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    Searched refs:NV_point_sprite (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/src/mesa/main/
points.c 107 || ctx->Extensions.NV_point_sprite)
160 /* This is one area where ARB_point_sprite and NV_point_sprite
162 * always ZERO. NV_point_sprite adds the S and R modes.
164 if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_point_sprite) {
254 ctx->Point.CoordReplace = 0; /* GL_ARB/NV_point_sprite */
texenv.c 457 if (!ctx->Extensions.NV_point_sprite
674 if (!ctx->Extensions.NV_point_sprite
738 if (!ctx->Extensions.NV_point_sprite
extensions.c 173 ctx->Extensions.NV_point_sprite = GL_TRUE;
attrib.c 660 if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) {
    [all...]
extensions_table.h     [all...]
enable.c 851 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
    [all...]
get.c 453 EXTRA_EXT(NV_point_sprite);
470 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/glx/
glxextensions.c 282 { GL(NV_point_sprite), VER(0,0), Y, N, N, N },
  /external/mesa3d/src/glx/tests/
indirect_api.cpp     [all...]

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