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    Searched refs:MaxUniformComponents (Results 1 - 11 of 11) sorted by null

  /external/mesa3d/src/compiler/glsl/
standalone.cpp 157 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
186 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
214 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
235 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
241 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
267 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
273 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
280 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024
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standalone_scaffolding.cpp 218 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
224 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
240 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
glsl_parser_extras.cpp 101 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
105 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
121 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
159 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
186 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
187 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
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linker.cpp     [all...]
  /external/mesa3d/src/mesa/program/
program.c 62 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
64 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
72 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
73 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
  /external/mesa3d/src/mesa/main/
context.c 461 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
469 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
479 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
487 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
527 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
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get.c 988 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
992 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
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mtypes.h     [all...]
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h 253 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents), extra_ARB_fragment_shader },
269 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader },
317 { GL_MAX_COMPUTE_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents), extra_ARB_compute_shader_es31 },
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  /external/mesa3d/src/mesa/state_tracker/
st_extensions.c 231 pc->MaxUniformComponents =
241 pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents +
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_context.c 569 prog->MaxUniformComponents +
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