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Searched
refs:MATERIAL_COLOR2
(Results
1 - 5
of
5
) sorted by null
/external/swiftshader/src/Renderer/
Context.hpp
245
MATERIAL_COLOR2
,
247
MATERIAL_LAST =
MATERIAL_COLOR2
Context.cpp
289
specularMaterialSource =
MATERIAL_COLOR2
;
672
(diffuseMaterialSource ==
MATERIAL_COLOR2
&& !input[Color1]))
689
(specularMaterialSource ==
MATERIAL_COLOR2
&& !input[Color1]))
706
(ambientMaterialSource ==
MATERIAL_COLOR2
&& !input[Color1]))
723
(emissiveMaterialSource ==
MATERIAL_COLOR2
&& !input[Color1]))
/external/swiftshader/src/Shader/
VertexPipeline.cpp
316
else if(state.vertexDiffuseMaterialSourceActive ==
MATERIAL_COLOR2
)
367
else if(state.vertexSpecularMaterialSourceActive ==
MATERIAL_COLOR2
)
418
else if(state.vertexAmbientMaterialSourceActive ==
MATERIAL_COLOR2
)
449
else if(state.vertexEmissiveMaterialSourceActive ==
MATERIAL_COLOR2
)
469
else if(state.vertexDiffuseMaterialSourceActive ==
MATERIAL_COLOR2
)
488
else if(state.vertexSpecularMaterialSourceActive ==
MATERIAL_COLOR2
)
/external/swiftshader/src/D3D8/
Direct3DDevice8.cpp
[
all
...]
/external/swiftshader/src/D3D9/
Direct3DDevice9.cpp
[
all
...]
Completed in 529 milliseconds