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    Searched refs:LIGHT_POSITIONAL (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/mesa/tnl/
t_vb_lighttmp.h 123 if (!(light->_Flags & LIGHT_POSITIONAL)) {
197 else if (light->_Flags & LIGHT_POSITIONAL) {
302 if (!(light->_Flags & LIGHT_POSITIONAL)) {
377 else if (light->_Flags & LIGHT_POSITIONAL) {
  /external/mesa3d/src/mesa/main/
light.c 134 light->_Flags |= LIGHT_POSITIONAL;
136 light->_Flags &= ~LIGHT_POSITIONAL;
898 ((flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) ||
902 ctx->Light._NeedEyeCoords = ((flags & LIGHT_POSITIONAL) ||
976 if (!(light->_Flags & LIGHT_POSITIONAL)) {
1014 if (!(light->_Flags & LIGHT_POSITIONAL)) {
    [all...]
rastpos.c 144 if (!(light->_Flags & LIGHT_POSITIONAL)) {
210 else if (light->_Flags & LIGHT_POSITIONAL) {
mtypes.h 330 #define LIGHT_POSITIONAL 0x4
331 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 162 else if (l->_Flags & LIGHT_POSITIONAL)
288 if (l->_Flags & LIGHT_POSITIONAL) {
nv20_state_tnl.c 204 if (l->_Flags & LIGHT_POSITIONAL) {
  /external/mesa3d/src/mesa/x86/
gen_matypes.c 243 DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL );

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