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Searched
refs:PPC970_Shift
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/LLVM/lib/Target/PowerPC/
PPCInstrInfo.h
49
PPC970_Shift
= 3,
50
PPC970_Mask = 0x07 <<
PPC970_Shift
55
PPC970_Pseudo = 0 <<
PPC970_Shift
, // Pseudo instruction
56
PPC970_FXU = 1 <<
PPC970_Shift
, // Fixed Point (aka Integer/ALU) Unit
57
PPC970_LSU = 2 <<
PPC970_Shift
, // Load Store Unit
58
PPC970_FPU = 3 <<
PPC970_Shift
, // Floating Point Unit
59
PPC970_CRU = 4 <<
PPC970_Shift
, // Control Register Unit
60
PPC970_VALU = 5 <<
PPC970_Shift
, // Vector ALU
61
PPC970_VPERM = 6 <<
PPC970_Shift
, // Vector Permute Unit
62
PPC970_BRU = 7 <<
PPC970_Shift
// Branch Uni
[
all
...]
/external/llvm/lib/Target/PowerPC/
PPCInstrInfo.h
49
PPC970_Shift
= 3,
50
PPC970_Mask = 0x07 <<
PPC970_Shift
55
PPC970_Pseudo = 0 <<
PPC970_Shift
, // Pseudo instruction
56
PPC970_FXU = 1 <<
PPC970_Shift
, // Fixed Point (aka Integer/ALU) Unit
57
PPC970_LSU = 2 <<
PPC970_Shift
, // Load Store Unit
58
PPC970_FPU = 3 <<
PPC970_Shift
, // Floating Point Unit
59
PPC970_CRU = 4 <<
PPC970_Shift
, // Control Register Unit
60
PPC970_VALU = 5 <<
PPC970_Shift
, // Vector ALU
61
PPC970_VPERM = 6 <<
PPC970_Shift
, // Vector Permute Unit
62
PPC970_BRU = 7 <<
PPC970_Shift
// Branch Uni
[
all
...]
Completed in 300 milliseconds