/hardware/interfaces/vibrator/1.1/ |
types.hal | 19 import @1.0::Effect; 22 enum Effect_1_1 : @1.0::Effect { 24 * A tick effect. 26 * This effect should produce a soft, short sensation, like the tick of a clock.
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/frameworks/base/media/mca/effect/java/android/media/effect/ |
EffectUpdateListener.java | 18 package android.media.effect; 21 * Some effects may issue callbacks to inform the host of changes to the effect state. This is the 27 * Called when the effect state is updated. 29 * @param effect The effect that has been updated. 30 * @param info A value that gives more information about the update. See the effect's 33 public void onEffectUpdated(Effect effect, Object info);
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Effect.java | 18 package android.media.effect; 26 * <p>To create an Effect you must first create an EffectContext. You can obtain an instance of the 28 * {@link android.media.effect.EffectContext#getFactory() getFactory()}. The EffectFactory allows 32 * applying an effect. An effect is bound to a single EffectContext, which in turn is bound to a 37 public abstract class Effect { 40 * Get the effect name. 42 * Returns the unique name of the effect, which matches the name used for instantiating this 43 * effect by the EffectFactory. 45 * @return The name of the effect [all...] |
EffectFactory.java | 18 package android.media.effect; 25 * creating a certain effect, the application should confirm that the effect is supported on this 33 "android.media.effect.effects.", // Default effect package 58 "android.media.effect.effects.BrightnessEffect"; 73 "android.media.effect.effects.ContrastEffect"; 87 "android.media.effect.effects.FisheyeEffect"; 92 * background visible before the effect becomes active. The effect will wai 506 Effect effect = null; local [all...] |
/external/v8/src/ |
effects.h | 17 // An effect can either be definite, if the write is known to have taken place, 23 // effect cancels out any previous effect upon sequencing. A possible effect 24 // merges into a previous effect, i.e., type bounds are merged. Alternative 25 // composition always merges bounds. It yields a possible effect if at least 27 struct Effect { 33 Effect() : modality(DEFINITE) {} 34 explicit Effect(AstBounds b, Modality m = DEFINITE) 37 // The unknown effect 88 Effect effect = Lookup(var); local [all...] |
/hardware/interfaces/audio/effect/2.0/default/ |
Effect.cpp | 23 #include "Effect.h" 27 #include <effect/all-versions/default/Effect.impl.h>
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Effect.h | 20 #include <android/hardware/audio/effect/2.0/IEffect.h> 25 #include <effect/all-versions/default/Effect.h>
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/hardware/interfaces/audio/effect/4.0/default/ |
Effect.cpp | 23 #include "Effect.h" 27 #include <effect/all-versions/default/Effect.impl.h>
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Effect.h | 20 #include <android/hardware/audio/effect/4.0/IEffect.h> 25 #include <effect/all-versions/default/Effect.h>
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/hardware/interfaces/vibrator/1.0/ |
types.hal | 27 enum Effect : uint32_t { 29 * A single click effect. 31 * This effect should produce a sharp, crisp click sensation. 35 * A double click effect. 37 * This effect should produce two sequential sharp, crisp click sensations with a minimal
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IVibrator.hal | 62 * @return status Whether the effect was successfully performed or not. Must 63 * return Status::UNSUPPORTED_OPERATION is the effect is not 71 perform(Effect effect, EffectStrength strength) generates (Status status, uint32_t lengthMs);
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/hardware/interfaces/vibrator/1.2/ |
IVibrator.hal | 28 * @return status Whether the effect was successfully performed or not. Must 29 * return Status::UNSUPPORTED_OPERATION is the effect is not supported. 35 perform_1_2(Effect effect, EffectStrength strength)
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types.hal | 24 enum Effect : @1.1::Effect_1_1 { 26 * A thud effect. 28 * This effect should solid feeling bump, like the depression of a heavy mechanical button. 32 * A pop effect. 34 * A short, quick burst effect. 39 * A heavy click effect.
