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    Searched refs:ES2_reserved_ES3_keyword (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/src/OpenGL/compiler/
glslang.l 76 static int ES2_reserved_ES3_keyword(TParseContext *context, int token);
121 "switch" { return ES2_reserved_ES3_keyword(context, SWITCH); }
122 "case" { return ES2_reserved_ES3_keyword(context, CASE); }
123 "default" { return ES2_reserved_ES3_keyword(context, DEFAULT); }
125 "centroid" { return ES2_reserved_ES3_keyword(context, CENTROID); }
126 "flat" { return ES2_reserved_ES3_keyword(context, FLAT); }
127 "smooth" { return ES2_reserved_ES3_keyword(context, SMOOTH); }
177 "sampler3DRect" { return ES2_reserved_ES3_keyword(context, SAMPLER3DRECT); }
187 "sampler2DShadow" { return ES2_reserved_ES3_keyword(context, SAMPLER2DSHADOW); }
445 int ES2_reserved_ES3_keyword(TParseContext *context, int token
    [all...]
glslang_lex.cpp     [all...]

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