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  /hardware/interfaces/vibrator/1.1/
types.hal 19 import @1.0::Effect;
22 enum Effect_1_1 : @1.0::Effect {
24 * A tick effect.
26 * This effect should produce a soft, short sensation, like the tick of a clock.
  /frameworks/base/media/mca/effect/java/android/media/effect/
EffectUpdateListener.java 18 package android.media.effect;
21 * Some effects may issue callbacks to inform the host of changes to the effect state. This is the
27 * Called when the effect state is updated.
29 * @param effect The effect that has been updated.
30 * @param info A value that gives more information about the update. See the effect's
33 public void onEffectUpdated(Effect effect, Object info);
Effect.java 18 package android.media.effect;
26 * <p>To create an Effect you must first create an EffectContext. You can obtain an instance of the
28 * {@link android.media.effect.EffectContext#getFactory() getFactory()}. The EffectFactory allows
32 * applying an effect. An effect is bound to a single EffectContext, which in turn is bound to a
37 public abstract class Effect {
40 * Get the effect name.
42 * Returns the unique name of the effect, which matches the name used for instantiating this
43 * effect by the EffectFactory.
45 * @return The name of the effect
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EffectFactory.java 18 package android.media.effect;
25 * creating a certain effect, the application should confirm that the effect is supported on this
33 "android.media.effect.effects.", // Default effect package
58 "android.media.effect.effects.BrightnessEffect";
73 "android.media.effect.effects.ContrastEffect";
87 "android.media.effect.effects.FisheyeEffect";
92 * background visible before the effect becomes active. The effect will wai
506 Effect effect = null; local
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  /external/v8/src/
effects.h 17 // An effect can either be definite, if the write is known to have taken place,
23 // effect cancels out any previous effect upon sequencing. A possible effect
24 // merges into a previous effect, i.e., type bounds are merged. Alternative
25 // composition always merges bounds. It yields a possible effect if at least
27 struct Effect {
33 Effect() : modality(DEFINITE) {}
34 explicit Effect(AstBounds b, Modality m = DEFINITE)
37 // The unknown effect
88 Effect effect = Lookup(var); local
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  /hardware/interfaces/audio/effect/2.0/default/
Effect.cpp 23 #include "Effect.h"
27 #include <effect/all-versions/default/Effect.impl.h>
Effect.h 20 #include <android/hardware/audio/effect/2.0/IEffect.h>
25 #include <effect/all-versions/default/Effect.h>
  /hardware/interfaces/audio/effect/4.0/default/
Effect.cpp 23 #include "Effect.h"
27 #include <effect/all-versions/default/Effect.impl.h>
Effect.h 20 #include <android/hardware/audio/effect/4.0/IEffect.h>
25 #include <effect/all-versions/default/Effect.h>
  /hardware/interfaces/vibrator/1.0/
types.hal 27 enum Effect : uint32_t {
29 * A single click effect.
31 * This effect should produce a sharp, crisp click sensation.
35 * A double click effect.
37 * This effect should produce two sequential sharp, crisp click sensations with a minimal
IVibrator.hal 62 * @return status Whether the effect was successfully performed or not. Must
63 * return Status::UNSUPPORTED_OPERATION is the effect is not
71 perform(Effect effect, EffectStrength strength) generates (Status status, uint32_t lengthMs);
  /hardware/interfaces/vibrator/1.2/
IVibrator.hal 28 * @return status Whether the effect was successfully performed or not. Must
29 * return Status::UNSUPPORTED_OPERATION is the effect is not supported.
35 perform_1_2(Effect effect, EffectStrength strength)
types.hal 24 enum Effect : @1.1::Effect_1_1 {
26 * A thud effect.
28 * This effect should solid feeling bump, like the depression of a heavy mechanical button.
32 * A pop effect.
34 * A short, quick burst effect.
39 * A heavy click effect.
  /hardware/interfaces/vibrator/1.2/vts/functional/
VtsHalVibratorV1_2TargetTest.cpp 29 using ::android::hardware::vibrator::V1_2::Effect;
89 for (const auto& effect : hidl_enum_iterator<Effect>()) {
91 EXPECT_OK(vibrator->perform_1_2(effect, strength, validatePerformEffect));
97 * Test to make sure effect values above the valid range are rejected.
100 Effect effect = *std::prev(hidl_enum_iterator<Effect>().end()); local
101 Effect badEffect = static_cast<Effect>(static_cast<int32_t>(effect) + 1)
110 Effect effect = *hidl_enum_iterator<Effect>().begin(); local
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  /hardware/interfaces/audio/effect/all-versions/default/include/effect/all-versions/default/
Effect.impl.h 32 namespace effect { namespace in namespace:android::hardware::audio
39 using ::android::hardware::audio::effect::AUDIO_HAL_VERSION::MessageQueueFlagBits;
45 // ProcessThread's lifespan never exceeds Effect's lifespan.
