/tools/tradefederation/core/src/com/android/tradefed/targetprep/ |
AltDirBehavior.java | 27 * The alternative directories should be used as a fallback to look up the build artifacts. That 30 FALLBACK,
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TestFilePushSetup.java | 64 private AltDirBehavior mAltDirBehavior = AltDirBehavior.FALLBACK; 110 if (mAltDirBehavior == AltDirBehavior.FALLBACK) {
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TestAppInstallSetup.java | 98 private AltDirBehavior mAltDirBehavior = AltDirBehavior.FALLBACK; 165 false /* use resource as fallback */,
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/external/toybox/scripts/ |
install.sh | 122 # Loop through each instance, populating fallback directories (used by 127 FALLBACK="$PREFIX" 130 if [ ! -e "$FALLBACK/$i" ] 132 mkdir -p "$FALLBACK" && 133 ln -sf "$j" "$FALLBACK/$i" || exit 1 137 FALLBACK="$PREFIX/fallback-$X"
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/tools/tradefederation/core/tests/src/com/android/tradefed/util/ |
BuildTestsZipUtilsTest.java | 51 AltDirBehavior.FALLBACK, 76 AltDirBehavior.FALLBACK, 107 AltDirBehavior.FALLBACK,
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_state.h | 55 #define FALLBACK( rmesa, bit, mode ) do { \ 56 if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
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r200_context.c | 131 &_tnl_render_stage, /* FALLBACK: */ 162 radeon->vtbl.fallback = r200Fallback; 395 FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1);
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r200_state.c | [all...] |
r200_texstate.c | 789 /* no more free regs we can use. Need a fallback :-( */ 1083 * Returns GL_FALSE if fallback required. 1434 GLboolean fallback = !r200_validate_texgen( ctx, unit ); local [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_state.h | 57 #define FALLBACK( rmesa, bit, mode ) do { \ 58 if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
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radeon_context.c | 91 &_tnl_render_stage, /* FALLBACK: */ 128 radeon->vtbl.fallback = radeonFallback; 351 FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1);
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radeon_state.c | 118 GLboolean fallback = GL_FALSE; local 134 fallback = GL_TRUE; 140 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, fallback ); 141 if ( !fallback ) { 160 GLboolean fallback = GL_FALSE; local 201 fallback = GL_TRUE; 245 fallback = GL_TRUE; 253 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, fallback ); 705 GLboolean fallback = GL_FALSE; local [all...] |
radeon_texstate.c | 790 /* Returns GL_FALSE if fallback required. 810 /* Disabled, no fallback: 829 /* Mixed modes, fallback: 832 fprintf(stderr, "fallback mixed texgen\n"); 840 fprintf(stderr, "fallback mixed texgen/nontexgen\n"); 887 /* Unsupported mode, fallback: 890 fprintf(stderr, "fallback GL_SPHERE_MAP\n"); 1015 GLboolean fallback = !radeon_validate_texgen( ctx, unit ); local 1016 TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback); 1024 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback ) [all...] |
/tools/tradefederation/core/src/com/android/tradefed/util/ |
BuildTestsZipUtils.java | 41 * {@code buildInfo}: as fallback, or as override; if unspecified, fallback will be used 43 * fallback mechanism 88 altDirBehavior = AltDirBehavior.FALLBACK; 90 if (altDirBehavior == AltDirBehavior.FALLBACK) { 102 "fallback options were provided");
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_context.c | 97 FALLBACK(intel, INTEL_FALLBACK_USER, 1);
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i915_vtbl.c | 650 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET, 667 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET, 750 * drawbuffers are too big, we have to fallback to software. 754 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true); 756 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true); 761 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false); 764 /* Check for depth fallback. */ 766 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false); 769 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true); 772 /* No fallback is needed because there is no depth buffer. * [all...] |
i830_vtbl.c | 675 FALLBACK(intel, I830_FALLBACK_DRAW_OFFSET, 749 * regions for hardware drawing. We'll fallback to software below. Not 750 * having regions set makes some of the software fallback paths faster. 787 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true); 790 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false); 793 /* Check for depth fallback. */ 795 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false); 798 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true); 801 /* No fallback is needed because there is no depth buffer. */ 802 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false) [all...] |
i915_context.c | 195 FALLBACK(intel, INTEL_FALLBACK_USER, 1); 222 * we'll still have to check and fallback each time.
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i915_state.c | 640 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN, 671 * Thus, do fallback when needed. 673 FALLBACK(intel, I915_FALLBACK_COORD_REPLACE, 806 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state); 1044 /* Fallback to swrast for select and feedback. 1050 FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); [all...] |
i830_texstate.c | 361 FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
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i915_texstate.c | 302 * Fallback if there's ever a danger that they might refer to 305 * Effectively this means fallback on 3D clamp or 447 FALLBACK(intel, I915_FALLBACK_TEXTURE, !ok);
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intel_context.h | 75 * Bits for intel->Fallback field 90 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) 160 GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */ 236 /* Fallback rasterization functions
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i830_state.c | 790 FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state); 883 FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state); [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
svga_state_need_swtnl.c | 138 pipe_debug_message(&svga->debug.callback, FALLBACK, 139 "Using semi-fallback for %s", reason);
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
nv50_vbo.c | 94 pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
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