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  /external/replicaisland/src/com/replica/replicaisland/
GameComponent.java 37 DRAW, // drawing commands are scheduled.
RenderComponent.java 36 setPhase(ComponentPhases.DRAW.ordinal());
69 // to draw per frame, so I'm going to go ahead and cull early.
  /external/skia/src/core/
SkRecordDraw.cpp 22 // Draw only ops that affect pixels in the canvas's current clip.
32 SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount);
37 // This visit call uses the SkRecords::Draw::operator() to call
39 // DRAW() macro.
40 record.visit(ops[i], draw);
43 // Draw all ops.
44 SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount);
49 // This visit call uses the SkRecords::Draw::operator() to cal
73 template <> void Draw::draw(const NoOp&) {} function in class:SkRecords::Draw
98 template <> void Draw::draw(const DrawImageLattice& r) { function in class:SkRecords::Draw
134 template <> void Draw::draw(const DrawDrawable& r) { function in class:SkRecords::Draw
    [all...]
  /external/skqp/src/core/
SkRecordDraw.cpp 22 // Draw only ops that affect pixels in the canvas's current clip.
32 SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount);
37 // This visit call uses the SkRecords::Draw::operator() to call
39 // DRAW() macro.
40 record.visit(ops[i], draw);
43 // Draw all ops.
44 SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount);
49 // This visit call uses the SkRecords::Draw::operator() to cal
73 template <> void Draw::draw(const NoOp&) {} function in class:SkRecords::Draw
98 template <> void Draw::draw(const DrawImageLattice& r) { function in class:SkRecords::Draw
134 template <> void Draw::draw(const DrawDrawable& r) { function in class:SkRecords::Draw
    [all...]
  /external/mesa3d/src/gallium/drivers/freedreno/
freedreno_draw.h 55 * to scratch7 for each draw, to make it easier to match up
57 * (scratch6) and DRAW is enough to "triangulate" the
58 * particular draw that caused lockup.
63 /* dummy-draw workaround: */
66 OUT_RING(ring, DRAW(1, DI_SRC_SEL_AUTO_INDEX,
83 OUT_RINGP(ring, DRAW(primtype, src_sel, idx_type, 0, instances),
86 OUT_RING(ring, DRAW(primtype, src_sel, idx_type, vismode, instances));
freedreno_util.h 97 static inline uint32_t DRAW(enum pc_di_primtype prim_type,
349 * DRAW (scratch7) is enough to "triangulate" the particular
350 * draw that caused lockup.
374 * DRAW (scratch7) is enough to "triangulate" the particular
375 * draw that caused lockup.
  /external/mesa3d/src/gallium/drivers/freedreno/a3xx/
fd3_query.c 67 OUT_RING(ring, DRAW(DI_PT_POINTLIST_PSIZE, DI_SRC_SEL_AUTO_INDEX,
fd3_gmem.c 281 OUT_RING(ring, DRAW(DI_PT_RECTLIST, DI_SRC_SEL_IMMEDIATE,
703 *patch->cs = patch->val | DRAW(0, 0, 0, vismode, 0);
897 /* dummy-draw workaround: */
900 OUT_RING(ring, DRAW(1, DI_SRC_SEL_AUTO_INDEX,
    [all...]
fd3_emit.c 935 OUT_RING(ring, DRAW(1, DI_SRC_SEL_AUTO_INDEX,
    [all...]
  /tools/tradefederation/core/prod-tests/src/com/android/performance/tests/
HermeticLaunchTest.java 69 DRAW("draw"),
161 mSectionOptionSet.add(AtraceSectionOptions.DRAW);
166 // If layout is added, draw should also be included
167 mSectionOptionSet.add(AtraceSectionOptions.DRAW);
543 if (sectionName.equals(AtraceSectionOptions.DRAW.toString())) {
544 // Get the first draw time for the launch
550 //Sum the multiple layout times before the first draw in this launch
553 .get(AtraceSectionOptions.DRAW.toString()).get(0).startTime;
  /external/vulkan-validation-layers/demos/smoke/
Smoke.h 77 DRAW,
Smoke.cpp 823 state_ = DRAW;
848 assert(state_ == STEP || state_ == DRAW);
  /external/python/cpython2/Lib/plat-irix5/
FL.py 62 DRAW = 0
  /external/python/cpython2/Lib/plat-irix6/
FL.py 62 DRAW = 0
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/layers/
core_validation_types.h 284 DRAW = 0,
288 DRAW_BEGIN_RANGE = DRAW,
563 uint64_t drawCount[NUM_DRAW_TYPES]; // Count of each type of draw in this CB
600 // Track images and buffers that are updated by this CB at the point of a draw
core_validation.cpp     [all...]
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
context.h 29 * The DRAW_CONTEXT contains all state associated with a draw operation.
149 DRAW,
175 uint32_t numIndices; // DrawIndexed: Number of indices for draw.
176 uint32_t numVerts; // Draw: Number of verts (triangles, lines, etc)
181 uint32_t startVertex; // Draw: Starting vertex in VB to render from.
186 uint32_t startPrimID; // starting primitiveID for this draw batch
187 uint32_t startVertexID; // starting VertexID for this draw batch (only needed for non-indexed draws)
199 DRAW_WORK draw; member in union:FE_WORK::__anon30134
350 // Draw State
355 void* pPrivateState; // Its required the driver sets this up for each draw
    [all...]
binner.cpp 144 /// @param pDC - Draw context
427 /// @param pDC - pointer to draw context.
785 work.type = DRAW;
    [all...]
api.cpp 236 // Set current draw context to NULL so that next state call forces a new draw context to be created and populated.
254 // If current draw context is null then need to obtain a new draw context to use from ring.
288 // If we're splitting our draw then we can just use the same state from the previous
289 // draw. In this case, we won't increment the DS ring index so the next non-split
290 // draw can receive the state.
304 // If its a split draw then just copy the state pointer over
305 // since its the same draw.
340 SWR_ASSERT(isSplitDraw == false, "Split draw should only be used when obtaining a new DC")
    [all...]
threads.cpp 404 // increment our current draw id to the first incomplete draw
436 /// @param curDrawBE - This tracks the draw contexts that this thread has processed. Each worker thread
443 /// still have work pending in a previous draw. Additionally, the lockedTiles is
445 /// working on in a previous draw.
457 // Find the first incomplete draw that has pending work. If no such draw is found then
470 // Try to work on each draw in order of the available draws in flight.
473 // working on those macrotiles that are known to be complete in the prior draw to
481 // First wait for FE to be finished with this draw. This keeps threading model simpl
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_cmd_vgpu10.c 534 SVGA3D_CREATE_COMMAND(Draw, DRAW);
    [all...]
  /frameworks/base/core/java/android/view/
ViewDebug.java 351 DRAW,
603 return profileViewOperation(view, () -> view.draw(canvas));
612 return profileViewOperation(view, () -> view.draw(canvas));
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/svgadump/
svga_dump.c     [all...]
  /prebuilts/gradle-plugin/com/android/tools/lint/lint-checks/26.2.0-alpha16/
lint-checks-26.2.0-alpha16.jar 
  /prebuilts/tools/common/m2/repository/com/android/external/eclipse/swt/3.5.0/
swt-3.5.0.jar 

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