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Searched
refs:FPSign
(Results
1 - 4
of
4
) sorted by null
/external/swiftshader/third_party/subzero/src/
IceInstARM32.h
475
///
FPSign
is used for certain vector instructions (particularly, right
477
enum
FPSign
{
484
static void emitThreeAddrFP(const char *Opcode,
FPSign
Sign,
487
static void emitFourAddrFP(const char *Opcode,
FPSign
Sign,
528
static void emitUnaryopFP(const char *Opcode,
FPSign
Sign,
628
FPSign
Sign = FS_None;
646
void setSignType(InstARM32::
FPSign
SignType) { this->Sign = SignType; }
820
FPSign
Sign = FS_None;
859
void setSignType(InstARM32::
FPSign
SignType) { this->Sign = SignType; }
958
FPSign
Sign = FS_None
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...]
IceInstARM32.cpp
92
const char *getVWidthString(Type Ty, InstARM32::
FPSign
SignType) {
177
void InstARM32Pred::emitUnaryopFP(const char *Opcode,
FPSign
Sign,
230
void InstARM32::emitThreeAddrFP(const char *Opcode,
FPSign
SignType,
245
void InstARM32::emitFourAddrFP(const char *Opcode,
FPSign
SignType,
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...]
IceAssemblerARM32.h
591
const ConstantInteger32 *OpQn, InstARM32::
FPSign
Sign);
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...]
IceAssemblerARM32.cpp
[
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...]
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