/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderFramebufferFetchTests.cpp | 137 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 162 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 188 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 216 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 241 << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)));
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es31fNegativeShaderStorageTests.cpp | 238 << glu::FragmentSource(fragSource); 243 << glu::FragmentSource(source); 248 << glu::FragmentSource(fragSource) 255 << glu::FragmentSource(fragSource) 262 << glu::FragmentSource(fragSource)
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es31fProgramPipelineStateQueryTests.cpp | 101 const glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource)); 176 sources << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource); 240 glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource)); 310 glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_incompatibleFragmentSource));
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es31fProgramStateQueryTests.cpp | 152 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 169 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 185 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 274 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 293 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 312 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 767 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate1)); 777 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate2)); 784 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate2)); [all...] |
es31fNegativeShaderDirectiveTests.cpp | 351 verifyProgram(ctx, glu::ProgramSources() << glu::VertexSource(simpleVtxFrag) << glu::GeometrySource(geometry) << glu::FragmentSource(simpleVtxFrag), EXPECT_RESULT_FAIL); 445 << glu::FragmentSource(simpleVtxFrag);
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/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 111 struct FragmentSource 113 FragmentSource (const std::string& str) : source(str) { } 156 ShaderProgramDeclaration& operator<< (const FragmentSource&);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineMultisampleInterpolationTests.cpp | 225 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 287 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 412 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 484 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 555 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 626 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 704 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 777 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 894 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); [all...] |
vktPipelineMultisampleShaderBuiltInTests.cpp | 293 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 445 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 552 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 739 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); 828 programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str()); [all...] |
/external/deqp/modules/glshared/ |
glsShaderConstExprTests.cpp | 186 spec.programs[0].sources << glu::FragmentSource(mapped); 240 spec.programs[0].sources << glu::FragmentSource(mapped);
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
vktGeometryEmitGeometryShaderTests.cpp | 149 sourceCollections.glslSources.add("fragment") << glu::FragmentSource(src.str());
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vktGeometryVaryingGeometryShaderTests.cpp | 250 sourceCollections.glslSources.add("fragment") << glu::FragmentSource(src.str());
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vktGeometryInputGeometryShaderTests.cpp | 173 sourceCollections.glslSources.add("fragment") << glu::FragmentSource(src.str());
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/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
vktTessellationShaderInputOutputTests.cpp | 297 programCollection.glslSources.add("frag") << glu::FragmentSource(src.str()); 462 programCollection.glslSources.add("frag") << glu::FragmentSource(src.str()); 607 programCollection.glslSources.add("frag") << glu::FragmentSource(src.str()); 755 programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
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/external/deqp/framework/opengl/ |
gluContextInfo.cpp | 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) 46 , m_fragmentSource (fragmentSource) 54 << FragmentSource(m_fragmentSource));
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gluShaderProgram.hpp | 274 struct FragmentSource : public ShaderSource 276 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {}
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/external/deqp/external/vulkancts/modules/vulkan/subgroups/ |
vktSubgroupsBallotOtherTests.cpp | 340 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 532 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
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vktSubgroupsBallotTests.cpp | 174 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 244 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
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vktSubgroupsBuiltinMaskVarTests.cpp | 221 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 277 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
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vktSubgroupsBallotBroadcastTests.cpp | 251 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 370 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
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vktSubgroupsShapeTests.cpp | 244 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 356 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
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vktSubgroupsShuffleTests.cpp | 229 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 348 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
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vktSubgroupsBasicTests.cpp | 389 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 502 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragmentSrc.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 616 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 884 << glu::FragmentSource(frag.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderFragDataTests.cpp | 134 sources << glu::FragmentSource(string( 241 << glu::FragmentSource(
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es3fFboTestUtil.cpp | 90 << sglr::pdec::FragmentSource( 169 << sglr::pdec::FragmentSource( 292 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType)); 443 << sglr::pdec::FragmentSource( 580 << sglr::pdec::FragmentSource( 688 << sglr::pdec::FragmentSource( 795 << sglr::pdec::FragmentSource( [all...] |
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderWinding.cpp | 119 << glu::FragmentSource(specializeShader(1, &fs))));
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