/external/mesa3d/src/mesa/state_tracker/ |
st_atom_texture.c | 206 if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) { 210 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits, 225 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, 240 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits, 256 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits, 272 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits, 288 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
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st_atom_sampler.c | 331 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, 338 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits, 346 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits, 354 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits, 362 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits, 370 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
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st_extensions.c | 194 pc->MaxTextureImageUnits = 321 _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + 322 c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits + 323 c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits + 324 c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits + 325 c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits + 326 c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits, 331 = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, 335 _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, [all...] |
/external/mesa3d/src/compiler/glsl/ |
standalone.cpp | 156 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; 178 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; 184 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; 212 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 234 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; 240 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; 266 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; 272 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16; 279 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16 [all...] |
standalone_scaffolding.cpp | 221 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; 223 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; 239 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
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glsl_parser_extras.cpp | 102 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; 104 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; 118 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits; 158 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; 180 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits; 183 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits; [all...] |
glsl_parser_extras.h | 446 unsigned MaxTextureImageUnits;
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_context.c | 198 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS; 199 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS; 205 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + 206 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
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i830_context.c | 100 intel->ctx.Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I830_TEX_UNITS;
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/external/swiftshader/src/OpenGL/compiler/ |
Compiler.h | 47 int MaxTextureImageUnits;
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Compiler.cpp | 57 MaxTextureImageUnits = 8;
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/external/mesa3d/src/mesa/program/ |
program_parser.h | 175 unsigned MaxTextureImageUnits;
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program_parse.y | [all...] |
/external/mesa3d/src/mesa/main/ |
context.c | 557 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 559 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); 624 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 627 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 722 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 723 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 756 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0); 757 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); 763 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, 769 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); [all...] |
version.c | 299 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
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/external/mesa3d/src/mesa/tnl/ |
t_vb_program.c | 254 for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) { 273 for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_cs.c | 93 param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
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brw_wm.c | 153 param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv04_context.c | 163 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS;
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/external/swiftshader/src/OpenGL/libGL/ |
Shader.cpp | 172 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Shader.cpp | 173 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
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/external/swiftshader/tests/fuzzers/ |
VertexRoutineFuzzer.cpp | 111 resources.MaxTextureImageUnits = sw::TEXTURE_IMAGE_UNITS;
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/external/mesa3d/prebuilt-intermediates/main/ |
get_hash.h | 212 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB_fragment_program }, 213 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB_vertex_shader }, 313 { GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits), extra_ARB_compute_shader_es31 }, 346 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader }, [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_context.c | 266 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_context.c | 229 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
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