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  /art/compiler/optimizing/
register_allocator_graph_color.h 36 class InterferenceNode;
148 void AllocateSpillSlots(ArrayRef<InterferenceNode* const> nodes);
168 ScopedArenaVector<InterferenceNode*> physical_core_nodes_;
169 ScopedArenaVector<InterferenceNode*> physical_fp_nodes_;
register_allocator_graph_color.cc 119 CoalesceOpportunity(InterferenceNode* a,
120 InterferenceNode* b,
136 InterferenceNode* const node_a;
137 InterferenceNode* const node_b;
218 class InterferenceNode : public ArenaObject<kArenaAllocRegisterAllocator> {
220 InterferenceNode(LiveInterval* interval,
234 void AddInterference(InterferenceNode* other,
236 ScopedArenaDeque<ScopedArenaVector<InterferenceNode*>>* storage) {
243 ScopedArenaVector<InterferenceNode*>::allocator_type adapter(storage->get_allocator());
259 void RemoveInterference(InterferenceNode* other)
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