HomeSort by relevance Sort by last modified time
    Searched refs:GrGLGpu (Results 1 - 25 of 79) sorted by null

1 2 3 4

  /external/skia/src/gpu/gl/
GrGLPath.h 14 class GrGLGpu;
25 static bool InitPathObjectPathDataCheckingDegenerates(GrGLGpu*,
28 static void InitPathObjectPathData(GrGLGpu*,
31 static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&);
33 static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID);
36 GrGLPath(GrGLGpu*, const SkPath&, const GrStyle&);
GrGLSemaphore.cpp 10 #include "GrGLGpu.h"
12 GrGLSemaphore::GrGLSemaphore(const GrGLGpu* gpu, bool isOwned)
18 static_cast<const GrGLGpu*>(fGpu)->deleteSync(fSync);
GrGLPathRange.h 15 class GrGLGpu;
29 GrGLPathRange(GrGLGpu*, PathGenerator*, const GrStyle&);
36 GrGLPathRange(GrGLGpu*,
GrGLBuffer.h 14 class GrGLGpu;
19 static GrGLBuffer* Create(GrGLGpu*, size_t size, GrBufferType intendedType, GrAccessPattern,
39 GrGLBuffer(GrGLGpu*, size_t size, GrBufferType intendedType, GrAccessPattern, const void* data);
47 GrGLGpu* glGpu() const;
GrGLSemaphore.h 15 class GrGLGpu;
19 static sk_sp<GrGLSemaphore> Make(const GrGLGpu* gpu, bool isOwned) {
23 static sk_sp<GrGLSemaphore> MakeWrapped(const GrGLGpu* gpu,
38 GrGLSemaphore(const GrGLGpu* gpu, bool isOwned);
GrGLTextureRenderTarget.h 15 class GrGLGpu;
27 GrGLTextureRenderTarget(GrGLGpu* gpu,
38 static sk_sp<GrGLTextureRenderTarget> MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc,
55 GrGLTextureRenderTarget(GrGLGpu* gpu,
GrGLGpuProgramCache.cpp 8 #include "GrGLGpu.h"
25 struct GrGLGpu::ProgramCache::Entry {
32 GrGLGpu::ProgramCache::ProgramCache(GrGLGpu* gpu)
42 GrGLGpu::ProgramCache::~ProgramCache() {
59 void GrGLGpu::ProgramCache::abandon() {
67 GrGLProgram* GrGLGpu::ProgramCache::refProgram(const GrGLGpu* gpu,
GrGLRenderTarget.h 18 class GrGLGpu;
37 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*,
76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&);
87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
91 GrGLGpu* getGLGpu() const;
GrGLVertexArray.h 18 class GrGLGpu;
40 void set(GrGLGpu*,
56 void enableVertexArrays(const GrGLGpu*, int enabledCount,
110 GrGLAttribArrayState* bind(GrGLGpu*);
116 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer);
GrGLStencilAttachment.cpp 10 #include "GrGLGpu.h"
23 GrGLGpu* gpuGL = (GrGLGpu*) this->getGpu();
GrGLTexture.h 16 class GrGLGpu;
35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
70 static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus,
77 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
81 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&);
  /external/skqp/src/gpu/gl/
GrGLPath.h 14 class GrGLGpu;
25 static bool InitPathObjectPathDataCheckingDegenerates(GrGLGpu*,
28 static void InitPathObjectPathData(GrGLGpu*,
31 static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&);
33 static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID);
36 GrGLPath(GrGLGpu*, const SkPath&, const GrStyle&);
GrGLSemaphore.cpp 10 #include "GrGLGpu.h"
12 GrGLSemaphore::GrGLSemaphore(const GrGLGpu* gpu, bool isOwned)
18 static_cast<const GrGLGpu*>(fGpu)->deleteSync(fSync);
GrGLPathRange.h 15 class GrGLGpu;
29 GrGLPathRange(GrGLGpu*, PathGenerator*, const GrStyle&);
36 GrGLPathRange(GrGLGpu*,
GrGLBuffer.h 14 class GrGLGpu;
19 static GrGLBuffer* Create(GrGLGpu*, size_t size, GrBufferType intendedType, GrAccessPattern,
39 GrGLBuffer(GrGLGpu*, size_t size, GrBufferType intendedType, GrAccessPattern, const void* data);
47 GrGLGpu* glGpu() const;
GrGLSemaphore.h 15 class GrGLGpu;
19 static sk_sp<GrGLSemaphore> Make(const GrGLGpu* gpu, bool isOwned) {
23 static sk_sp<GrGLSemaphore> MakeWrapped(const GrGLGpu* gpu,
38 GrGLSemaphore(const GrGLGpu* gpu, bool isOwned);
GrGLTextureRenderTarget.h 15 class GrGLGpu;
27 GrGLTextureRenderTarget(GrGLGpu* gpu,
38 static sk_sp<GrGLTextureRenderTarget> MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc,
55 GrGLTextureRenderTarget(GrGLGpu* gpu,
GrGLGpuProgramCache.cpp 8 #include "GrGLGpu.h"
25 struct GrGLGpu::ProgramCache::Entry {
32 GrGLGpu::ProgramCache::ProgramCache(GrGLGpu* gpu)
42 GrGLGpu::ProgramCache::~ProgramCache() {
59 void GrGLGpu::ProgramCache::abandon() {
67 GrGLProgram* GrGLGpu::ProgramCache::refProgram(const GrGLGpu* gpu,
GrGLRenderTarget.h 18 class GrGLGpu;
37 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*,
76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&);
87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
91 GrGLGpu* getGLGpu() const;
GrGLVertexArray.h 18 class GrGLGpu;
40 void set(GrGLGpu*,
56 void enableVertexArrays(const GrGLGpu*, int enabledCount,
110 GrGLAttribArrayState* bind(GrGLGpu*);
116 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer);
GrGLStencilAttachment.cpp 10 #include "GrGLGpu.h"
23 GrGLGpu* gpuGL = (GrGLGpu*) this->getGpu();
GrGLTexture.h 16 class GrGLGpu;
35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
70 static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus,
75 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
79 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&);
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.h 40 GrGLGpu*);
44 GrGLGpu* gpu() const { return fGpu; }
47 GrGLProgramBuilder(GrGLGpu*, const GrPipeline&, const GrPrimitiveProcessor&,
78 GrGLGpu* fGpu;
  /external/skqp/src/gpu/gl/builders/
GrGLProgramBuilder.h 40 GrGLGpu*);
44 GrGLGpu* gpu() const { return fGpu; }
47 GrGLProgramBuilder(GrGLGpu*, const GrPipeline&, const GrPrimitiveProcessor&,
78 GrGLGpu* fGpu;
  /external/skia/src/gpu/
GrGpuFactory.cpp 10 #include "gl/GrGLGpu.h"
22 return GrGLGpu::Make(backendContext, options, context);

Completed in 129 milliseconds

1 2 3 4