/external/deqp/framework/randomshaders/ |
rsgToken.hpp | 84 MAT4,
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/external/mesa3d/src/mesa/x86/ |
x86_xform2.S | 53 #define MAT4 REGOFF(16, EDX) 110 FMUL_S( MAT4 ) 265 FMUL_S( MAT4 ) 415 FMUL_S( MAT4 )
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x86_xform3.S | 53 #define MAT4 REGOFF(16, EDX) 110 FMUL_S( MAT4 ) 296 FMUL_S( MAT4 ) 462 FMUL_S( MAT4 )
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x86_xform4.S | 53 #define MAT4 REGOFF(16, EDX) 110 FMUL_S( MAT4 ) 306 FMUL_S( MAT4 ) 489 FMUL_S( MAT4 )
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
glslang_tab.cpp.h | 93 MAT4 = 303,
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Scan.cpp | 373 (*KeywordMap)["mat4"] = MAT4; 802 case MAT4: [all...] |
glslang.y | 127 %token <lex> MAT2 MAT3 MAT4 CENTROID IN OUT INOUT [all...] |
glslang_tab.cpp | 170 MAT4 = 303, 880 "VEC2", "VEC3", "VEC4", "MAT2", "MAT3", "MAT4", "CENTROID", "IN", "OUT", [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.hpp | 426 MAT4 551 std::vector<tcu::Mat4> m_userAttribTransforms;
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vktShaderRenderMatrixTests.cpp | 71 using tcu::Mat4; 271 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4); 504 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4(s_constInMat4x4[inputNdx]); } 590 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx) 593 tcu::Mat4 m; 614 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0) + value.getColumn(3).swizzle(3,0,1); } 820 return Mat4(result); [all...] |
vktShaderRender.cpp | 145 const std::vector<tcu::Mat4>& userAttribTransforms, 153 const std::vector<tcu::Mat4> getUserAttribTransforms (void) const { return m_userAttribTransforms; } 175 const std::vector<tcu::Mat4> m_userAttribTransforms; 192 const std::vector<tcu::Mat4>& userAttribTransforms, [all...] |