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    Searched refs:GLClientState (Results 1 - 12 of 12) sorted by null

  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp 16 #include "GLClientState.h"
33 void GLClientState::init() {
108 GLClientState::GLClientState()
113 GLClientState::GLClientState(int majorVersion, int minorVersion) :
119 GLClientState::~GLClientState()
123 void GLClientState::enable(int location, int state)
129 void GLClientState::setVertexAttribState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, c (…)
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Makefile 6 CXXFILES = TcpStream.cpp GLClientState.cpp glUtils.cpp
GLClientState.h 98 class GLClientState {
192 GLClientState();
193 GLClientState(int majorVersion, int minorVersion);
194 ~GLClientState();
622 const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION);
628 const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION);
634 const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION)
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Android.mk 7 GLClientState.cpp \
  /device/generic/goldfish-opengl/system/GLESv1_enc/
GLEncoder.cpp 75 GLClientState* state = ctx->m_state;
90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
113 GLClientState* state = ctx->m_state;
129 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
152 GLClientState* state = ctx->m_state;
168 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
191 GLClientState* state = ctx->m_state;
270 ctx->m_state->setVertexAttribState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
277 ctx->m_state->setVertexAttribState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data);
284 ctx->m_state->setVertexAttribState(GLClientState::COLOR_LOCATION, size, type, false, stride, data)
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GLEncoder.h 20 #include "GLClientState.h"
30 void setClientState(GLClientState *state) {
53 GLClientState *m_state;
  /device/generic/goldfish-opengl/system/egl/
eglContext.h 19 #include "GLClientState.h"
48 GLClientState * getClientState(){ return clientState; }
52 GLClientState * clientState;
egl.cpp 27 #include "GLClientState.h"
223 clientState = new GLClientState(majorVersion, minorVersion);
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  /device/generic/goldfish-opengl/tests/gles_android_wrapper/
ThreadInfo.h 35 GLClientState *clientState;
egl.cpp 461 wctx->clientState = new GLClientState();
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GL2Encoder.cpp 636 GLClientState* state = ctx->m_state;
669 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
784 GLClientState* state = ctx->m_state;
809 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
832 GLClientState* state = ctx->m_state;
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GL2Encoder.h 20 #include "GLClientState.h"
34 void setClientState(GLClientState *state) {
44 void setClientStateMakeCurrent(GLClientState *state,
71 const GLClientState *state() { return m_state; }
103 GLClientState *m_state;
143 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const;
144 bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const;
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