/frameworks/base/rs/java/android/renderscript/ |
ProgramFragmentFixedFunction.java | 97 * EnvMode describes how textures are combined with the existing 101 public enum EnvMode { 116 EnvMode(int id) { 152 EnvMode env; 154 Slot(EnvMode _env, Format _fmt) { 251 public Builder setTexture(EnvMode env, Format fmt, int slot)
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv04_context.c | 42 u->EnvMode == GL_COMBINE || 43 u->EnvMode == GL_COMBINE4_NV || 44 u->EnvMode == GL_BLEND || 45 u->EnvMode == GL_ADD;
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nv04_state_frag.c | 290 nv04->blend |= get_texenv_mode(ctx->Texture.Unit[0].EnvMode);
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/external/mesa3d/src/mesa/main/ |
texstate.c | 81 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; 126 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode)); 394 if (texUnit->EnvMode == GL_COMBINE || 395 texUnit->EnvMode == GL_COMBINE4_NV) { 405 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); 418 if (texUnit->EnvMode == GL_COMBINE4_NV) 450 if (texUnit->EnvMode == GL_COMBINE4_NV) 833 texUnit->EnvMode = GL_MODULATE;
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texenv.c | 56 if (texUnit->EnvMode == mode) 81 texUnit->EnvMode = mode; 555 return texUnit->EnvMode;
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ff_fragment_shader.cpp | 225 static GLuint translate_mode( GLenum envMode, GLenum mode ) 231 if (envMode == GL_COMBINE4_NV) 236 if (envMode == GL_COMBINE4_NV) 442 translate_mode(texUnit->EnvMode, comb->ModeRGB); 444 translate_mode(texUnit->EnvMode, comb->ModeA); [all...] |
attrib.c | 776 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); [all...] |
mtypes.h | [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_texcombine.c | 321 if (textureUnit->EnvMode == GL_COMBINE4_NV) { 342 if (textureUnit->EnvMode == GL_COMBINE4_NV) { 456 if (textureUnit->EnvMode == GL_COMBINE4_NV) { 471 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
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s_triangle.c | 241 GLenum envmode; member in struct:affine_info 421 switch (info->envmode) { 441 switch(info->envmode) { 470 switch (info->envmode) { 490 switch (info->envmode) { 556 info.envmode = unit->EnvMode; \ 562 if (info.envmode == GL_BLEND) { \ 597 GLenum envmode; member in struct:persp_info 693 switch (info->envmode) { [all...] |
/frameworks/rs/tests/java_api/Balls/src/com/example/android/rs/balls/ |
BallsRS.java | 98 pfb.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.MODULATE,
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/external/mesa3d/src/mesa/drivers/common/ |
meta.h | 154 GLuint EnvMode; /* unit[0] only */
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meta.c | 617 save->EnvMode = ctx->Texture.Unit[0].EnvMode; [all...] |
/prebuilts/sdk/14/ |
android.jar | |
/prebuilts/tools/common/m2/repository/com/google/android/android/4.0.1.2/ |
android-4.0.1.2.jar | |
/prebuilts/tools/common/m2/repository/com/google/android/android/4.1.1.4/ |
android-4.1.1.4.jar | |