/external/deqp/framework/referencerenderer/ |
rrMultisamplePixelBufferAccess.cpp | 175 const tcu::ConstPixelBufferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_STENCIL); 176 const tcu::PixelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_STENCIL);
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rrRenderer.cpp | [all...] |
/external/deqp/framework/common/ |
tcuTestLog.cpp | 72 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_STENCIL); 82 const ConstPixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_STENCIL); 113 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL); 130 const ConstPixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_STENCIL);
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tcuTextureUtil.cpp | 792 clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_STENCIL), tcu::UVec4(stencil, 0u, 0u, 0u)); [all...] |
tcuTexture.hpp | 226 MODE_STENCIL, [all...] |
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
vktFragmentOperationsEarlyFragmentTests.cpp | 561 MODE_STENCIL, 572 flags & FLAG_TEST_STENCIL ? MODE_STENCIL : MODE_INVALID) 608 const VkFormat testFormat = (m_testMode == MODE_STENCIL ? pickSupportedDepthStencilFormat(vki, physDevice, DE_LENGTH_OF_ARRAY(stencilFormats), stencilFormats) 689 (m_testMode == MODE_DEPTH), (m_testMode == MODE_STENCIL))); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureBorderClampTests.cpp | 139 DE_ASSERT(mode == tcu::Sampler::MODE_STENCIL); 142 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_STENCIL) 288 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL)) 301 if (isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL)) 304 const tcu::PixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_STENCIL); 750 else if (m_sampleMode == tcu::Sampler::MODE_STENCIL) 779 else if (m_sampleMode == tcu::Sampler::MODE_STENCIL) [all...] |
es31fStencilTexturingTests.cpp | 166 const int stencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_STENCIL).getFormat()).x(); [all...] |
/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 55 const tcu::TextureFormat stencilOnlyFormat = tcu::getEffectiveDepthStencilTextureFormat(format, tcu::Sampler::MODE_STENCIL);
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
vktApiCopiesAndBlittingTests.cpp | 589 tcu::TextureLevel stencilTexture (tcu::getEffectiveDepthStencilTextureFormat(src.getFormat(), tcu::Sampler::MODE_STENCIL), src.getWidth(), src.getHeight(), src.getDepth()); 590 tcu::copy(stencilTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(src, tcu::Sampler::MODE_STENCIL)); 819 tcu::TextureLevel stencilTexture (tcu::getEffectiveDepthStencilTextureFormat(imageFormat, tcu::Sampler::MODE_STENCIL), parms.extent.width, parms.extent.height, parms.extent.depth); 821 tcu::copy(tcu::getEffectiveDepthStencilAccess(resultLevel->getAccess(), tcu::Sampler::MODE_STENCIL), stencilTexture.getAccess()); [all...] |
/external/deqp/modules/egl/ |
teglImageUtil.cpp | 361 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
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teglImageFormatTests.cpp | 588 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(reference.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x(); [all...] |
/external/deqp/modules/internal/ |
ditTextureFormatTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineImageUtil.cpp | 553 srcStencilTexture = srcTexture.copy(tcu::getEffectiveDepthStencilTextureFormat(srcTexture.getTextureFormat(), tcu::Sampler::MODE_STENCIL)); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
vktRenderPassTests.cpp | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |