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    Searched refs:MAT3 (Results 1 - 12 of 12) sorted by null

  /external/deqp/framework/randomshaders/
rsgToken.hpp 83 MAT3,
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
glslang_tab.cpp.h 92 MAT3 = 302,
Scan.cpp 372 (*KeywordMap)["mat3"] = MAT3;
801 case MAT3:
    [all...]
glslang.y 127 %token <lex> MAT2 MAT3 MAT4 CENTROID IN OUT INOUT
    [all...]
glslang_tab.cpp 169 MAT3 = 302,
880 "VEC2", "VEC3", "VEC4", "MAT2", "MAT3", "MAT4", "CENTROID", "IN", "OUT",
    [all...]
  /external/mesa3d/src/mesa/x86/
x86_xform2.S 52 #define MAT3 REGOFF(12, EDX)
107 FMUL_S( MAT3 )
x86_xform3.S 52 #define MAT3 REGOFF(12, EDX)
107 FMUL_S( MAT3 )
x86_xform4.S 52 #define MAT3 REGOFF(12, EDX)
107 FMUL_S( MAT3 )
x86_cliptest.S 47 #define MAT3 REGOFF(12, EDX)
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 422 MAT3,
vktShaderRenderMatrixTests.cpp 67 using tcu::Mat3;
267 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3);
500 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3(s_constInMat3x3[inputNdx]); }
548 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx)
551 tcu::Mat3 m;
610 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); }
693 return + mat(0,0) * determinant(tcu::Mat3(minorMatrices[0]))
694 - mat(0,1) * determinant(tcu::Mat3(minorMatrices[1]))
695 + mat(0,2) * determinant(tcu::Mat3(minorMatrices[2])
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vktShaderRender.cpp     [all...]

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