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    Searched refs:MaxCombinedTextureImageUnits (Results 1 - 25 of 27) sorted by null

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  /external/mesa3d/src/mesa/main/
texstate.h 62 return MAX2(ctx->Const.MaxCombinedTextureImageUnits,
texenv.c 394 ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
639 ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
705 ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
samplerobj.c 251 for (j = 0; j < ctx->Const.MaxCombinedTextureImageUnits; j++) {
304 if (unit >= ctx->Const.MaxCombinedTextureImageUnits) {
341 if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
345 first, count, ctx->Const.MaxCombinedTextureImageUnits);
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context.c 625 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
765 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
766 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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texobj.c     [all...]
texparam.c 130 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
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texstate.c 79 for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
uniform_query.cpp 787 if (texUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
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  /external/swiftshader/src/OpenGL/compiler/
Compiler.h 46 int MaxCombinedTextureImageUnits;
Compiler.cpp 56 MaxCombinedTextureImageUnits = 8;
Initialize.cpp 454 symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
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  /external/mesa3d/src/compiler/glsl/
standalone.cpp 169 ctx->Const.MaxCombinedTextureImageUnits = 8;
185 ctx->Const.MaxCombinedTextureImageUnits;
197 ctx->Const.MaxCombinedTextureImageUnits = 2;
213 ctx->Const.MaxCombinedTextureImageUnits;
225 ctx->Const.MaxCombinedTextureImageUnits = 16;
286 ctx->Const.MaxCombinedTextureImageUnits =
298 ctx->Const.MaxCombinedTextureImageUnits = 32;
standalone_scaffolding.cpp 222 ctx->Const.MaxCombinedTextureImageUnits = 2;
glsl_parser_extras.h 445 unsigned MaxCombinedTextureImageUnits;
glsl_parser_extras.cpp 103 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
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builtin_variables.cpp 625 state->Const.MaxCombinedTextureImageUnits);
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  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_context.c 204 ctx->Const.MaxCombinedTextureImageUnits =
  /external/swiftshader/src/OpenGL/libGL/
Shader.cpp 171 resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.cpp 172 resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
  /external/swiftshader/tests/fuzzers/
VertexRoutineFuzzer.cpp 110 resources.MaxCombinedTextureImageUnits = sw::TEXTURE_IMAGE_UNITS + sw::VERTEX_TEXTURE_IMAGE_UNITS;
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_context.c 269 ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.c 231 ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;
  /external/mesa3d/src/mesa/state_tracker/
st_extensions.c 320 c->MaxCombinedTextureImageUnits =
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  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h 214 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader },
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_context.c 587 ctx->Const.MaxCombinedTextureImageUnits = num_stages * max_samplers;
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