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    Searched refs:GL_TEXTURE_RECTANGLE_ARB (Results 1 - 25 of 26) sorted by null

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  /external/swiftshader/tests/unittests/
unittests.cpp 322 #ifndef GL_TEXTURE_RECTANGLE_ARB
323 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
339 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
342 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
346 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
354 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, maxSize, maxSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
360 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, maxSize + 1, maxSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
362 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, maxSize, maxSize + 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
386 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
387 glCompressedTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16, 0, 128, data)
    [all...]
  /external/swiftshader/src/OpenGL/compiler/
Compiler.h 83 #ifndef GL_TEXTURE_RECTANGLE_ARB
84 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
  /external/swiftshader/src/OpenGL/libGLESv2/
Renderbuffer.cpp 165 return mTexture2DRect->getRenderTarget(GL_TEXTURE_RECTANGLE_ARB, 0);
172 return mTexture2DRect->createSharedImage(GL_TEXTURE_RECTANGLE_ARB, 0);
177 return mTexture2DRect->isShared(GL_TEXTURE_RECTANGLE_ARB, 0);
182 return mTexture2DRect->getWidth(GL_TEXTURE_RECTANGLE_ARB, 0);
187 return mTexture2DRect->getHeight(GL_TEXTURE_RECTANGLE_ARB, 0);
192 return mTexture2DRect->getFormat(GL_TEXTURE_RECTANGLE_ARB, 0);
libGLESv2.cpp 328 case GL_TEXTURE_RECTANGLE_ARB:
792 case GL_TEXTURE_RECTANGLE_ARB: // Rectangle textures cannot be compressed
808 if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB)
878 if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB)
928 case GL_TEXTURE_RECTANGLE_ARB:
1017 if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB)
1089 if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB)
    [all...]
Texture.cpp 78 if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB))
113 if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB))
133 if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB))
153 if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB))
862 return GL_TEXTURE_RECTANGLE_ARB;
    [all...]
Context.cpp     [all...]
utilities.cpp 783 return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target) || target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_RECTANGLE_ARB;
    [all...]
libGLESv3.cpp     [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_tex_layout.c 239 case GL_TEXTURE_RECTANGLE_ARB:
471 case GL_TEXTURE_RECTANGLE_ARB:
  /external/mesa3d/src/mesa/state_tracker/
st_atom_sampler.c 158 if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
st_manager.c 538 target = GL_TEXTURE_RECTANGLE_ARB;
  /external/mesa3d/src/mesa/drivers/common/
meta_blit.c 768 assert(target == GL_TEXTURE_RECTANGLE_ARB ||
    [all...]
meta.c     [all...]
  /external/mesa3d/src/glx/
glx_pbuffer.c 169 target = GL_TEXTURE_RECTANGLE_ARB;
  /external/mesa3d/src/mesa/main/
attrib.c 728 _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB,
881 if (target != GL_TEXTURE_RECTANGLE_ARB)
    [all...]
texparam.c 381 if (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0) {
402 (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] > 0)) {
    [all...]
teximage.c     [all...]
  /external/mesa3d/src/mesa/swrast/
s_texfilter.c 517 case GL_TEXTURE_RECTANGLE_ARB:
567 case GL_TEXTURE_RECTANGLE_ARB:
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /external/mesa3d/include/GL/
glext.h     [all...]
  /external/swiftshader/include/GL/
glext.h     [all...]

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