HomeSort by relevance Sort by last modified time
    Searched refs:MAT2 (Results 1 - 16 of 16) sorted by null

  /external/deqp/framework/randomshaders/
rsgToken.hpp 82 MAT2,
  /external/mesa3d/src/mesa/x86/
x86_xform2.S 51 #define MAT2 REGOFF(8, EDX)
105 FMUL_S( MAT2 )
262 FMUL_S( MAT2 )
x86_xform3.S 51 #define MAT2 REGOFF(8, EDX)
105 FMUL_S( MAT2 )
293 FMUL_S( MAT2 )
x86_xform4.S 51 #define MAT2 REGOFF(8, EDX)
105 FMUL_S( MAT2 )
303 FMUL_S( MAT2 )
x86_cliptest.S 46 #define MAT2 REGOFF(8, EDX)
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
glslang_tab.cpp.h 91 MAT2 = 301,
Scan.cpp 371 (*KeywordMap)["mat2"] = MAT2;
800 case MAT2:
    [all...]
glslang.y 127 %token <lex> MAT2 MAT3 MAT4 CENTROID IN OUT INOUT
    [all...]
glslang_tab.cpp 168 MAT2 = 301,
880 "VEC2", "VEC3", "VEC4", "MAT2", "MAT3", "MAT4", "CENTROID", "IN", "OUT",
    [all...]
  /external/icu/icu4c/source/samples/layout/
GDIFontInstance.cpp 375 MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
  /external/skia/src/ports/
SkFontHost_win.cpp 170 static const MAT2 mat2 = {{0, 1}, {0, 0}, {0, 0}, {0, 1}}; local
177 nullptr, &mat2) == GDI_ERROR) {
565 MAT2 fGsA;
567 MAT2 fMat22;
569 MAT2 fHighResMat22;
708 // MAT2 is row major, right handed (y up).
753 // MAT2 is row major, right handed (y up).
    [all...]
  /external/skqp/src/ports/
SkFontHost_win.cpp 170 static const MAT2 mat2 = {{0, 1}, {0, 0}, {0, 0}, {0, 1}}; local
177 nullptr, &mat2) == GDI_ERROR) {
565 MAT2 fGsA;
567 MAT2 fMat22;
569 MAT2 fHighResMat22;
708 // MAT2 is row major, right handed (y up).
753 // MAT2 is row major, right handed (y up).
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 418 MAT2,
vktShaderRenderMatrixTests.cpp 63 using tcu::Mat2;
263 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2, tcu::Mat2);
496 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2(s_constInMat2x2[inputNdx]); }
511 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx)
514 tcu::Mat2 m;
606 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1), value(1, 0)+value(1, 1)); }
753 const tcu::Matrix<float, 2, 2> zeroMat = Mat2(nullField);
799 const tcu::Matrix<float, 2, 2> invA = inverse(Mat2(areaA));
800 const tcu::Matrix<float, 2, 2> matB = Mat2(areaB)
    [all...]
vktShaderRender.cpp     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
wingdi.h     [all...]

Completed in 1182 milliseconds