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    Searched refs:FILTER_POINT (Results 1 - 12 of 12) sorted by null

  /external/swiftshader/src/OpenGL/libGLES_CM/
utilities.cpp 730 sw::FilterType magFilterType = sw::FILTER_POINT;
733 case GL_NEAREST: magFilterType = sw::FILTER_POINT; break;
743 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR;
747 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR;
750 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR;
Device.cpp 103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT);
114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT);
  /external/swiftshader/src/Renderer/
Sampler.hpp 82 FILTER_POINT,
Sampler.cpp 438 return FILTER_POINT;
Renderer.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
Device.cpp 103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT);
114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT);
utilities.cpp 632 return (magFilter == GL_NEAREST) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR;
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 104 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT);
115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT);
utilities.cpp     [all...]
  /external/swiftshader/src/Shader/
SamplerCore.cpp 300 bool forceFloatFiltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POINT);
761 if(state.textureFilter == FILTER_POINT || texelFetch)
956 if(state.textureFilter == FILTER_POINT || texelFetch)
    [all...]
  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DDevice9.cpp     [all...]

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