/external/deqp/framework/randomshaders/ |
rsgToken.hpp | 82 MAT2,
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/external/mesa3d/src/mesa/x86/ |
x86_xform2.S | 51 #define MAT2 REGOFF(8, EDX) 105 FMUL_S( MAT2 ) 262 FMUL_S( MAT2 )
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x86_xform3.S | 51 #define MAT2 REGOFF(8, EDX) 105 FMUL_S( MAT2 ) 293 FMUL_S( MAT2 )
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x86_xform4.S | 51 #define MAT2 REGOFF(8, EDX) 105 FMUL_S( MAT2 ) 303 FMUL_S( MAT2 )
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x86_cliptest.S | 46 #define MAT2 REGOFF(8, EDX)
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
glslang_tab.cpp.h | 91 MAT2 = 301,
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Scan.cpp | 371 (*KeywordMap)["mat2"] = MAT2; 800 case MAT2: [all...] |
glslang.y | 127 %token <lex> MAT2 MAT3 MAT4 CENTROID IN OUT INOUT [all...] |
glslang_tab.cpp | 168 MAT2 = 301, 880 "VEC2", "VEC3", "VEC4", "MAT2", "MAT3", "MAT4", "CENTROID", "IN", "OUT", [all...] |
/external/icu/icu4c/source/samples/layout/ |
GDIFontInstance.cpp | 375 MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
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/external/skia/src/ports/ |
SkFontHost_win.cpp | 170 static const MAT2 mat2 = {{0, 1}, {0, 0}, {0, 0}, {0, 1}}; local 177 nullptr, &mat2) == GDI_ERROR) { 565 MAT2 fGsA; 567 MAT2 fMat22; 569 MAT2 fHighResMat22; 708 // MAT2 is row major, right handed (y up). 753 // MAT2 is row major, right handed (y up). [all...] |
/external/skqp/src/ports/ |
SkFontHost_win.cpp | 170 static const MAT2 mat2 = {{0, 1}, {0, 0}, {0, 0}, {0, 1}}; local 177 nullptr, &mat2) == GDI_ERROR) { 565 MAT2 fGsA; 567 MAT2 fMat22; 569 MAT2 fHighResMat22; 708 // MAT2 is row major, right handed (y up). 753 // MAT2 is row major, right handed (y up). [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.hpp | 418 MAT2,
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vktShaderRenderMatrixTests.cpp | 63 using tcu::Mat2; 263 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2, tcu::Mat2); 496 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2(s_constInMat2x2[inputNdx]); } 511 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) 514 tcu::Mat2 m; 606 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1), value(1, 0)+value(1, 1)); } 753 const tcu::Matrix<float, 2, 2> zeroMat = Mat2(nullField); 799 const tcu::Matrix<float, 2, 2> invA = inverse(Mat2(areaA)); 800 const tcu::Matrix<float, 2, 2> matB = Mat2(areaB) [all...] |
vktShaderRender.cpp | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
wingdi.h | [all...] |