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Searched
refs:IsBufferReleased
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/include/d3dadapter/
present.h
99
BOOL (WINAPI *
IsBufferReleased
)(ID3DPresent *This, D3DWindowBuffer *buffer);
134
#define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->
IsBufferReleased
(p,a)
/frameworks/native/services/vr/bufferhubd/
producer_channel.cpp
292
!BufferHubDefs::
IsBufferReleased
(buffer_state_->load())) {
509
BufferHubDefs::
IsBufferReleased
(buffer_state_->load()),
571
if (BufferHubDefs::
IsBufferReleased
(buffer_state) ||
/frameworks/native/libs/vr/libbufferhub/
buffer_hub-test.cpp
30
using android::dvr::BufferHubDefs::
IsBufferReleased
;
314
EXPECT_TRUE(
IsBufferReleased
(p->buffer_state()));
389
EXPECT_FALSE(
IsBufferReleased
(p->buffer_state()));
394
EXPECT_TRUE(
IsBufferReleased
(p->buffer_state()));
469
EXPECT_TRUE(
IsBufferReleased
(p->buffer_state()));
477
EXPECT_TRUE(
IsBufferReleased
(p->buffer_state()));
[
all
...]
buffer_hub_client.cpp
552
if (!BufferHubDefs::
IsBufferReleased
(buffer_state)) {
/frameworks/native/libs/vr/libbufferhub/include/private/dvr/
bufferhub_rpc.h
59
static inline bool
IsBufferReleased
(uint64_t state) {
Completed in 78 milliseconds