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    Searched refs:GL_R8 (Results 1 - 25 of 116) sorted by null

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  /external/deqp/modules/gles3/performance/
es3pTextureFormatTests.cpp 101 { "r8", GL_R8, },
  /external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
esextcTextureBorderClampSamplingTextureGroup.cpp 93 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
101 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
213 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
221 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, 0,
esextcTextureBorderClampTests.cpp 118 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
126 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
237 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
245 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, 0,
  /external/deqp/external/openglcts/modules/gl/
gl3cTextureSwizzleTests.cpp 207 static const _out_ch_desc unorm8_zero = { GL_R8, data_unorm8_zero };
208 static const _out_ch_desc unorm8_one = { GL_R8, data_unorm8_one };
231 GL_R8,
236 { GL_R8, DE_NULL },
288 { GL_R8, DE_NULL },
289 { GL_R8, DE_NULL },
340 { GL_R8, DE_NULL },
341 { GL_R8, DE_NULL },
342 { GL_R8, DE_NULL },
353 { GL_R8, DE_NULL }
    [all...]
gl4cDirectStateAccessBuffersTests.cpp 966 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, reference);
971 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, reference);
    [all...]
gl4cDirectStateAccessTexturesTests.cpp 367 return GL_R8;
    [all...]
  /external/mesa3d/src/mesa/main/
shaderimage.c 161 case GL_R8:
423 case GL_R8:
452 const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
759 u->Format = GL_R8;
glformats.c 663 case GL_R8:
1012 case GL_R8:
    [all...]
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLESTextureUtils.cpp 25 case GL_R8:
50 case GL_R8:
  /external/swiftshader/src/OpenGL/libGLESv2/
utilities.cpp 394 case GL_R8:
1044 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_R8)
1180 case GL_R8:
    [all...]
Framebuffer.cpp 553 case GL_R8: return GL_RED;
614 case GL_R8: return GL_UNSIGNED_BYTE;
  /external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
esextcDrawBuffersIndexedColorMasks.cpp 97 static const glw::GLenum WriteMasksFormats[] = { GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4,
327 case GL_R8:
366 case GL_R8:
esextcDrawBuffersIndexedBlending.cpp 96 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGBA8,
335 case GL_R8:
  /external/deqp/modules/gles3/functional/
es3fInternalFormatQueryTests.cpp 185 { "r8", GL_R8, false },
es3fFboTestCase.cpp 181 case GL_R8:
302 case GL_R8:
es3fRboStateQueryTests.cpp 182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2,
224 { GL_R8, 8, 0, 0, 0 },
es3fTextureSpecificationTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fFboTestCase.cpp 186 case GL_R8:
315 case GL_R8:
es31fTextureFormatTests.cpp 512 { "r8", GL_R8, },
559 { "r8", GL_R8, },
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.cpp 122 case GL_R8:
544 case GL_R8:
730 f(GL_R8) \
  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferParamValueIntToFloatConversion.cpp 113 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R8, m_tbo_id);
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 85 GL_R8,
  /external/deqp/modules/gles2/functional/
es2fFboCompletenessTests.cpp 120 GL_R8,
  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp 48 const glw::GLint color_renderable_internalformats[] = { GL_R8, GL_RGB565, GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I };
69 const glw::GLint supported_internalformats[] = { GL_R8,
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 220 public static final int GL_R8 = 0x8229;

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