HomeSort by relevance Sort by last modified time
    Searched refs:GrProgramDesc (Results 1 - 25 of 28) sorted by null

1 2

  /external/skia/src/gpu/
GrProgramDesc.h 22 class GrProgramDesc {
25 GrProgramDesc() {}
29 * on the returned GrProgramDesc.
39 * @param GrProgramDesc The built and finalized descriptor
41 static bool Build(GrProgramDesc*,
60 GrProgramDesc& operator= (const GrProgramDesc& other) {
67 bool operator== (const GrProgramDesc& that) const {
80 bool operator!= (const GrProgramDesc& other) const {
89 static bool Less(const GrProgramDesc& a, const GrProgramDesc& b)
    [all...]
GrProgramDesc.cpp 7 #include "GrProgramDesc.h"
147 bool GrProgramDesc::Build(GrProgramDesc* desc,
  /external/skqp/src/gpu/
GrProgramDesc.h 22 class GrProgramDesc {
25 GrProgramDesc() {}
29 * on the returned GrProgramDesc.
39 * @param GrProgramDesc The built and finalized descriptor
41 static bool Build(GrProgramDesc*,
60 GrProgramDesc& operator= (const GrProgramDesc& other) {
67 bool operator== (const GrProgramDesc& that) const {
80 bool operator!= (const GrProgramDesc& other) const {
89 static bool Less(const GrProgramDesc& a, const GrProgramDesc& b)
    [all...]
GrProgramDesc.cpp 7 #include "GrProgramDesc.h"
150 bool GrProgramDesc::Build(GrProgramDesc* desc,
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.h 21 class GrProgramDesc;
32 * This function may modify the GrProgramDesc by setting the surface origin
39 GrProgramDesc*,
48 GrProgramDesc*);
GrGLProgramBuilder.cpp 15 #include "GrProgramDesc.h"
34 GrProgramDesc* desc,
68 GrProgramDesc* desc)
100 GrProgramDesc* d = this->desc();
  /external/skqp/src/gpu/gl/builders/
GrGLProgramBuilder.h 21 class GrProgramDesc;
32 * This function may modify the GrProgramDesc by setting the surface origin
39 GrProgramDesc*,
48 GrProgramDesc*);
GrGLProgramBuilder.cpp 15 #include "GrProgramDesc.h"
34 GrProgramDesc* desc,
68 GrProgramDesc* desc)
100 GrProgramDesc* d = this->desc();
  /external/skia/src/gpu/gl/
GrGLProgram.h 13 #include "GrProgramDesc.h"
47 const GrProgramDesc& getDesc() { return fDesc; }
110 const GrProgramDesc&,
145 GrProgramDesc fDesc;
GrGLGpuProgramCache.cpp 12 #include "GrProgramDesc.h"
76 GrProgramDesc desc;
77 if (!GrProgramDesc::Build(&desc, primProc, isPoints, pipeline, *gpu->caps()->shaderCaps())) {
GrGLGpu.h 314 int search(const GrProgramDesc& desc) const;
317 uint32_t operator()(const GrProgramDesc& desc) const {
322 SkLRUCache<GrProgramDesc, std::unique_ptr<Entry>, DescHash> fMap;
GrGLProgram.cpp 29 const GrProgramDesc& desc,
  /external/skqp/src/gpu/gl/
GrGLProgram.h 13 #include "GrProgramDesc.h"
47 const GrProgramDesc& getDesc() { return fDesc; }
110 const GrProgramDesc&,
145 GrProgramDesc fDesc;
GrGLGpuProgramCache.cpp 12 #include "GrProgramDesc.h"
76 GrProgramDesc desc;
77 if (!GrProgramDesc::Build(&desc, primProc, isPoints, pipeline, *gpu->caps()->shaderCaps())) {
GrGLGpu.h 332 int search(const GrProgramDesc& desc) const;
335 uint32_t operator()(const GrProgramDesc& desc) const {
340 SkLRUCache<GrProgramDesc, std::unique_ptr<Entry>, DescHash> fMap;
GrGLProgram.cpp 29 const GrProgramDesc& desc,
  /external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.h 13 #include "GrProgramDesc.h"
42 GrProgramDesc* desc() { return fDesc; }
43 const GrProgramDesc::KeyHeader& header() const { return fDesc->header(); }
97 GrProgramDesc* fDesc;
108 GrProgramDesc*);
  /external/skqp/src/gpu/glsl/
GrGLSLProgramBuilder.h 13 #include "GrProgramDesc.h"
42 GrProgramDesc* desc() { return fDesc; }
43 const GrProgramDesc::KeyHeader& header() const { return fDesc->header(); }
97 GrProgramDesc* fDesc;
108 GrProgramDesc*);
  /external/skia/src/gpu/vk/
GrVkPipelineStateBuilder.h 21 class GrProgramDesc;
54 GrProgramDesc*);
GrVkPipelineState.h 12 #include "GrProgramDesc.h"
64 * The GrProgramDesc contains all the information need to create the actual shaders for the
67 * For Vulkan we need to add to the GrProgramDesc to include the rest of the state on the
73 class Desc : public GrProgramDesc {
82 typedef GrProgramDesc INHERITED;
GrVkResourceProvider.h 188 uint32_t operator()(const GrProgramDesc& desc) const {
GrVkPipelineStateBuilder.cpp 41 GrProgramDesc* desc)
  /external/skqp/src/gpu/vk/
GrVkPipelineStateBuilder.h 21 class GrProgramDesc;
54 GrProgramDesc*);
GrVkPipelineState.h 12 #include "GrProgramDesc.h"
64 * The GrProgramDesc contains all the information need to create the actual shaders for the
67 * For Vulkan we need to add to the GrProgramDesc to include the rest of the state on the
73 class Desc : public GrProgramDesc {
82 typedef GrProgramDesc INHERITED;
GrVkResourceProvider.h 188 uint32_t operator()(const GrProgramDesc& desc) const {

Completed in 161 milliseconds

1 2