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  /external/mesa3d/src/mesa/state_tracker/
st_atom_texture.c 206 if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
210 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
225 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
240 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
256 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits,
272 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits,
288 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
st_atom_sampler.c 331 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
338 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
346 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
354 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits,
362 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits,
370 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
st_extensions.c 194 pc->MaxTextureImageUnits =
321 _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
322 c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
323 c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
324 c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
325 c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
326 c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
331 = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
335 _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
    [all...]
  /external/mesa3d/src/compiler/glsl/
standalone.cpp 156 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
178 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
184 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
212 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
234 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
240 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
266 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
272 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
279 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16
    [all...]
standalone_scaffolding.cpp 221 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
223 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2;
239 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
glsl_parser_extras.cpp 102 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
104 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
118 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
158 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
180 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
183 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
    [all...]
glsl_parser_extras.h 446 unsigned MaxTextureImageUnits;
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_context.c 198 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS;
199 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS;
205 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
206 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
i830_context.c 100 intel->ctx.Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I830_TEX_UNITS;
  /external/swiftshader/src/OpenGL/compiler/
Compiler.h 47 int MaxTextureImageUnits;
Compiler.cpp 57 MaxTextureImageUnits = 8;
  /external/mesa3d/src/mesa/program/
program_parser.h 175 unsigned MaxTextureImageUnits;
program_parse.y     [all...]
  /external/mesa3d/src/mesa/main/
context.c 557 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
559 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
624 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
627 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
722 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
723 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
756 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
757 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
763 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
769 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
    [all...]
version.c 299 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
  /external/mesa3d/src/mesa/tnl/
t_vb_program.c 254 for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
273 for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_cs.c 93 param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
brw_wm.c 153 param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_context.c 163 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS;
  /external/swiftshader/src/OpenGL/libGL/
Shader.cpp 172 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.cpp 173 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
  /external/swiftshader/tests/fuzzers/
VertexRoutineFuzzer.cpp 111 resources.MaxTextureImageUnits = sw::TEXTURE_IMAGE_UNITS;
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h 212 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB_fragment_program },
213 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB_vertex_shader },
313 { GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits), extra_ARB_compute_shader_es31 },
346 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader },
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_context.c 266 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.c 229 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits;

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