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Searched
refs:MeshNode
(Results
1 - 10
of
10
) sorted by null
/cts/tests/openglperf2/jni/graphics/
MeshNode.cpp
14
#include "
MeshNode
.h"
16
MeshNode
::
MeshNode
(const Mesh* mesh) :
MeshNode.h
22
class
MeshNode
: public SceneGraphNode {
24
explicit
MeshNode
(const Mesh* mesh);
25
virtual ~
MeshNode
() {};
TexturedMeshNode.h
20
#include "
MeshNode
.h"
23
class TexturedMeshNode: public
MeshNode
{
TexturedMeshNode.cpp
18
MeshNode
(mesh), mTextureId(textureId) {
/cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.h
20
#include <graphics/
MeshNode
.h>
23
class WaterMeshNode: public
MeshNode
{
WaterMeshNode.cpp
20
MeshNode
(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) {
FlockingScene.cpp
149
MeshNode
*
meshNode
= new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]);
150
transformNode->addChild(
meshNode
);
169
meshNode
= new PerspectiveMeshNode(mMeshes[0], mTextureIds[0]);
170
transformNode->addChild(
meshNode
);
179
meshNode
= new WaterMeshNode(mMeshes[1], frame, mTextureIds[2], mTextureIds[3]);
180
transformNode->addChild(
meshNode
);
/cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.h
20
#include <graphics/
MeshNode
.h>
23
class BlurMeshNode: public
MeshNode
{
BlurMeshNode.cpp
19
MeshNode
(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2),
GlowingScene.cpp
157
MeshNode
*
meshNode
= new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]);
158
lightSceneGraph->addChild(
meshNode
);
163
meshNode
= new BlurMeshNode(mMeshes[0], mTextureIds[0], mTextureIds[1], mTextureIds[2],
165
blurSceneGraph->addChild(
meshNode
);
173
meshNode
= new PerspectiveMeshNode(mMeshes[0], mTextureIds[2]);
174
transformNode->addChild(
meshNode
);
Completed in 206 milliseconds