46 ProcessThread(std::atomic<bool>* stop, effect_handle_t effect,
48 Effect::StatusMQ* statusMQ, EventFlag* efGroup)
51 mEffect(effect),
65 Effect::StatusMQ* mStatusMQ;
132 const char* Effect::sContextResultOfCommand = "returned status";
133 const char* Effect::sContextCallToCommand = "error";
134 const char* Effect::sContextCallFunction = sContextCallToCommand
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  /frameworks/base/core/java/android/os/
VibrationEffect.java 23 import android.hardware.vibrator.V1_2.Effect;
32 * A VibrationEffect describes a haptic effect to be performed by a {@link Vibrator}.
53 * A click effect.
58 public static final int EFFECT_CLICK = Effect.CLICK;
61 * A double click effect.
66 public static final int EFFECT_DOUBLE_CLICK = Effect.DOUBLE_CLICK;
69 * A tick effect.
73 public static final int EFFECT_TICK = Effect.TICK;
76 * A thud effect.
80 public static final int EFFECT_THUD = Effect.THUD
139 VibrationEffect effect = new OneShot(milliseconds, amplitude); local
200 VibrationEffect effect = new Waveform(timings, amplitudes, repeat); local
250 VibrationEffect effect = new Prebaked(effectId, fallback); local
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  /frameworks/av/media/libeffects/config/include/media/
EffectsConfig.h 35 /** Default path of effect configuration file. Relative to DEFAULT_LOCATIONS. */
38 /** Default path of effect configuration file.
43 /** Directories where the effect libraries will be search for. */
62 struct Effect : public EffectImpl {
69 using Effects = std::vector<Effect>;
74 std::vector<std::reference_wrapper<Effect>> effects;
98 size_t nbSkippedElement; //< Number of skipped invalid library, effect or processing chain
102 /** Parses the provided effect configuration.
  /device/google/wahoo/vibrator/
Vibrator.cpp 45 // Use effect #1 in the waveform library for CLICK effect
49 // Use effect #2 in the waveform library for TICK effect
53 // Use effect #3 in the waveform library for DOUBLE_CLICK effect
57 // Use effect #4 in the waveform library for HEAVY_CLICK effect
86 // This enables effect #1 from the waveform library to be triggered by SLPI
178 Return<void> Vibrator::perform(V1_0::Effect effect, EffectStrength strength, perform_cb _hidl_cb)
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Vibrator.h 45 Return<void> perform(V1_0::Effect effect, EffectStrength strength, perform_cb _hidl_cb)
47 Return<void> perform_1_1(V1_1::Effect_1_1 effect, EffectStrength strength, perform_cb _hidl_cb)
49 Return<void> perform_1_2(Effect effect, EffectStrength strength, perform_cb _hidl_cb) override;
53 Return<void> performEffect(Effect effect, EffectStrength strength, perform_cb _hidl_cb);
  /external/skia/tests/
RefCntTest.cpp 89 class Effect {
91 Effect() : fRefCnt(1) {
94 virtual ~Effect() {}
115 static sk_sp<Effect> Create() {
116 return sk_make_sp<Effect>();
121 sk_sp<Effect> fEffect;
123 const sk_sp<Effect>& get() const { return fEffect; }
125 void set(sk_sp<Effect> value) {
130 struct EffectImpl : public Effect {
138 static sk_sp<Effect> make_effect()
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  /external/skqp/tests/
RefCntTest.cpp 89 class Effect {
91 Effect() : fRefCnt(1) {
94 virtual ~Effect() {}
115 static sk_sp<Effect> Create() {
116 return sk_make_sp<Effect>();
121 sk_sp<Effect> fEffect;
123 const sk_sp<Effect>& get() const { return fEffect; }
125 void set(sk_sp<Effect> value) {
130 struct EffectImpl : public Effect {
138 static sk_sp<Effect> make_effect()
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  /external/skia/src/gpu/
GrProcessorUnitTest.h 166 #define GR_DEFINE_FRAGMENT_PROCESSOR_TEST(Effect) \
167 GrFragmentProcessorTestFactory Effect::gTestFactory(Effect::TestCreate)
169 #define GR_DEFINE_GEOMETRY_PROCESSOR_TEST(Effect) \
170 GrGeometryProcessorTestFactory Effect::gTestFactory(Effect::TestCreate)
  /external/skqp/src/gpu/
GrProcessorUnitTest.h 166 #define GR_DEFINE_FRAGMENT_PROCESSOR_TEST(Effect) \
167 GrFragmentProcessorTestFactory Effect::gTestFactory(Effect::TestCreate)
169 #define GR_DEFINE_GEOMETRY_PROCESSOR_TEST(Effect) \
170 GrGeometryProcessorTestFactory Effect::gTestFactory(Effect::TestCreate)
  /frameworks/av/media/libaudioclient/include/media/
IEffect.h 30 DECLARE_META_INTERFACE(Effect);
  /hardware/interfaces/vibrator/1.0/default/
Vibrator.h 37 Return<void> perform(Effect effect, EffectStrength strength, perform_cb _hidl_cb) override;

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