HomeSort by relevance Sort by last modified time
    Searched refs:LOCK_READWRITE (Results 1 - 15 of 15) sorted by null

  /external/swiftshader/src/Main/
FrameBufferOzone.cpp 33 framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC);
  /external/swiftshader/src/D3D8/
Direct3DSwapChain8.cpp 217 return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: External
Direct3DVolume8.cpp 151 sw::Lock lock = sw::LOCK_READWRITE;
Direct3DSurface8.cpp 165 sw::Lock lock = sw::LOCK_READWRITE;
  /external/swiftshader/src/D3D9/
Direct3DVolume9.cpp 182 sw::Lock lock = sw::LOCK_READWRITE;
Direct3DSurface9.cpp 264 sw::Lock lock = sw::LOCK_READWRITE;
Direct3DSwapChain9.cpp 389 return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: External
Direct3DDevice9.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
Device.cpp 595 unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOCK_READWRITE, PUBLIC);
  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 417 unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOCK_READWRITE, PUBLIC);
  /external/swiftshader/src/Renderer/
Surface.hpp 235 LOCK_READWRITE,
Surface.cpp 1124 case LOCK_READWRITE:
    [all...]
Renderer.cpp 610 data->colorBuffer[index] = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED);
623 data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED);
    [all...]
Blitter.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 678 unsigned char *destBytes = (unsigned char*)dest->lockInternal(0, 0, z, LOCK_READWRITE, PUBLIC);

Completed in 164 milliseconds