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    Searched refs:HAVE_RAND48 (Results 1 - 11 of 11) sorted by null

  /external/llvm/device/include/llvm/Config/
config.h 318 #define HAVE_RAND48 1
  /external/llvm/host/include/llvm/Config/
config.h 349 #define HAVE_RAND48 1
  /external/swiftshader/third_party/LLVM/include-android/llvm/Config/
config.h 321 #define HAVE_RAND48 1
  /external/swiftshader/third_party/LLVM/include-fuchsia/llvm/Config/
config.h 315 #define HAVE_RAND48 1
  /external/swiftshader/third_party/LLVM/include-linux/llvm/Config/
config.h 319 #define HAVE_RAND48 1
  /external/swiftshader/third_party/LLVM/include-osx/llvm/Config/
config.h 319 #define HAVE_RAND48 1
  /prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/llvm/include/llvm/Config/
config.h 349 #define HAVE_RAND48 1
  /prebuilts/clang/host/linux-x86/clang-4053586/prebuilt_include/llvm/include/llvm/Config/
config.h 349 #define HAVE_RAND48 1
  /external/swiftshader/third_party/LLVM/include/llvm/Config/
config.h.cmake 319 #cmakedefine HAVE_RAND48 ${HAVE_RAND48}
config.h.in 317 #undef HAVE_RAND48
  /frameworks/compile/mclinker/include/mcld/Config/
Config.h.cmake 333 #cmakedefine HAVE_RAND48 ${HAVE_RAND48}

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