.c | 140 if (Usage & D3DUSAGE_DEPTHSTENCIL)
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volumetexture9.c | 57 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)),
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adapter9.c | 300 if (Usage & D3DUSAGE_DEPTHSTENCIL) { 338 if (!(Usage & D3DUSAGE_DEPTHSTENCIL)) [all...] |
surface9.c | 112 } else if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL) { 190 if (This->base.resource && (pDesc->Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)))
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basetexture9.c | 56 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
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device9.c | [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DSurface9.cpp | 80 : Direct3DResource9(device, D3DRTYPE_SURFACE, pool, memoryUsage(width, height, multiSample, quality, format)), Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample, quality), translateFormat(format), isLockable(pool, usage, lockableOverride), (usage & D3DUSAGE_RENDERTARGET) || (usage & D3DUSAGE_DEPTHSTENCIL)), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), quality(quality), lockable(isLockable(pool, usage, lockableOverride)), usage(usage)
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Direct3D9.cpp | 289 else if(usage & D3DUSAGE_DEPTHSTENCIL) 456 else if(usage & D3DUSAGE_DEPTHSTENCIL) [all...] |
Direct3DDevice9.cpp | 571 if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION) 602 *surface = new Direct3DSurface9(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, multiSampleQuality, lockable, D3DUSAGE_DEPTHSTENCIL); [all...] |
/external/swiftshader/include/Direct3D/ |
d3d8types.h | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d8types.h | 92 #define D3DUSAGE_DEPTHSTENCIL 0x02 [all...] |
d3d9types.h | 105 #define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002) [all...] |
/external/mesa3d/include/D3D9/ |
d3d9types.h | 243 #define D3DUSAGE_DEPTHSTENCIL 0x00000002 [all...] |