HomeSort by relevance Sort by last modified time
    Searched refs:D3DUSAGE_DEPTHSTENCIL (Results 1 - 17 of 17) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DSurface8.cpp 62 : Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample), translateFormat(format), lockable, (usage & D3DUSAGE_RENDERTARGET) == D3DUSAGE_RENDERTARGET || (usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL), device(device), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), lockable(lockable), usage(usage)
Direct3D8.cpp 187 else if(usage & D3DUSAGE_DEPTHSTENCIL)
303 else if(usage & D3DUSAGE_DEPTHSTENCIL)
419 else if(usage & D3DUSAGE_DEPTHSTENCIL)
    [all...]
Direct3DDevice8.cpp 575 if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION)
580 *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, format == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL);
    [all...]
  /external/mesa3d/src/gallium/state_trackers/nine/
cubetexture9.c 99 if (Usage & D3DUSAGE_DEPTHSTENCIL)
texture9.c 140 if (Usage & D3DUSAGE_DEPTHSTENCIL)
volumetexture9.c 57 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)),
adapter9.c 300 if (Usage & D3DUSAGE_DEPTHSTENCIL) {
338 if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
    [all...]
surface9.c 112 } else if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL) {
190 if (This->base.resource && (pDesc->Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)))
basetexture9.c 56 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
device9.c     [all...]
  /external/swiftshader/src/D3D9/
Direct3DSurface9.cpp 80 : Direct3DResource9(device, D3DRTYPE_SURFACE, pool, memoryUsage(width, height, multiSample, quality, format)), Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample, quality), translateFormat(format), isLockable(pool, usage, lockableOverride), (usage & D3DUSAGE_RENDERTARGET) || (usage & D3DUSAGE_DEPTHSTENCIL)), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), quality(quality), lockable(isLockable(pool, usage, lockableOverride)), usage(usage)
Direct3D9.cpp 289 else if(usage & D3DUSAGE_DEPTHSTENCIL)
456 else if(usage & D3DUSAGE_DEPTHSTENCIL)
    [all...]
Direct3DDevice9.cpp 571 if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION)
602 *surface = new Direct3DSurface9(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, multiSampleQuality, lockable, D3DUSAGE_DEPTHSTENCIL);
    [all...]
  /external/swiftshader/include/Direct3D/
d3d8types.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h 92 #define D3DUSAGE_DEPTHSTENCIL 0x02
    [all...]
d3d9types.h 105 #define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002)
    [all...]
  /external/mesa3d/include/D3D9/
d3d9types.h 243 #define D3DUSAGE_DEPTHSTENCIL 0x00000002
    [all...]

Completed in 1035 milliseconds