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    Searched refs:PPC970_Shift (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/third_party/LLVM/lib/Target/PowerPC/
PPCInstrInfo.h 49 PPC970_Shift = 3,
50 PPC970_Mask = 0x07 << PPC970_Shift
55 PPC970_Pseudo = 0 << PPC970_Shift, // Pseudo instruction
56 PPC970_FXU = 1 << PPC970_Shift, // Fixed Point (aka Integer/ALU) Unit
57 PPC970_LSU = 2 << PPC970_Shift, // Load Store Unit
58 PPC970_FPU = 3 << PPC970_Shift, // Floating Point Unit
59 PPC970_CRU = 4 << PPC970_Shift, // Control Register Unit
60 PPC970_VALU = 5 << PPC970_Shift, // Vector ALU
61 PPC970_VPERM = 6 << PPC970_Shift, // Vector Permute Unit
62 PPC970_BRU = 7 << PPC970_Shift // Branch Uni
    [all...]
  /external/llvm/lib/Target/PowerPC/
PPCInstrInfo.h 49 PPC970_Shift = 3,
50 PPC970_Mask = 0x07 << PPC970_Shift
55 PPC970_Pseudo = 0 << PPC970_Shift, // Pseudo instruction
56 PPC970_FXU = 1 << PPC970_Shift, // Fixed Point (aka Integer/ALU) Unit
57 PPC970_LSU = 2 << PPC970_Shift, // Load Store Unit
58 PPC970_FPU = 3 << PPC970_Shift, // Floating Point Unit
59 PPC970_CRU = 4 << PPC970_Shift, // Control Register Unit
60 PPC970_VALU = 5 << PPC970_Shift, // Vector ALU
61 PPC970_VPERM = 6 << PPC970_Shift, // Vector Permute Unit
62 PPC970_BRU = 7 << PPC970_Shift // Branch Uni
    [all...]

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