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    Searched refs:EnvMode (Results 1 - 16 of 16) sorted by null

  /frameworks/base/rs/java/android/renderscript/
ProgramFragmentFixedFunction.java 97 * EnvMode describes how textures are combined with the existing
101 public enum EnvMode {
116 EnvMode(int id) {
152 EnvMode env;
154 Slot(EnvMode _env, Format _fmt) {
251 public Builder setTexture(EnvMode env, Format fmt, int slot)
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_context.c 42 u->EnvMode == GL_COMBINE ||
43 u->EnvMode == GL_COMBINE4_NV ||
44 u->EnvMode == GL_BLEND ||
45 u->EnvMode == GL_ADD;
nv04_state_frag.c 290 nv04->blend |= get_texenv_mode(ctx->Texture.Unit[0].EnvMode);
  /external/mesa3d/src/mesa/main/
texstate.c 81 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
126 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode));
394 if (texUnit->EnvMode == GL_COMBINE ||
395 texUnit->EnvMode == GL_COMBINE4_NV) {
405 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
418 if (texUnit->EnvMode == GL_COMBINE4_NV)
450 if (texUnit->EnvMode == GL_COMBINE4_NV)
833 texUnit->EnvMode = GL_MODULATE;
texenv.c 56 if (texUnit->EnvMode == mode)
81 texUnit->EnvMode = mode;
555 return texUnit->EnvMode;
ff_fragment_shader.cpp 225 static GLuint translate_mode( GLenum envMode, GLenum mode )
231 if (envMode == GL_COMBINE4_NV)
236 if (envMode == GL_COMBINE4_NV)
442 translate_mode(texUnit->EnvMode, comb->ModeRGB);
444 translate_mode(texUnit->EnvMode, comb->ModeA);
    [all...]
attrib.c 776 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/mesa/swrast/
s_texcombine.c 321 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
342 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
456 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
471 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
s_triangle.c 241 GLenum envmode; member in struct:affine_info
421 switch (info->envmode) {
441 switch(info->envmode) {
470 switch (info->envmode) {
490 switch (info->envmode) {
556 info.envmode = unit->EnvMode; \
562 if (info.envmode == GL_BLEND) { \
597 GLenum envmode; member in struct:persp_info
693 switch (info->envmode) {
    [all...]
  /frameworks/rs/tests/java_api/Balls/src/com/example/android/rs/balls/
BallsRS.java 98 pfb.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.MODULATE,
  /external/mesa3d/src/mesa/drivers/common/
meta.h 154 GLuint EnvMode; /* unit[0] only */
meta.c 617 save->EnvMode = ctx->Texture.Unit[0].EnvMode;
    [all...]
  /prebuilts/sdk/14/
android.jar 
  /prebuilts/tools/common/m2/repository/com/google/android/android/4.0.1.2/
android-4.0.1.2.jar 
  /prebuilts/tools/common/m2/repository/com/google/android/android/4.1.1.4/
android-4.1.1.4.jar 

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