/external/skia/src/gpu/gl/ |
GrGLPath.h | 14 class GrGLGpu; 25 static bool InitPathObjectPathDataCheckingDegenerates(GrGLGpu*, 28 static void InitPathObjectPathData(GrGLGpu*, 31 static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&); 33 static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID); 36 GrGLPath(GrGLGpu*, const SkPath&, const GrStyle&);
|
GrGLSemaphore.cpp | 10 #include "GrGLGpu.h" 12 GrGLSemaphore::GrGLSemaphore(const GrGLGpu* gpu, bool isOwned) 18 static_cast<const GrGLGpu*>(fGpu)->deleteSync(fSync);
|
GrGLPathRange.h | 15 class GrGLGpu; 29 GrGLPathRange(GrGLGpu*, PathGenerator*, const GrStyle&); 36 GrGLPathRange(GrGLGpu*,
|
GrGLBuffer.h | 14 class GrGLGpu; 19 static GrGLBuffer* Create(GrGLGpu*, size_t size, GrBufferType intendedType, GrAccessPattern, 39 GrGLBuffer(GrGLGpu*, size_t size, GrBufferType intendedType, GrAccessPattern, const void* data); 47 GrGLGpu* glGpu() const;
|
GrGLSemaphore.h | 15 class GrGLGpu; 19 static sk_sp<GrGLSemaphore> Make(const GrGLGpu* gpu, bool isOwned) { 23 static sk_sp<GrGLSemaphore> MakeWrapped(const GrGLGpu* gpu, 38 GrGLSemaphore(const GrGLGpu* gpu, bool isOwned);
|
GrGLTextureRenderTarget.h | 15 class GrGLGpu; 27 GrGLTextureRenderTarget(GrGLGpu* gpu, 38 static sk_sp<GrGLTextureRenderTarget> MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, 55 GrGLTextureRenderTarget(GrGLGpu* gpu,
|
GrGLGpuProgramCache.cpp | 8 #include "GrGLGpu.h" 25 struct GrGLGpu::ProgramCache::Entry { 32 GrGLGpu::ProgramCache::ProgramCache(GrGLGpu* gpu) 42 GrGLGpu::ProgramCache::~ProgramCache() { 59 void GrGLGpu::ProgramCache::abandon() { 67 GrGLProgram* GrGLGpu::ProgramCache::refProgram(const GrGLGpu* gpu,
|
GrGLRenderTarget.h | 18 class GrGLGpu; 37 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*, 76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); 87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*); 91 GrGLGpu* getGLGpu() const;
|
GrGLVertexArray.h | 18 class GrGLGpu; 40 void set(GrGLGpu*, 56 void enableVertexArrays(const GrGLGpu*, int enabledCount, 110 GrGLAttribArrayState* bind(GrGLGpu*); 116 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer);
|
GrGLStencilAttachment.cpp | 10 #include "GrGLGpu.h" 23 GrGLGpu* gpuGL = (GrGLGpu*) this->getGpu();
|
GrGLTexture.h | 16 class GrGLGpu; 35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 70 static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus, 77 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 81 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&);
|
/external/skqp/src/gpu/gl/ |
GrGLPath.h | 14 class GrGLGpu; 25 static bool InitPathObjectPathDataCheckingDegenerates(GrGLGpu*, 28 static void InitPathObjectPathData(GrGLGpu*, 31 static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&); 33 static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID); 36 GrGLPath(GrGLGpu*, const SkPath&, const GrStyle&);
|
GrGLSemaphore.cpp | 10 #include "GrGLGpu.h" 12 GrGLSemaphore::GrGLSemaphore(const GrGLGpu* gpu, bool isOwned) 18 static_cast<const GrGLGpu*>(fGpu)->deleteSync(fSync);
|
GrGLPathRange.h | 15 class GrGLGpu; 29 GrGLPathRange(GrGLGpu*, PathGenerator*, const GrStyle&); 36 GrGLPathRange(GrGLGpu*,
|
GrGLBuffer.h | 14 class GrGLGpu; 19 static GrGLBuffer* Create(GrGLGpu*, size_t size, GrBufferType intendedType, GrAccessPattern, 39 GrGLBuffer(GrGLGpu*, size_t size, GrBufferType intendedType, GrAccessPattern, const void* data); 47 GrGLGpu* glGpu() const;
|
GrGLSemaphore.h | 15 class GrGLGpu; 19 static sk_sp<GrGLSemaphore> Make(const GrGLGpu* gpu, bool isOwned) { 23 static sk_sp<GrGLSemaphore> MakeWrapped(const GrGLGpu* gpu, 38 GrGLSemaphore(const GrGLGpu* gpu, bool isOwned);
|
GrGLTextureRenderTarget.h | 15 class GrGLGpu; 27 GrGLTextureRenderTarget(GrGLGpu* gpu, 38 static sk_sp<GrGLTextureRenderTarget> MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, 55 GrGLTextureRenderTarget(GrGLGpu* gpu,
|
GrGLGpuProgramCache.cpp | 8 #include "GrGLGpu.h" 25 struct GrGLGpu::ProgramCache::Entry { 32 GrGLGpu::ProgramCache::ProgramCache(GrGLGpu* gpu) 42 GrGLGpu::ProgramCache::~ProgramCache() { 59 void GrGLGpu::ProgramCache::abandon() { 67 GrGLProgram* GrGLGpu::ProgramCache::refProgram(const GrGLGpu* gpu,
|
GrGLRenderTarget.h | 18 class GrGLGpu; 37 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*, 76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); 87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*); 91 GrGLGpu* getGLGpu() const;
|
GrGLVertexArray.h | 18 class GrGLGpu; 40 void set(GrGLGpu*, 56 void enableVertexArrays(const GrGLGpu*, int enabledCount, 110 GrGLAttribArrayState* bind(GrGLGpu*); 116 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer);
|
GrGLStencilAttachment.cpp | 10 #include "GrGLGpu.h" 23 GrGLGpu* gpuGL = (GrGLGpu*) this->getGpu();
|
GrGLTexture.h | 16 class GrGLGpu; 35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 70 static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus, 75 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 79 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&);
|
/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.h | 40 GrGLGpu*); 44 GrGLGpu* gpu() const { return fGpu; } 47 GrGLProgramBuilder(GrGLGpu*, const GrPipeline&, const GrPrimitiveProcessor&, 78 GrGLGpu* fGpu;
|
/external/skqp/src/gpu/gl/builders/ |
GrGLProgramBuilder.h | 40 GrGLGpu*); 44 GrGLGpu* gpu() const { return fGpu; } 47 GrGLProgramBuilder(GrGLGpu*, const GrPipeline&, const GrPrimitiveProcessor&, 78 GrGLGpu* fGpu;
|
/external/skia/src/gpu/ |
GrGpuFactory.cpp | 10 #include "gl/GrGLGpu.h" 22 return GrGLGpu::Make(backendContext, options, context);
|