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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFramebufferFetchTests.cpp 137 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
162 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
188 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
216 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
241 << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)));
es31fNegativeShaderStorageTests.cpp 238 << glu::FragmentSource(fragSource);
243 << glu::FragmentSource(source);
248 << glu::FragmentSource(fragSource)
255 << glu::FragmentSource(fragSource)
262 << glu::FragmentSource(fragSource)
es31fProgramPipelineStateQueryTests.cpp 101 const glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource));
176 sources << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource);
240 glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource));
310 glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_incompatibleFragmentSource));
es31fProgramStateQueryTests.cpp 152 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate))
169 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate))
185 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate))
274 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate))
293 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate))
312 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate))
767 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate1));
777 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate2));
784 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate2));
    [all...]
es31fNegativeShaderDirectiveTests.cpp 351 verifyProgram(ctx, glu::ProgramSources() << glu::VertexSource(simpleVtxFrag) << glu::GeometrySource(geometry) << glu::FragmentSource(simpleVtxFrag), EXPECT_RESULT_FAIL);
445 << glu::FragmentSource(simpleVtxFrag);
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 111 struct FragmentSource
113 FragmentSource (const std::string& str) : source(str) { }
156 ShaderProgramDeclaration& operator<< (const FragmentSource&);
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMultisampleInterpolationTests.cpp 225 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
287 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
412 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
484 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
555 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
626 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
704 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
777 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
894 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
    [all...]
vktPipelineMultisampleShaderBuiltInTests.cpp 293 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
445 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
552 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
739 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
828 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
    [all...]
  /external/deqp/modules/glshared/
glsShaderConstExprTests.cpp 186 spec.programs[0].sources << glu::FragmentSource(mapped);
240 spec.programs[0].sources << glu::FragmentSource(mapped);
  /external/deqp/external/vulkancts/modules/vulkan/geometry/
vktGeometryEmitGeometryShaderTests.cpp 149 sourceCollections.glslSources.add("fragment") << glu::FragmentSource(src.str());
vktGeometryVaryingGeometryShaderTests.cpp 250 sourceCollections.glslSources.add("fragment") << glu::FragmentSource(src.str());
vktGeometryInputGeometryShaderTests.cpp 173 sourceCollections.glslSources.add("fragment") << glu::FragmentSource(src.str());
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationShaderInputOutputTests.cpp 297 programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
462 programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
607 programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
755 programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
  /external/deqp/framework/opengl/
gluContextInfo.cpp 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource)
46 , m_fragmentSource (fragmentSource)
54 << FragmentSource(m_fragmentSource));
gluShaderProgram.hpp 274 struct FragmentSource : public ShaderSource
276 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {}
  /external/deqp/external/vulkancts/modules/vulkan/subgroups/
vktSubgroupsBallotOtherTests.cpp 340 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
532 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
vktSubgroupsBallotTests.cpp 174 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
244 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
vktSubgroupsBuiltinMaskVarTests.cpp 221 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
277 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
vktSubgroupsBallotBroadcastTests.cpp 251 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
370 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
vktSubgroupsShapeTests.cpp 244 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
356 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
vktSubgroupsShuffleTests.cpp 229 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
348 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
vktSubgroupsBasicTests.cpp 389 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
502 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
616 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
884 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 134 sources << glu::FragmentSource(string(
241 << glu::FragmentSource(
es3fFboTestUtil.cpp 90 << sglr::pdec::FragmentSource(
169 << sglr::pdec::FragmentSource(
292 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType));
443 << sglr::pdec::FragmentSource(
580 << sglr::pdec::FragmentSource(
688 << sglr::pdec::FragmentSource(
795 << sglr::pdec::FragmentSource(
    [all...]
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderWinding.cpp 119 << glu::FragmentSource(specializeShader(1, &fs))));

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