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  /tools/tradefederation/core/src/com/android/tradefed/targetprep/
AltDirBehavior.java 27 * The alternative directories should be used as a fallback to look up the build artifacts. That
30 FALLBACK,
TestFilePushSetup.java 64 private AltDirBehavior mAltDirBehavior = AltDirBehavior.FALLBACK;
110 if (mAltDirBehavior == AltDirBehavior.FALLBACK) {
TestAppInstallSetup.java 98 private AltDirBehavior mAltDirBehavior = AltDirBehavior.FALLBACK;
165 false /* use resource as fallback */,
  /external/toybox/scripts/
install.sh 122 # Loop through each instance, populating fallback directories (used by
127 FALLBACK="$PREFIX"
130 if [ ! -e "$FALLBACK/$i" ]
132 mkdir -p "$FALLBACK" &&
133 ln -sf "$j" "$FALLBACK/$i" || exit 1
137 FALLBACK="$PREFIX/fallback-$X"
  /tools/tradefederation/core/tests/src/com/android/tradefed/util/
BuildTestsZipUtilsTest.java 51 AltDirBehavior.FALLBACK,
76 AltDirBehavior.FALLBACK,
107 AltDirBehavior.FALLBACK,
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.h 55 #define FALLBACK( rmesa, bit, mode ) do { \
56 if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
r200_context.c 131 &_tnl_render_stage, /* FALLBACK: */
162 radeon->vtbl.fallback = r200Fallback;
395 FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1);
r200_state.c     [all...]
r200_texstate.c 789 /* no more free regs we can use. Need a fallback :-( */
1083 * Returns GL_FALSE if fallback required.
1434 GLboolean fallback = !r200_validate_texgen( ctx, unit ); local
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state.h 57 #define FALLBACK( rmesa, bit, mode ) do { \
58 if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
radeon_context.c 91 &_tnl_render_stage, /* FALLBACK: */
128 radeon->vtbl.fallback = radeonFallback;
351 FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1);
radeon_state.c 118 GLboolean fallback = GL_FALSE; local
134 fallback = GL_TRUE;
140 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, fallback );
141 if ( !fallback ) {
160 GLboolean fallback = GL_FALSE; local
201 fallback = GL_TRUE;
245 fallback = GL_TRUE;
253 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, fallback );
705 GLboolean fallback = GL_FALSE; local
    [all...]
radeon_texstate.c 790 /* Returns GL_FALSE if fallback required.
810 /* Disabled, no fallback:
829 /* Mixed modes, fallback:
832 fprintf(stderr, "fallback mixed texgen\n");
840 fprintf(stderr, "fallback mixed texgen/nontexgen\n");
887 /* Unsupported mode, fallback:
890 fprintf(stderr, "fallback GL_SPHERE_MAP\n");
1015 GLboolean fallback = !radeon_validate_texgen( ctx, unit ); local
1016 TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1024 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback )
    [all...]
  /tools/tradefederation/core/src/com/android/tradefed/util/
BuildTestsZipUtils.java 41 * {@code buildInfo}: as fallback, or as override; if unspecified, fallback will be used
43 * fallback mechanism
88 altDirBehavior = AltDirBehavior.FALLBACK;
90 if (altDirBehavior == AltDirBehavior.FALLBACK) {
102 "fallback options were provided");
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_context.c 97 FALLBACK(intel, INTEL_FALLBACK_USER, 1);
i915_vtbl.c 650 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
667 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
750 * drawbuffers are too big, we have to fallback to software.
754 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
756 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
761 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
764 /* Check for depth fallback. */
766 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
769 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
772 /* No fallback is needed because there is no depth buffer. *
    [all...]
i830_vtbl.c 675 FALLBACK(intel, I830_FALLBACK_DRAW_OFFSET,
749 * regions for hardware drawing. We'll fallback to software below. Not
750 * having regions set makes some of the software fallback paths faster.
787 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
790 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
793 /* Check for depth fallback. */
795 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
798 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
801 /* No fallback is needed because there is no depth buffer. */
802 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false)
    [all...]
i915_context.c 195 FALLBACK(intel, INTEL_FALLBACK_USER, 1);
222 * we'll still have to check and fallback each time.
i915_state.c 640 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
671 * Thus, do fallback when needed.
673 FALLBACK(intel, I915_FALLBACK_COORD_REPLACE,
806 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
1044 /* Fallback to swrast for select and feedback.
1050 FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
    [all...]
i830_texstate.c 361 FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
i915_texstate.c 302 * Fallback if there's ever a danger that they might refer to
305 * Effectively this means fallback on 3D clamp or
447 FALLBACK(intel, I915_FALLBACK_TEXTURE, !ok);
intel_context.h 75 * Bits for intel->Fallback field
90 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
160 GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
236 /* Fallback rasterization functions
i830_state.c 790 FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state);
883 FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state);
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_need_swtnl.c 138 pipe_debug_message(&svga->debug.callback, FALLBACK,
139 "Using semi-fallback for %s", reason);
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_vbo.c 94 pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,

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