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    Searched refs:IsBufferReleased (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/include/d3dadapter/
present.h 99 BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
134 #define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a)
  /frameworks/native/services/vr/bufferhubd/
producer_channel.cpp 292 !BufferHubDefs::IsBufferReleased(buffer_state_->load())) {
509 BufferHubDefs::IsBufferReleased(buffer_state_->load()),
571 if (BufferHubDefs::IsBufferReleased(buffer_state) ||
  /frameworks/native/libs/vr/libbufferhub/
buffer_hub-test.cpp 30 using android::dvr::BufferHubDefs::IsBufferReleased;
314 EXPECT_TRUE(IsBufferReleased(p->buffer_state()));
389 EXPECT_FALSE(IsBufferReleased(p->buffer_state()));
394 EXPECT_TRUE(IsBufferReleased(p->buffer_state()));
469 EXPECT_TRUE(IsBufferReleased(p->buffer_state()));
477 EXPECT_TRUE(IsBufferReleased(p->buffer_state()));
    [all...]
buffer_hub_client.cpp 552 if (!BufferHubDefs::IsBufferReleased(buffer_state)) {
  /frameworks/native/libs/vr/libbufferhub/include/private/dvr/
bufferhub_rpc.h 59 static inline bool IsBufferReleased(uint64_t state) {

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