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  /cts/tests/openglperf2/jni/graphics/
MeshNode.cpp 14 #include "MeshNode.h"
16 MeshNode::MeshNode(const Mesh* mesh) :
MeshNode.h 22 class MeshNode: public SceneGraphNode {
24 explicit MeshNode(const Mesh* mesh);
25 virtual ~MeshNode() {};
TexturedMeshNode.h 20 #include "MeshNode.h"
23 class TexturedMeshNode: public MeshNode {
TexturedMeshNode.cpp 18 MeshNode(mesh), mTextureId(textureId) {
  /cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.h 20 #include <graphics/MeshNode.h>
23 class WaterMeshNode: public MeshNode {
WaterMeshNode.cpp 20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) {
FlockingScene.cpp 149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]);
150 transformNode->addChild(meshNode);
169 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[0]);
170 transformNode->addChild(meshNode);
179 meshNode = new WaterMeshNode(mMeshes[1], frame, mTextureIds[2], mTextureIds[3]);
180 transformNode->addChild(meshNode);
  /cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.h 20 #include <graphics/MeshNode.h>
23 class BlurMeshNode: public MeshNode {
BlurMeshNode.cpp 19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2),
GlowingScene.cpp 157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]);
158 lightSceneGraph->addChild(meshNode);
163 meshNode = new BlurMeshNode(mMeshes[0], mTextureIds[0], mTextureIds[1], mTextureIds[2],
165 blurSceneGraph->addChild(meshNode);
173 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[2]);
174 transformNode->addChild(meshNode);

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