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Searched
refs:GetTextureName
(Results
1 - 5
of
5
) sorted by null
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h
16
GLuint
GetTextureName
() const;
Renderer.h
25
int
GetTextureName
();
FrameBuffer.cpp
78
GLuint FrameBuffer::
GetTextureName
() const {
Renderer.cpp
207
int Renderer::
GetTextureName
()
/packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp
588
gYVURenderer[LR].SetInputTextureName(gBufferInput[LR].
GetTextureName
());
593
gYVURenderer[HR].SetInputTextureName(gBufferInput[HR].
GetTextureName
());
601
gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].
GetTextureName
());
611
gWarper2.SetInputTextureName(gBufferInput[HR].
GetTextureName
());
621
gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].
GetTextureName
());
698
gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].
GetTextureName
());
714
gBuffer[1 - gCurrentFBOIndex].
GetTextureName
());
716
gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].
GetTextureName
());
Completed in 67 milliseconds