/external/deqp/framework/randomshaders/ |
rsgToken.hpp | 83 MAT3,
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
glslang_tab.cpp.h | 92 MAT3 = 302,
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Scan.cpp | 372 (*KeywordMap)["mat3"] = MAT3; 801 case MAT3: [all...] |
glslang.y | 127 %token <lex> MAT2 MAT3 MAT4 CENTROID IN OUT INOUT [all...] |
glslang_tab.cpp | 169 MAT3 = 302, 880 "VEC2", "VEC3", "VEC4", "MAT2", "MAT3", "MAT4", "CENTROID", "IN", "OUT", [all...] |
/external/mesa3d/src/mesa/x86/ |
x86_xform2.S | 52 #define MAT3 REGOFF(12, EDX) 107 FMUL_S( MAT3 )
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x86_xform3.S | 52 #define MAT3 REGOFF(12, EDX) 107 FMUL_S( MAT3 )
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x86_xform4.S | 52 #define MAT3 REGOFF(12, EDX) 107 FMUL_S( MAT3 )
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x86_cliptest.S | 47 #define MAT3 REGOFF(12, EDX)
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.hpp | 422 MAT3,
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vktShaderRenderMatrixTests.cpp | 67 using tcu::Mat3; 267 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3); 500 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3(s_constInMat3x3[inputNdx]); } 548 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) 551 tcu::Mat3 m; 610 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); } 693 return + mat(0,0) * determinant(tcu::Mat3(minorMatrices[0])) 694 - mat(0,1) * determinant(tcu::Mat3(minorMatrices[1])) 695 + mat(0,2) * determinant(tcu::Mat3(minorMatrices[2]) [all...] |
vktShaderRender.cpp | [all...] |