/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
nv50_screen.c | 501 PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4)); 556 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); 559 BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1); 561 BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11); 564 BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN); 568 BEGIN_NV04(push, NV50_3D(REG_MODE), 1); 570 BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1); 574 BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1); 578 BEGIN_NV04(push, NV50_3D(ZETA_COMP_ENABLE), 1); 581 BEGIN_NV04(push, NV50_3D(RT_COMP_ENABLE(0)), 8) [all...] |
nv50_shader_state.c | 67 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); 76 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr); 91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); 96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 104 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 159 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2); 162 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1); 164 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1); 166 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1) [all...] |
nv50_vbo.c | 33 #include "nv50/nv50_3d.xml.h" 164 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4); 171 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3); 177 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2); 183 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1); 186 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1); 275 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2); 278 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2); 329 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n); 337 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1) [all...] |
nv50_state_validate.c | 9 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 4); 14 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); 30 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); 32 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); 57 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5); 66 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); 69 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 75 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); 78 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 101 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5) [all...] |
nv50_surface.c | 292 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); 303 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); 306 BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); 311 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); 313 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5); 319 BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2); 325 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 331 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1); 335 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); 341 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2) [all...] |
nv50_push.c | 11 #include "nv50/nv50_3d.xml.h" 87 BEGIN_NI04(ctx->push, NV50_3D(VERTEX_DATA), size); 100 BEGIN_NV04(ctx->push, NV50_3D(VB_ELEMENT_U32), 1); 126 BEGIN_NI04(ctx->push, NV50_3D(VERTEX_DATA), size); 139 BEGIN_NV04(ctx->push, NV50_3D(VB_ELEMENT_U32), 1); 165 BEGIN_NI04(ctx->push, NV50_3D(VERTEX_DATA), size); 178 BEGIN_NV04(ctx->push, NV50_3D(VB_ELEMENT_U32), 1); 199 BEGIN_NI04(ctx->push, NV50_3D(VERTEX_DATA), size); 314 BEGIN_NV04(ctx.push, NV50_3D(PRIM_RESTART_ENABLE), 2); 319 BEGIN_NV04(ctx.push, NV50_3D(PRIM_RESTART_ENABLE), 1) [all...] |
nv50_tex.c | 253 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); 292 BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1); 303 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); 307 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); 311 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); 313 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); 342 BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TIC_FLUSH), 1); 359 BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1); 374 BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1); 378 BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1) [all...] |
nv50_stateobj.h | 10 (so)->state[(so)->size++] = NV50_FIFO_PKHDR(NV50_3D(m), s)
|
nv50_query_hw.c | 91 BEGIN_NV04(push, NV50_3D(QUERY_ADDRESS_HIGH), 4); 165 BEGIN_NV04(push, NV50_3D(COUNTER_RESET), 1); 167 BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1); 221 BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
|
nv50_winsys.h | 51 #define NV50_3D(n) SUBC_3D(NV50_3D_##n)
|
nv50_query.c | 124 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); 137 BEGIN_NV04(push, NV50_3D(COND_ADDRESS_HIGH), 3);
|
nv50_transfer.c | 390 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); 392 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr);
|
nv50_context.c | 52 BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
|
nv50_program.c | 503 BEGIN_NV04(nv50->base.pushbuf, NV50_3D(CODE_CB_FLUSH), 1);
|
nv84_video.c | 501 BEGIN_NV04(screen->pushbuf, NV50_3D(QUERY_ADDRESS_HIGH), 4);
|