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Searched
refs:DISPLAY_ORIENTATION_0
(Results
1 - 9
of
9
) sorted by null
/frameworks/native/libs/ui/include/ui/
DisplayInfo.h
42
DISPLAY_ORIENTATION_0
= 0,
/frameworks/native/include/input/
DisplayViewport.h
45
displayId(ADISPLAY_ID_NONE), orientation(
DISPLAY_ORIENTATION_0
),
77
orientation =
DISPLAY_ORIENTATION_0
;
/frameworks/native/opengl/tests/lib/
WindowSurface.cpp
47
if (mainDpyInfo.orientation !=
DISPLAY_ORIENTATION_0
&&
/packages/services/Car/evs/app/
WindowSurface.cpp
47
if (mainDpyInfo.orientation !=
DISPLAY_ORIENTATION_0
&&
/packages/services/Car/evs/sampleDriver/
GlWrapper.cpp
219
if (mainDpyInfo.orientation !=
DISPLAY_ORIENTATION_0
&&
/frameworks/native/services/inputflinger/tests/
InputReader_test.cpp
[
all
...]
/frameworks/av/cmds/screenrecord/
screenrecord.cpp
146
return orientation !=
DISPLAY_ORIENTATION_0
&&
310
gRotate ? DISPLAY_ORIENTATION_90 :
DISPLAY_ORIENTATION_0
,
[
all
...]
/frameworks/base/libs/input/
PointerController.cpp
94
mLocked.displayOrientation =
DISPLAY_ORIENTATION_0
;
/frameworks/native/services/inputflinger/
InputReader.cpp
124
if (orientation !=
DISPLAY_ORIENTATION_0
) {
[
all
...]
Completed in 358 milliseconds