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    Searched refs:MATERIAL_COLOR2 (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/Renderer/
Context.hpp 245 MATERIAL_COLOR2,
247 MATERIAL_LAST = MATERIAL_COLOR2
Context.cpp 289 specularMaterialSource = MATERIAL_COLOR2;
672 (diffuseMaterialSource == MATERIAL_COLOR2 && !input[Color1]))
689 (specularMaterialSource == MATERIAL_COLOR2 && !input[Color1]))
706 (ambientMaterialSource == MATERIAL_COLOR2 && !input[Color1]))
723 (emissiveMaterialSource == MATERIAL_COLOR2 && !input[Color1]))
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 316 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR2)
367 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR2)
418 else if(state.vertexAmbientMaterialSourceActive == MATERIAL_COLOR2)
449 else if(state.vertexEmissiveMaterialSourceActive == MATERIAL_COLOR2)
469 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR2)
488 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR2)
  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DDevice9.cpp     [all...]

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