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/hardware/interfaces/vibrator/1.2/vts/functional/ |
VtsHalVibratorV1_2TargetTest.cpp | 29 using ::android::hardware::vibrator::V1_2::Effect; 89 for (const auto& effect : hidl_enum_iterator<Effect>()) { 91 EXPECT_OK(vibrator->perform_1_2(effect, strength, validatePerformEffect)); 97 * Test to make sure effect values above the valid range are rejected. 100 Effect effect = *std::prev(hidl_enum_iterator<Effect>().end()); local 101 Effect badEffect = static_cast<Effect>(static_cast<int32_t>(effect) + 1) 110 Effect effect = *hidl_enum_iterator<Effect>().begin(); local [all...] |
/hardware/interfaces/audio/effect/all-versions/default/include/effect/all-versions/default/ |
Effect.impl.h | 32 namespace effect { namespace in namespace:android::hardware::audio 39 using ::android::hardware::audio::effect::AUDIO_HAL_VERSION::MessageQueueFlagBits; 45 // ProcessThread's lifespan never exceeds Effect's lifespan. 46 ProcessThread(std::atomic<bool>* stop, effect_handle_t effect, 48 Effect::StatusMQ* statusMQ, EventFlag* efGroup) 51 mEffect(effect), 65 Effect::StatusMQ* mStatusMQ; 132 const char* Effect::sContextResultOfCommand = "returned status"; 133 const char* Effect::sContextCallToCommand = "error"; 134 const char* Effect::sContextCallFunction = sContextCallToCommand [all...] |
/frameworks/base/core/java/android/os/ |
VibrationEffect.java | 23 import android.hardware.vibrator.V1_2.Effect; 32 * A VibrationEffect describes a haptic effect to be performed by a {@link Vibrator}. 53 * A click effect. 58 public static final int EFFECT_CLICK = Effect.CLICK; 61 * A double click effect. 66 public static final int EFFECT_DOUBLE_CLICK = Effect.DOUBLE_CLICK; 69 * A tick effect. 73 public static final int EFFECT_TICK = Effect.TICK; 76 * A thud effect. 80 public static final int EFFECT_THUD = Effect.THUD 139 VibrationEffect effect = new OneShot(milliseconds, amplitude); local 200 VibrationEffect effect = new Waveform(timings, amplitudes, repeat); local 250 VibrationEffect effect = new Prebaked(effectId, fallback); local [all...] |
/frameworks/av/media/libeffects/config/include/media/ |
EffectsConfig.h | 35 /** Default path of effect configuration file. Relative to DEFAULT_LOCATIONS. */ 38 /** Default path of effect configuration file. 43 /** Directories where the effect libraries will be search for. */ 62 struct Effect : public EffectImpl { 69 using Effects = std::vector<Effect>; 74 std::vector<std::reference_wrapper<Effect>> effects; 98 size_t nbSkippedElement; //< Number of skipped invalid library, effect or processing chain 102 /** Parses the provided effect configuration.
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/device/google/wahoo/vibrator/ |
Vibrator.cpp | 45 // Use effect #1 in the waveform library for CLICK effect 49 // Use effect #2 in the waveform library for TICK effect 53 // Use effect #3 in the waveform library for DOUBLE_CLICK effect 57 // Use effect #4 in the waveform library for HEAVY_CLICK effect 86 // This enables effect #1 from the waveform library to be triggered by SLPI 178 Return<void> Vibrator::perform(V1_0::Effect effect, EffectStrength strength, perform_cb _hidl_cb) [all...] |
Vibrator.h | 45 Return<void> perform(V1_0::Effect effect, EffectStrength strength, perform_cb _hidl_cb) 47 Return<void> perform_1_1(V1_1::Effect_1_1 effect, EffectStrength strength, perform_cb _hidl_cb) 49 Return<void> perform_1_2(Effect effect, EffectStrength strength, perform_cb _hidl_cb) override; 53 Return<void> performEffect(Effect effect, EffectStrength strength, perform_cb _hidl_cb);
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/external/skia/tests/ |
RefCntTest.cpp | 89 class Effect { 91 Effect() : fRefCnt(1) { 94 virtual ~Effect() {} 115 static sk_sp<Effect> Create() { 116 return sk_make_sp<Effect>(); 121 sk_sp<Effect> fEffect; 123 const sk_sp<Effect>& get() const { return fEffect; } 125 void set(sk_sp<Effect> value) { 130 struct EffectImpl : public Effect { 138 static sk_sp<Effect> make_effect() [all...] |
/external/skqp/tests/ |
RefCntTest.cpp | 89 class Effect { 91 Effect() : fRefCnt(1) { 94 virtual ~Effect() {} 115 static sk_sp<Effect> Create() { 116 return sk_make_sp<Effect>(); 121 sk_sp<Effect> fEffect; 123 const sk_sp<Effect>& get() const { return fEffect; } 125 void set(sk_sp<Effect> value) { 130 struct EffectImpl : public Effect { 138 static sk_sp<Effect> make_effect() [all...] |
/external/skia/src/gpu/ |
GrProcessorUnitTest.h | 166 #define GR_DEFINE_FRAGMENT_PROCESSOR_TEST(Effect) \ 167 GrFragmentProcessorTestFactory Effect::gTestFactory(Effect::TestCreate) 169 #define GR_DEFINE_GEOMETRY_PROCESSOR_TEST(Effect) \ 170 GrGeometryProcessorTestFactory Effect::gTestFactory(Effect::TestCreate)
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/external/skqp/src/gpu/ |
GrProcessorUnitTest.h | 166 #define GR_DEFINE_FRAGMENT_PROCESSOR_TEST(Effect) \ 167 GrFragmentProcessorTestFactory Effect::gTestFactory(Effect::TestCreate) 169 #define GR_DEFINE_GEOMETRY_PROCESSOR_TEST(Effect) \ 170 GrGeometryProcessorTestFactory Effect::gTestFactory(Effect::TestCreate)
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/frameworks/av/media/libaudioclient/include/media/ |
IEffect.h | 30 DECLARE_META_INTERFACE(Effect);
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/hardware/interfaces/vibrator/1.0/default/ |
Vibrator.h | 37 Return<void> perform(Effect effect, EffectStrength strength, perform_cb _hidl_cb) override;
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