/external/replicaisland/src/com/replica/replicaisland/ |
GameComponent.java | 37 DRAW, // drawing commands are scheduled.
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RenderComponent.java | 36 setPhase(ComponentPhases.DRAW.ordinal()); 69 // to draw per frame, so I'm going to go ahead and cull early.
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/external/skia/src/core/ |
SkRecordDraw.cpp | 22 // Draw only ops that affect pixels in the canvas's current clip. 32 SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount); 37 // This visit call uses the SkRecords::Draw::operator() to call 39 // DRAW() macro. 40 record.visit(ops[i], draw); 43 // Draw all ops. 44 SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount); 49 // This visit call uses the SkRecords::Draw::operator() to cal 73 template <> void Draw::draw(const NoOp&) {} function in class:SkRecords::Draw 98 template <> void Draw::draw(const DrawImageLattice& r) { function in class:SkRecords::Draw 134 template <> void Draw::draw(const DrawDrawable& r) { function in class:SkRecords::Draw [all...] |
/external/skqp/src/core/ |
SkRecordDraw.cpp | 22 // Draw only ops that affect pixels in the canvas's current clip. 32 SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount); 37 // This visit call uses the SkRecords::Draw::operator() to call 39 // DRAW() macro. 40 record.visit(ops[i], draw); 43 // Draw all ops. 44 SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount); 49 // This visit call uses the SkRecords::Draw::operator() to cal 73 template <> void Draw::draw(const NoOp&) {} function in class:SkRecords::Draw 98 template <> void Draw::draw(const DrawImageLattice& r) { function in class:SkRecords::Draw 134 template <> void Draw::draw(const DrawDrawable& r) { function in class:SkRecords::Draw [all...] |
/external/mesa3d/src/gallium/drivers/freedreno/ |
freedreno_draw.h | 55 * to scratch7 for each draw, to make it easier to match up 57 * (scratch6) and DRAW is enough to "triangulate" the 58 * particular draw that caused lockup. 63 /* dummy-draw workaround: */ 66 OUT_RING(ring, DRAW(1, DI_SRC_SEL_AUTO_INDEX, 83 OUT_RINGP(ring, DRAW(primtype, src_sel, idx_type, 0, instances), 86 OUT_RING(ring, DRAW(primtype, src_sel, idx_type, vismode, instances));
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freedreno_util.h | 97 static inline uint32_t DRAW(enum pc_di_primtype prim_type, 349 * DRAW (scratch7) is enough to "triangulate" the particular 350 * draw that caused lockup. 374 * DRAW (scratch7) is enough to "triangulate" the particular 375 * draw that caused lockup.
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/external/mesa3d/src/gallium/drivers/freedreno/a3xx/ |
fd3_query.c | 67 OUT_RING(ring, DRAW(DI_PT_POINTLIST_PSIZE, DI_SRC_SEL_AUTO_INDEX,
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fd3_gmem.c | 281 OUT_RING(ring, DRAW(DI_PT_RECTLIST, DI_SRC_SEL_IMMEDIATE, 703 *patch->cs = patch->val | DRAW(0, 0, 0, vismode, 0); 897 /* dummy-draw workaround: */ 900 OUT_RING(ring, DRAW(1, DI_SRC_SEL_AUTO_INDEX, [all...] |
fd3_emit.c | 935 OUT_RING(ring, DRAW(1, DI_SRC_SEL_AUTO_INDEX, [all...] |
/tools/tradefederation/core/prod-tests/src/com/android/performance/tests/ |
HermeticLaunchTest.java | 69 DRAW("draw"), 161 mSectionOptionSet.add(AtraceSectionOptions.DRAW); 166 // If layout is added, draw should also be included 167 mSectionOptionSet.add(AtraceSectionOptions.DRAW); 543 if (sectionName.equals(AtraceSectionOptions.DRAW.toString())) { 544 // Get the first draw time for the launch 550 //Sum the multiple layout times before the first draw in this launch 553 .get(AtraceSectionOptions.DRAW.toString()).get(0).startTime;
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/external/vulkan-validation-layers/demos/smoke/ |
Smoke.h | 77 DRAW,
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Smoke.cpp | 823 state_ = DRAW; 848 assert(state_ == STEP || state_ == DRAW);
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/external/python/cpython2/Lib/plat-irix5/ |
FL.py | 62 DRAW = 0
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/external/python/cpython2/Lib/plat-irix6/ |
FL.py | 62 DRAW = 0
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/prebuilts/ndk/r16/sources/third_party/vulkan/src/layers/ |
core_validation_types.h | 284 DRAW = 0, 288 DRAW_BEGIN_RANGE = DRAW, 563 uint64_t drawCount[NUM_DRAW_TYPES]; // Count of each type of draw in this CB 600 // Track images and buffers that are updated by this CB at the point of a draw
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core_validation.cpp | [all...] |
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
context.h | 29 * The DRAW_CONTEXT contains all state associated with a draw operation. 149 DRAW, 175 uint32_t numIndices; // DrawIndexed: Number of indices for draw. 176 uint32_t numVerts; // Draw: Number of verts (triangles, lines, etc) 181 uint32_t startVertex; // Draw: Starting vertex in VB to render from. 186 uint32_t startPrimID; // starting primitiveID for this draw batch 187 uint32_t startVertexID; // starting VertexID for this draw batch (only needed for non-indexed draws) 199 DRAW_WORK draw; member in union:FE_WORK::__anon30134 350 // Draw State 355 void* pPrivateState; // Its required the driver sets this up for each draw [all...] |
binner.cpp | 144 /// @param pDC - Draw context 427 /// @param pDC - pointer to draw context. 785 work.type = DRAW; [all...] |
api.cpp | 236 // Set current draw context to NULL so that next state call forces a new draw context to be created and populated. 254 // If current draw context is null then need to obtain a new draw context to use from ring. 288 // If we're splitting our draw then we can just use the same state from the previous 289 // draw. In this case, we won't increment the DS ring index so the next non-split 290 // draw can receive the state. 304 // If its a split draw then just copy the state pointer over 305 // since its the same draw. 340 SWR_ASSERT(isSplitDraw == false, "Split draw should only be used when obtaining a new DC") [all...] |
threads.cpp | 404 // increment our current draw id to the first incomplete draw 436 /// @param curDrawBE - This tracks the draw contexts that this thread has processed. Each worker thread 443 /// still have work pending in a previous draw. Additionally, the lockedTiles is 445 /// working on in a previous draw. 457 // Find the first incomplete draw that has pending work. If no such draw is found then 470 // Try to work on each draw in order of the available draws in flight. 473 // working on those macrotiles that are known to be complete in the prior draw to 481 // First wait for FE to be finished with this draw. This keeps threading model simpl [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
svga_cmd_vgpu10.c | 534 SVGA3D_CREATE_COMMAND(Draw, DRAW); [all...] |
/frameworks/base/core/java/android/view/ |
ViewDebug.java | 351 DRAW, 603 return profileViewOperation(view, () -> view.draw(canvas)); 612 return profileViewOperation(view, () -> view.draw(canvas)); [all...] |
/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
svga_dump.c | [all...] |
/prebuilts/gradle-plugin/com/android/tools/lint/lint-checks/26.2.0-alpha16/ |
lint-checks-26.2.0-alpha16.jar | |
/prebuilts/tools/common/m2/repository/com/android/external/eclipse/swt/3.5.0/ |
swt-3.5.0.jar | |