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    Searched refs:FPSign (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/third_party/subzero/src/
IceInstARM32.h 475 /// FPSign is used for certain vector instructions (particularly, right
477 enum FPSign {
484 static void emitThreeAddrFP(const char *Opcode, FPSign Sign,
487 static void emitFourAddrFP(const char *Opcode, FPSign Sign,
528 static void emitUnaryopFP(const char *Opcode, FPSign Sign,
628 FPSign Sign = FS_None;
646 void setSignType(InstARM32::FPSign SignType) { this->Sign = SignType; }
820 FPSign Sign = FS_None;
859 void setSignType(InstARM32::FPSign SignType) { this->Sign = SignType; }
958 FPSign Sign = FS_None
    [all...]
IceInstARM32.cpp 92 const char *getVWidthString(Type Ty, InstARM32::FPSign SignType) {
177 void InstARM32Pred::emitUnaryopFP(const char *Opcode, FPSign Sign,
230 void InstARM32::emitThreeAddrFP(const char *Opcode, FPSign SignType,
245 void InstARM32::emitFourAddrFP(const char *Opcode, FPSign SignType,
    [all...]
IceAssemblerARM32.h 591 const ConstantInteger32 *OpQn, InstARM32::FPSign Sign);
    [all...]
IceAssemblerARM32.cpp     [all...]

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